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Grazza
Quaerere Verum


Posts: 9750
Registered: 07-02


Intercepts overflows don't occur quite as easily as that - otherwise, for instance, you couldn't play Nuts without getting one immediately (though they are quite common in that map, especially on Nightmare, but my point is that they don't occur at all automatically).

Some maps are more prone to intercepts overflows than others, and h232 is indeed one of them (see my table that I linked to above, and the comment at the top). But there is nothing inevitable about this. Maybe the 1-in-13ish that you have experienced is about typical?

Yes, you could switch to Boom to avoid this, but then you'll be getting some Boom behaviour that might be unwanted, and also it would render time comparisons with previous demos less meaningful. If it were me recording, I'd stay with -complevel 2 and turn off the intercepts overflow emulation for the recording session. And if my best attempt featured an overflow, just view that as slightly unfortunate, but not a fatal problem.

Old Post 10-06-08 01:54 #
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myk
patron mod of ugly ducklings and black sheep


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Turning off emulation makes demos that really aren't v1.9. In my opinion the problem is that "limit removing" is not v1.9. Doom-plus should be something like v1.12 with an intercepts limit of 1024, and PrBoom's limit removing vanilla should be v1.13. Something like that. If the demos are different, the version is different. This is so that any engine playing them knows what they are. The only exception being v1.9u and v1.9f, but just because the guys that tweaked the Final DOOM and The Ultimate DOOM versions smoked something weird.


Grazza said:
Intercepts overflows don't occur quite as easily as that - otherwise, for instance, you couldn't play Nuts without getting one immediately (though they are quite common in that map, especially on Nightmare, but my point is that they don't occur at all automatically).
Not immediately because most of the monsters are alive, stopping the tracers when hit. The problem is when you've got sections with piles of corpses. You can get severe overflows in Deeforce's Das Labor, which offers large rooms with tons of monsters that you can wipe out with relative ease. I made a lighting-level testing map with 256 two-sided linedefs and if you shoot across it with the shotgun it always (?) crashes Doom-plus because of a severe intercepts overflow (exceeding the limit by over 100 intercepts).

Old Post 10-06-08 02:29 #
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Guiddqd
Warming Up


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I just a quite surprising demo.

I was going for an uDoom ep3 nightmare run and on e3m1 I got the luckiest pig hallway ever. Until i got to the imp room i wasn't really thinking about it but when I began shooting at them I realized I could maybe beat Xit Vono's time. But since I screwed up a SG hit in the pigs hallway and another hesitating about going for it or not in the imp room I just equaled the 31 seconds record. But I think 30 seconds is definitely possible! And it would be pretty awesome.

Here is the demo:

http://users.skynet.be/fc175981/e3m1-nm-031-Gd.zip

Old Post 10-11-08 12:01 #
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Guiddqd
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Oh yes this feels good, REALLY good. I just beat Vile's time of e4m1 nightmare! speed.

http://users.skynet.be/fc175981/e4m1-nm-033-Gd.zip

I think that the demo isn't far from perfect. The least to beat Vile ;-)

Old Post 10-11-08 22:05 #
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Guiddqd
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Watch this and tell me please how this tits program doesnt trigger the secrets. I'll do it again but I really wanna know how to avoid such situation.

http://users.skynet.be/fc175981/n4s3fail.LMP

Old Post 10-16-08 19:33 #
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Squonk
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Posts: 87
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The only way I know to trigger all the secret lines is to run straight forward. Chances to avoid a linedef increase when you straferun, and increase again when you wallrun. Triggering 20 linedefs in a row when wallrunning is close to impossible, I guess.

Old Post 10-16-08 19:45 #
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Guiddqd
Warming Up


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I've done it a few times so i don't understand why it didn't work this time.

Here is an example:

http://users.skynet.be/fc175981/n4s3-Gd.LMP

Old Post 10-16-08 19:53 #
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Guiddqd
Warming Up


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Yes!

Here is a :33 n4s3 WITH all the secrets:

http://users.skynet.be/fc175981/e4m3-nms-033-Gd.zip

Old Post 10-18-08 12:54 #
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justanotherfool
Junior Member


Posts: 106
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Well, I finally have a vf12 max to go with my earlier speed demo for the same map. Haven't really been motivated to play much doom in the past few weeks, let alone record anything, but hopefully that will change soon.

This level is frustrating. It's easy to miss a few wandering imps, and 2 of the 4 secrets are potentially difficult to get and can ruin an otherwise fine demo. It's fun when you're not racing against the clock.

Time is 10:05, and the previous record was Dedo's time of 10:49.

Attachment: vf12-1005.zip
This has been downloaded 12 time(s).

Old Post 10-21-08 17:38 #
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justanotherfool
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Another Vile Flesh demo from me. This time I have a speedrun of map 13, "Subterranea".

This was quite a bit more difficult than any of the previous VF maps, since, as the name suggests, this is a map filled with cramped underground areas where there isn't much room for evasion. There are more than a few nasty close quarters encounters with barons, revenants and mancubi.

Time was 5:55.

Attachment: vf13s-555.zip
This has been downloaded 15 time(s).

Old Post 10-21-08 23:03 #
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Anima Zero
Member


Posts: 459
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Did UV-Maxes for first 8 of 16 maps from Diet 32in24 tonight. Some nice quickie enemy blasting maps in here.

Times for the first 8 maps...

Map 1 - 0:57
Map 2 - 1:56
Map 3 - 1:20
Map 4 - 1:27
Map 5 - 2:55
Map 6 - 2:09
Map 7 - 3:31
Map 8 - 2:10

Zipfile also includes a bonus map 5 demo. I don't know how that happened at the end, but it's worth a few laughs.

Wasn't too sure on a naming convention so I just went with the first thing that came to mind.

Attaching zipfile now.

Attachment: 32ddemos.zip
This has been downloaded 19 time(s).

Old Post 10-27-08 04:51 #
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The Green Herring
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And Anima once again proves how crazy he is. Good show!

The full versions of Diet's attract mode demos really are hidden inside the WAD, as I quipped in the text file, but I'll let you find them for yourself. For the record, these are the filenames and times of the full versions:
  • 3d13-257.lmp - MAP13 in 2:37 (full DEMO1)
  • 3d05-312.lmp - MAP05 in 3:12 (full DEMO2)
  • 3d11-455.lmp - MAP11 in 4:55 (full DEMO3)
I'm looking forward to seeing you deal with MAP16, given that it's a BFG slaughter map. :P

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Old Post 10-27-08 06:51 #
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gggmork
Member


Posts: 420
Registered: 06-07


Attached a zdoom 2.2.0 demo of time of death's flanagan (with no jumping and no mouse looking). Got 99% kills anyway.

wad here:
http://www.doomworld.com/idgames/?id=15460

Attachment: flanaganggg14ishzdoom.zip
This has been downloaded 8 time(s).

Old Post 10-27-08 10:49 #
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Anima Zero
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The Green Herring said:
And Anima once again proves how crazy he is. Good show!

The full versions of Diet's attract mode demos really are hidden inside the WAD, as I quipped in the text file, but I'll let you find them for yourself. For the record, these are the filenames and times of the full versions:
  • 3d13-257.lmp - MAP13 in 2:37 (full DEMO1)
  • 3d05-312.lmp - MAP05 in 3:12 (full DEMO2)
  • 3d11-455.lmp - MAP11 in 4:55 (full DEMO3)
I'm looking forward to seeing you deal with MAP16, given that it's a BFG slaughter map. :P



Thanks for the kind words :D. Can't wait to see what map16 is like.

Getting close at least. Another pack of UV-Maxes for Diet 32in24. This pack covers maps 9 thru 12.

Times...

Map 9 - 1:07
Map 10 - 2:53
Map 11 - 4:29
Map 12 - 3:12

Attaching zipfile now.

Attachment: 32ddemos2.zip
This has been downloaded 19 time(s).

Old Post 10-27-08 23:59 #
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Squonk
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Posts: 87
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I enjoyed the first pack, I hope this one will be at least as good as the first!

Old Post 10-28-08 11:30 #
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Hitherto
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Posts: 51
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Anima, thanks for nice quick-speedruns pack. Pleasant watch.

>>Zipfile also includes a bonus map 5 demo. I don't know how that happened at the end, but it's worth a few laughs.

Spectre suddenly falls to a "hole" on 21 second. Perhaps some node problems there?
http://e1m2.net/hth/test/3d05-spectre_fall.gif

Old Post 10-28-08 12:05 #
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entryway
Senior Member


Posts: 1261
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Hitherto said:
http://e1m2.net/hth/test/3d05-spectre_fall.gif


http://prboom-plus.sf.net/spectre.avi (256k)

deepbsp?

Old Post 10-28-08 13:05 #
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The Green Herring
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entryway said:
deepbsp?
No. I used BSP v5.1 to build the nodes on that map, and the rest of the maps, before the WAD was released.

So, yeah, I have no idea how that's happening, especially since that never happened in all the times I playtested the map. WTF?

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Old Post 10-28-08 17:33 #
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entryway
Senior Member


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The Green Herring said:
I used BSP v5.1 to build the nodes on that map

BSP v5.1 is the worst external node builder IMO

Old Post 10-28-08 17:55 #
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Anima Zero
Member


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And finally...the last 4 UV-Max demos for Diet 32in24 have been recorded.

Times...

Map 13 - 2:26
Map 14 - 2:22
Map 15 - 2:46
Map 16 - 4:26

Attaching zipfile now.

Attachment: 32ddemos3.zip
This has been downloaded 23 time(s).

Old Post 10-28-08 22:08 #
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Squonk
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An answer to Guiddqd's 8:00 on UDoom ep1 nm... 7:11 for me. But this was the last time I play this episode speedy.


Else, I enjoyed your demos, Anima! When I get some time, I'll try to record some max on this wad. It looks very fun to play. Maybe a movie for the whole wad... I'll see.

Old Post 10-31-08 13:29 #
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TimeOfDeath
Junior Member


Posts: 202
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Here are two ZDoom 2.2.0 demos on flanagan.wad:

uv-max in 9:37
uv-speed in 1:59

Credits to gggmork for his demo (thanks for recording it, btw :)

Old Post 11-11-08 00:06 #
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gggmork
Member


Posts: 420
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Kinda doubt it'd help speed much, but from the starting platform you can immediately turn & hit the warp switch and punch to hopefully cause infighting in that other area (doing 180 degree turns and hitting the switches more than once if necessary) while you multitask other stuff.. actually no that would hardly help because the viles would warp in and resurrect all the reverents.
I only realized some cyber deaths = spawn vile triggers later on. Nice/fast demo, your maps are insane. (the enem/y/ies I missed were a few on the outer ring of platforms btw).

Old Post 11-11-08 06:54 #
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TimeOfDeath
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Here's a uvmax demo on gggmork's go3.wad in 4:32

Old Post 11-13-08 10:03 #
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tatsurd-cacocaco
Mini-Member


Posts: 62
Registered: 07-08


1monster Map 24 UV-Speed in 1:58

Attachment: 1m24-158.zip
This has been downloaded 11 time(s).

Old Post 11-14-08 08:51 #
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justanotherfool
Junior Member


Posts: 106
Registered: 12-07


That's a very accomplished demo, tatsurd-cacocaco. I also really enjoyed Anima's Diet runs.

I was wondering if anybody has a copy of Belial's UV-Max of Nilla map 07 that they'd be willing to post, since Belial's link doesn't work.

Old Post 11-16-08 14:42 #
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myk
patron mod of ugly ducklings and black sheep


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justanotherfool said:
Belial's UV-Max of Nilla map 07

Attachment: ni071308.zip
This has been downloaded 10 time(s).

Old Post 11-16-08 14:53 #
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tatsurd-cacocaco
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Jastanotherfool, thanks.

Btw, I also want to watch some belial's demos. Does not anyone have his UV-Max of Deus Vult map 2, map 3, and map 4? (Especially, map 2 is interesting for me.)

Old Post 11-16-08 15:50 #
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evocalvin
Warming Up


Posts: 23
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tatsurd-cacocaco said:
Jastanotherfool, thanks.

Btw, I also want to watch some belial's demos. Does not anyone have his UV-Max of Deus Vult map 2, map 3, and map 4? (Especially, map 2 is interesting for me.)



this zip pack including dv level2,3,4

Attachment: dv-belial.zip
This has been downloaded 19 time(s).

Old Post 11-16-08 16:06 #
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tatsurd-cacocaco
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Thank you!

Old Post 11-16-08 23:51 #
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