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entryway
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Jodwin said:
or at least I couldn't find them anywhere, on prboom+ website

http://prboom-plus.sourceforge.net/history.html

Old Post 07-07-09 14:57 #
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TimeOfDeath
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more on Toke's coopbuildlm (recorded with zdoom 2.3.1)

map05 max/reality 3:54
map15 max with deaths 24:36
map22 max/reality 13:07

Old Post 07-08-09 07:37 #
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The Green Herring
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After nearly a month, here's more Fiffy action, as promised. I would have done FIFFY3.WAD next, but its description directly referenced FIFFYWAR.WAD, which isn't on the idgames archive. Thankfully, I managed to find it on cd.textfiles.com, allowing me to record on it. E1M1 was his actual first level (or a "remake" of it, anyway,) rather than FIFFY.WAD, and E1M2 often has so many monsters (and, occasionally, ammo) on the screen at a time that it overloads Doom's visible sprites limit, à la NUTS. E1M8, meanwhile, is an edit of Doom's E1M8, which is probably why the WAD's not on idgames. Check the demos out.

FFWR-TGH.ZIP - UV demos on REoL TOUGH: The Total War package (FIFFYWAR.WAD) by George Fiffy
  • F1W1-004.LMP - UV speed on E1M1 in 0:04
  • F1W1-143.LMP - UV max on E1M1 in 1:43
  • F1W2-052.LMP - UV speed on E1M2 in 0:52
  • F1W2-826.LMP - UV max on E1M2 in 8:26
  • F1W8-131.LMP - UV speed on E1M8 in 1:31
  • F1W8-545.LMP - UV max on E1M8 in 5:45
More Fiffy action to come.

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Old Post 07-11-09 04:33 #
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skepticist
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I did UV-max runs for Espi`s Back II Basics.

e2m1 in 6:39 e2m6 in 11:18
e2m2 in 9:23 e2m7 in 10:21
e2m3 in 6:23 e2m8 in 3:59
e2m4 in 6:05 e2m9 in 2:52
e2m5 in 8:39

Attachment: b2b_lmps.zip
This has been downloaded 20 time(s).

Old Post 07-11-09 13:33 #
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Maes
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I managed to greatly improve my "silent pacifist" run of longdays.wad, by trimming it down to an incredible 5:29 (considering that I had to awaken monsters only by my presence, as firing is not allowed at all in "silent" pacifist).

Try beating that under the same conditions ;-)

I recorded it with GlBoom+ 2.5.0.2 -complevel 9.

Yeah, I know of the 2.5.0.3 issue but I was too lazy to discover where the download for that is.

Attachment: lodap529.zip
This has been downloaded 20 time(s).

Old Post 07-11-09 18:20 #
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entryway
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Maes said:
Yeah, I know of the 2.5.0.3 issue but I was too lazy to discover where the download for that is.

Few posts above :)
http://prboom-plus.sourceforge.net/history.html

PrBoom-Plus 2.5.0.3 will be able to play your demo with -emulate 2.5.0.2 (or 2.5.0.1).

2.5.0.3 will be released today or tomorrow

Old Post 07-11-09 18:41 #
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The Green Herring
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More Fiffy action! This time, it's on the third regular REoL Tough level, which sees you slaughtering the denizens of "Hell's finest hotel," although the accuracy of "finest" as a descriptor is under question. :p Check it out.

FIF3-635.ZIP - UV max on REoL TOUGH: The Under Arms 5-star hotel (FIFFY3.WAD) by George Fiffy in 6:35

More Fiffy action to come.

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Old Post 07-13-09 04:45 #
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skepticist
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Maxpack for mapgame.wad

Attachment: mapgame_lmps.zip
This has been downloaded 13 time(s).

Old Post 07-14-09 10:52 #
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Hitherto
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skepticist said:
I did UV-max runs for Espi`s Back II Basics.

Fine II fine! :)

-------------


Erik said (in Obtic thread):
now record ruinbros, the best theme wad evar.

Cool task.

In past days I was got 2 maxes and almost forget about it.
http://e1m2.net/hth/demos/rbr1-347.zip
http://e1m2.net/hth/demos/rbr2-835.zip

"The Brotherhood of Ruin" - RUINBROS.

Last edited by Hitherto on 07-14-09 at 14:41

Old Post 07-14-09 10:53 #
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vdgg
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About Ruinbros demos: Map01 demo was spectacular and Map02 demo wasn't lame at all (as its text file states). It just wasn't flawless, that's all.

Old Post 07-14-09 11:27 #
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Hitherto
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Just now watching own rbr1-347 and found it quite lame too (or not flawless in other words). :P

I think Erik should be able push it below 3:30 without strain.

Old Post 07-14-09 12:06 #
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Erik
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Thanks for recording on ruinbros. I know the gameplay isnt good for speedrunning but the wad has such great atmosphere and feeling.

Old Post 07-14-09 13:06 #
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The Green Herring
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Here's a collection of max demos for the second speedmapping session I participated in. Includes two speed demos.

dwspd021-TGH.zip - UV max demos for Doomworld Speedmapping Compilation #21 (dwspd021.wad)
  • dwspd021-01-218.lmp - MAP01 by Super Jamie in 2:18
  • dwspd021-02-408.lmp - MAP02 by Jodwin in 4:08
  • dwspd021-03-128.lmp - MAP03 by Hellbent in 1:28
  • dwspd021-04-042.lmp - MAP04 by The Green Herring in 0:42
  • dwspd021-05-314.lmp - MAP05 by Neon 3:14
  • dwspd021-06-412.lmp - MAP06 by ArmouredBlood in 4:12
  • dwspd021-07-158.lmp - MAP07 by Solarn in 1:58
  • dwspd021-08-409.lmp - MAP08 by Jodwin in 4:09

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Old Post 07-15-09 09:45 #
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Jodwin
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The Green Herring said:
Doomworld Speedmapping Compilation #21

Map 05 UV-speed in 1:27

Old Post 07-15-09 10:42 #
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Super Jamie
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The Green Herring said:
Here's a collection of max demos for the second speedmapping session I participated in. Includes two speed demos.


Totally awesome speedrun of my MAP01, I never even thought to do that!

I'm only about 30 seconds behind you on MAP07. I think with a good optimised run, less than 1:45 is not out of the question.

Your timing in dodging the Archvile hitscan attack is so precise, every time. It's really quite impressive.

Old Post 07-15-09 13:00 #
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myk
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The Green Herring said:
Jodwin's second level is a brown techbase, most of which is rather dark. You get the BFG near the end, but you get only one shot, leaving the remaining twenty cells completely unusable. This is actually my first exit ever; all previous attempts ended either with my getting slaughtered near the red key, or getting nuked by the cyberdemon at the end.
Good level for the ending. That reminds me of Knee Deep in the Dead, where all the cells gathered through backpacks are of no use. Here, though, the BFG will have 3 shots (instead of just double) in nightmare, which isn't bad for a level that's already pretty deadly to push.

Old Post 07-15-09 17:01 #
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Jodwin
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A little off-topic considering this is a demo thread, but heh... Letting the player have only one BFG shot in that map was intentional, lets say that the 20 extra cells are more like an unfortunate side effect of providing the player with a backpack. If given an extra BFG shot, depending where you would have used it it might have made the arch-viles or the slaughter fight too easy (as in, easier than intended). In general, I like giving players limited ammo on the big guns and making them use that ammo as well as possible or facing tougher fights because all the good stuff was wasted on zombies or imps... (see claus map27 :P)

Old Post 07-15-09 18:20 #
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ArmouredBlood
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It's interesting seeing how another person plays a map. I usually sit tight and don't let myself get surrounded but you go straight in there. Nice demos.

Old Post 07-16-09 01:59 #
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The Green Herring
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I tend to play very aggressively, especially when recording speedruns. It frequently yields good results, even if it means I get killed a lot in the process. ;)

Anyway, here are three new UV max demos. Two are for very old Doom levels, and were recorded with Ultimate Doom; the other is for a Boom level which is currently in newstuff/, and was recorded with Boom itself. Check them out.

MEAT-353.ZIP - MEAT.WAD by Carolyn Schulenburg in 3:53
NIN-449.ZIP - Nine Inch Nails (NINDM.WAD) by Jason Staples in 4:49
nr4u-320.zip - No Rockets For You (ww-nr4u.wad) by WildWeasel in 3:20

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Old Post 07-26-09 04:50 #
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tatsurd-cacocaco
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I did Doom City on all standard categories.
code:
Category Time -------------------------- UV-Speed 0:37 NM-Speed 0:57 UV-Max 2:34 NM-100S 1:10 UV-fast 2:43 UV-respawn 1:53 UV-pacifist 1:01 UV-Tyson 4:31 --------------------------
Actually, this wad is the second wad which I have ever played. The map is short and easy but very fun and great. There are real buildings (a supermarket, a convenience store, a bank, a library, etc...).

I was surprised and impressed by the map very much when I played first. I was reminded of this wad recently, so I recorded these demos.

Enjoy!

Attachment: doomcity_lmps.zip
This has been downloaded 17 time(s).

Last edited by tatsurd-cacocaco on 08-05-09 at 16:47

Old Post 08-05-09 16:41 #
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gggmork
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dr2008v2 map 10 (death destiny's 'soulscarred universe') uvmax in 28:35.

The end could be faster but speed is harder on long maps. I'm pretty sure one of the secrets can't be triggered. I did complevel 9 (probably supposed to be 2 or 9 but I have a tendency to guess wrong).
Cybers can sometimes be cornered by enemies preventing them from moving/shooting causing them to infight/die, which can affect ammo available, speed and difficulty. On 2 previous runs I accidently got the yellow key too early while running backwards, thus triggering the viles and dying.

just saw anima's hmp max. Its better quality with a faster route. Probably 10 min or more could be shaved off my demo, heh.

Attachment: d2102835.zip
This has been downloaded 15 time(s).

Last edited by gggmork on 08-17-09 at 11:52

Old Post 08-17-09 10:41 #
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vdgg
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I'll post something sloppy this time, in this thread of very good and outstanding demos...

MAP04 Tyson

Last edited by vdgg on 08-18-09 at 20:14

Old Post 08-18-09 20:09 #
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vdgg
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Oops, problems with attachments (I put a file with a wrong name, then deleted it, now it should be OK)

Attachment: p2041348.zip
This has been downloaded 18 time(s).

Old Post 08-18-09 20:17 #
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vdgg
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2002ADO Miscellanea:

E1M1 (The Entry): Stroller in :46
E2M1 (Station Alpha): Pacifist in 4:10
E3M1 (Gatehouse): Tyson in 3:52

Attachment: adomisc.zip
This has been downloaded 9 time(s).

Old Post 08-25-09 22:40 #
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myk
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^ Any reason why those aren't Doom compatible? (2002ADO is.)

In any case, finding them in the folder where I place demos I still need to watch, I had to come back to the thread to check out who recorded them because the text files don't say :p

(You can sign as vdgg, if you like, no problem.)

EDIT: Same goes for your PL2 Tyson, which I moved here as that thread's for (Final) Doom compatible demos (as per the title.) Keep up the good work, although in the future I recommend recording in the usual demo formats (Doom or Boom) according to what the WAD requires, if you don't mind, as it makes the demos fully comparable to most others.

Old Post 08-28-09 19:33 #
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dew
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yeah, vdgg never signs his textfiles...

Old Post 08-28-09 19:47 #
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vdgg
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The 3 demos for 2002ADO were recorded with doom.wad version 1.9ud (12408292 Bytes), because it's the only version of doom.wad I have.

I was pretty sure the Tyson demo for pl2.wad was OK in terms of compatibility and posted in the right place. Isn't -iwad plutonia the same thing as -complevel 4?

Not signing my textfiles is dumb, of course, and will be corrected.

Old Post 08-28-09 20:36 #
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myk
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The -iwad parameter simply selects the IWAD, the main WAD file to use, while the -complevel tells PrBoom itself how to behave as an engine and what demo format to use. Normally PrBoom has its own engine behavior, -complevel 17 or -1, which is roughly based on MBF, and has various settings that affect all sorts of different individual compatibility aspects, such as whether lost souls will bounce on the floor, how stairs are built, how things behave near ledges, whether pain elementals can spawn an infinite anount of lost souls, and so on. The lower compatibility levels, such as Doom (2-4) and Boom (9) ignore most of these individual settings and behave like doom.exe, doom2.exe or boom.exe, and produce demos that can be played back with those.

If you open your demos with a hex or text editor you'll see they start with Ö.MBFæ while Doom v1.9 demos start with an m, which is 6D in hexadecimal, or 109, which marks version "1.9" of Doom. If you try to play your demos with Doom or Chocolate Doom they will not find that "109" version marker and will close with the error "Demo is from a different game version!"

You can also see the two sticky threads about demo compatibility levels, for more info.

Old Post 08-28-09 20:56 #
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vdgg
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Vrack 3 UV Max demo.

Attachment: vr3-3757.zip
This has been downloaded 26 time(s).

Old Post 09-05-09 17:43 #
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Erik
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vdgg said:
Vrack 3 UV Max demo.


yay!

Old Post 09-05-09 18:06 #
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