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Eugene
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Posts: 109
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My brother send me an interesting demo. Seems I never saw before how only two demons eat cyber to death. I send the demo to Doug.

Old Post 03-18-05 22:22 #
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Opulent
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poor Cybie. :P
Sergey Kapustin: http://www.doomworld.com/sda/dwdemo/cerb-853.zip

Old Post 03-19-05 14:26 #
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Grazza
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Here's a little pacifist demo featuring a switch trick and some barging past sergeants.

The Lost Worlds by Equino-X, E1M1 UV Pacifist in 0:20.

Old Post 04-22-05 22:31 #
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Grazza
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Fans of bars glides should like this one: 3 glides in 4 seconds.
Dark Covenant map10 (Research Facility) UV Speed/Pacifist in 0:04.
Same idea as Kama Sutra map32 - just here there are three bars to get past.

Might as well upload this one too:
"Queer" UV Pacifist in 1:55. Low quality demo, but maybe entertaining.

Old Post 05-29-05 05:31 #
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DeDo
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I recorded a max demo for Nilla.wad map02. Time 7:14, could be better but it's not that bad either(the time). Hope you like it. :)

Old Post 05-31-05 21:20 #
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Opulent
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DeDo:
http://www.doomworld.com/sda/dwdemo/ni02-714.zip

Old Post 06-01-05 05:31 #
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Grazza
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I was mucking about on some old maps and noticed something odd, and decided to make a demo using it.

Proxyon Sector KGx/57 by Scott McNutt. Map02 Nightmare! in 0:30 (also includes a UV Speed in 0:19).

None of the tricks involved in this are difficult, but there's a lot of rapid fire to survive.

Edit: I decided to work a bit more on the UV Speed. It's now 0:15 and Pacifist. There's a nice 1% health finish too. :)

Old Post 06-11-05 15:04 #
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Lutrov71
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If anybody is interested maybe make a demo of No Brakes by Cyber-Menace and I. I think it's pretty demo friendly. It's much like Thematic Elements, difficult with many monsters. ;)
Link: http://www.doomworld.com/idgames/index.php?id=13208

Old Post 06-14-05 02:33 #
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Opulent
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large maps aren't usually very demo-friendly... but quality maps sometimes makes the effort worthwhile....

Old Post 06-14-05 03:06 #
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Grazza
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Here's a tricky speedrun that involved quite a bit of work:
Thunder UV Speed in 0:58.
I finish on 1% health. Be sure to turn the music off for this one.

Old Post 06-19-05 04:29 #
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Grazza
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I found a map that featured a boss brain and could be done Pacifist-style, so I just had to go for it:
The Lord map06 UV Pacifist in 1:09. The zip also includes a Tyson (2:26), which features a cyber getting scratched to death by three imps.

These were just a bit of fun; I didn't spend all that long trying to get the times as low as possible.

I also did an NM (same wad, same map) too, in 0:16. Kind of annoying: I spent ages using a bad route, and quickly got the 0:16 I'd been aiming for once I realized my mistake.

Old Post 06-22-05 00:45 #
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RjY
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Here's a couple of things from "the vaults"I didn't think these demos were worth making a new thread. My apologies to anyone who is annoyed by bumping.

Old Post 08-04-05 12:26 #
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Grazza
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RjY said:
I didn't think these demos were worth making a new thread. My apologies to anyone who is annoyed by bumping.
No problem at all - that's what this thread is here for.

I haven't had much time to record recently, but here are a couple of first exits that may be amusing:

Demon's Lair NM Pacifist in 0:39. Not difficult - you just need some luck at the start, and to know which linedefs to trigger and which to avoid.

OMGpump UV Pacifist in 1:12. The interesting thing here is that I allow myself to be turned into a zombie so as to avoid taking damage in the last few areas. I've wanted to do a demo like this for ages, but hadn't found a map to do it on. There are quite a number of maps where you can get zombified, but it's normally difficult to work this into a viable route. Edit: I understand that a new version of the wad, with the voodoo dolls removed, is now in /incoming, so if you want to watch this one, you'd better download the wad now before it is replaced.

Old Post 08-04-05 19:29 #
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Erik
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RjY said:
Here's a couple of things from "the vaults"I didn't think these demos were worth making a new thread. My apologies to anyone who is annoyed by bumping.


Thanks for the eaxt demos =) I had almost forgotten completely about those old maps that spawned so much hate when I released them :P

Old Post 08-04-05 20:15 #
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Grazza
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TVR! by Thomas van der Velden, map26 (Phragmobasidium) UV Speed in 0:29.

This compares with the time of 1:28 from my speed demo pack from late 2002. I don't think I'm three times faster now than I was then, but I'm probably a fair bit better at finding tricks and shortcuts.

And if you're wondering what Phragmobasidium means, read this.

Old Post 08-06-05 08:39 #
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Donce
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Just finished recording Stylin2, don't know why it's in the ports section, I recorded with the original exe and didn't have any problems. Four categories: Max, Fast, Respawn, Nightmare. NM was not as easy as it could look at a first glance. Actually, it took me many tries to do it. Respawn was also tricky, I just couldn't do it faster than Max, then I decided to pretend I was doing a speedrun with 100% secrets, and came up with 1 mere second improvement over Max. Download the demos here.

Old Post 08-07-05 23:34 #
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Phil1984
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I've just completed a 1:49 Nightmare Run of UDM05. I've actually never played Nightmare difficulty before playing this map and now I know why - its friggen difficult! This is also my first Demo that I have released into the wild so my skills are naturally not going to be as good as say, Grazza's. If anyone has any tips on how to get faster at playing Doom, i'ld be happy to hear them.

Speaking of Grazza, I wasn't sure if there was some of kind of template you are meant to use for the text file so I just modifed one of your text files - I hope you don't mind.

Old Post 08-19-05 14:54 #
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Grazza
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That looks like a pretty good demo to me, and very impressive for your first NM.

You're very welcome to use my text-files as a template (indeed, I encouraged people to do so here). It's a fairly generic template in any case, which I just borrowed from someone else (I forget who - maybe a modified amalgamation of several).

udm05.wad doesn't require Zdoom or jDoom. In fact it doesn't really need a port at all - if you remove the unknown object at (448,-448) and run deusf over it, it works with Doom2.exe.

I've done another "improved" TVR run: map31 (Raw) UV Speed in 0:39. The glide here proved quite difficult for me.

There are a number of TVR maps where shortcuts like this are possible, but I fear that many of them will tend to lead to demos that are faster but uglier than those on the intended route (or previous trick routes). Map13 features a very easy glide, but reaching the exit from that point is quite awkward, with the swarm of revenants still to get past.

Old Post 08-19-05 18:36 #
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Grazza
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Another of these sodding glides in TVR!:

TVR! map29 (Hall of Maim) UV Speed in 0:51. It's the only time in many attempts where I got the glide at more or less the first attempt but alas... it was in an ugly run.

The actual way I exit might come as a bit of a surprise unless you know this map really well (or at least, better than I did at first). The zip also contains a weird demo and a collection of 0:53s.

Old Post 08-22-05 19:55 #
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Kristian Ronge
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Time for me to post something in this thread, too. :-)

I found a neat rocket jump directly to the exit in Andy Badorek's wonderful map 7 clone Zap07. The fastest UV speedrun/pacifist I could manage is 0:11, but I'm still not convinced you need the rocket launcher to do the jump. If one were to pull it off with only strafe-50, this run could go considerably faster. PrBoom 2.2.4 -complevel 0, as usual. Enjoy! :-)

Old Post 08-24-05 22:44 #
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Donce
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Kristian, you forgot the tilde in the URL :)

This map brings back memories! Back then I didn't even think of such tricks, great find. I tried a little and in about a tenth try I succesfully strafe-jumped to the exit room. No demo though (at least yet), I just saved the game in nomonsters and experimented. But now we know it's possible for sure.

Old Post 08-24-05 22:59 #
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Schneelocke
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Very nice. :)

Old Post 08-24-05 23:05 #
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Donce
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OK, so here's a demo. No 0:05 though, just 0:07, I'm not that good at polishing speedruns :)

Old Post 08-24-05 23:19 #
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Kristian Ronge
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... and here it is in 0:06! Thank you, Donce, for your wonderful run! I would've just forgotten about this one if you hadn't proven that hard jump to be possible.

0:05 can be done, but it's way beyond my skills.

BTW, I still consider my 0:15 run (with the soulpshere and rocket launcher) to be my best run on this map, even though it's on an inferior route...

Old Post 08-25-05 19:37 #
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Schneelocke
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Just so I can say I finally did something vaguely constructive instead of just commenting all the time... here's a built demo in 0:05 (5.97 seconds to be exact).

It's based on Kristian's 0:06 - hope you don't mind. :)

Old Post 08-26-05 01:07 #
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Kristian Ronge
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Cool! :-D

I hope that answered your question (I don't mind *at all*!).

Old Post 08-26-05 10:29 #
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Schneelocke
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Thanks! ^_^

Old Post 08-26-05 18:08 #
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Kristian Ronge
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Hello again,

I did some more "random demos", on Massimo Ciano's two well-done Quake remakes:

"Castle of the Damned" (Quake E1M2): UV speed in 0:25, UV max in 1:58.
"House of Cyberdemon" (Quake E1M7): UV speed in 0:05, UV max in 0:19.

I'm very satisfied with the two speedruns. The max runs aren't nearly as optimized.
Recorded with PrBoom 2.2.4 -complevel 0. Enjoy! :-)

Old Post 08-29-05 16:55 #
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Grazza
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It's funny seeing those Quake maps in the Doom engine. There are also some Quake speedruns on conversions of Doom maps. The Quakeguy is a bit slow compared to our marine; e.g. the speed record on doom2_01 is 0:08 (and considered optimal).

Shame there isn't a monster handy to open the blue key door in "Castle of the Damned".

Anyway, I haven't had much time to record lately, but have been wrestling with one speedrun, trying to get it under a minute. I finally succeeded:

Fenris by Sean Briggs, UV Speed in 0:59. The wad is included in this zip, since I needed to give it a new REJECT so that non-desynching demos could be recorded on it. If you want the original wad for whatever reason, then it is here.

Old Post 08-30-05 01:18 #
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Phil1984
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I've always been a big fan of the Blind Alley Series so I decided to take a level which didn't have many demos available for it on DSDA and attempt a UV Max run on it. I chose Blind Alley B., "Octagon of Fear" and managed to complete it in 5:40

Its not a complelty optimised run as I make a few silly little mistakes but I'm happy with it.

By the way, those were some pretty impressive runs Kristian Ronge.

Last edited by Phil1984 on 08-30-05 at 12:53

Old Post 08-30-05 12:13 #
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