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vdgg
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My farewell to 2002ADO - E2M1 Pacifist in 1:52. It may look like a nice improvement over my old 4:10 demo, but it is a lazy one, not very good.

Attachment: a2d1p152.zip
This has been downloaded 10 time(s).

Old Post 09-17-10 12:31 #
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General Rainbow Bacon
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orpheus.wad e1m1 UV-max in 1:43. Killing the demons was tricky because of the teleport. I think this demos shows a bit of an improvement on my part in making demos. What do you guys think?

Attachment: orp1143.zip
This has been downloaded 8 time(s).

Old Post 09-17-10 20:11 #
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vdgg
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Escape from Castle Chezcrea by Creaphis, UV Max in 11:06

Attachment: cr1-1106.zip
This has been downloaded 14 time(s).

Old Post 09-18-10 15:34 #
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Nevan
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Small batch of demos I've done yesterday.

Scythe Map23 UV-Max in 1:58
Scythe II Map20 UV-Max in 7:05
Speed of Doom Map31 UV-Max in 7:08

Attachment: nevandemos.zip
This has been downloaded 16 time(s).

Old Post 09-18-10 22:02 #
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Creaphis
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vdgg said:
Escape from Castle Chezcrea by Creaphis, UV Max in 11:06


Nice improvement! You use the rockets well, and I like that you punch out the final pain elementals - something I've never had the courage to do.


vdgg said (in the demo's textfile):
...even though [this map] looks in places like a preliminary mapping exercise...



So true. When I look back on it now, the copy-pasting, poor layout and the lack of playtesting are a little too obvious. I'm still very pleased with a few parts of it, though: the first archvile fight, the conveyor room, the secret areas and the "boss fight" against the three pain elementals. I don't think that friction has to be off-limits when designing fights. I will agree, though, with anybody who wants to say it, that fighting in the sewer tunnels is a pain in the ass.


...exiting when dead adds to the aesthetics of a demo according to Creaphis...


Haha, I have made a habit of that haven't I? I don't know what compels me to end demos that way. The artist in me enjoys ending demos in an absurd and dramatic way. The pragmatic speedrunner in me considers this as a clean way to wrap up the run - once I've done everything that I have to do, I might as well leave. The competitor in me does this for the same reason that football players intentionally fumble the ball after a touchdown, and then call it a "spike." The psychologist in me, though, thinks that the real truth is that I'm venting some unhealthy unconscious tendencies, and he's probably right.

Old Post 09-19-10 04:33 #
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Revved
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Mini-Level Megawad
UV Max
Map 30 in 1:07

----------------------------------------------------

Just a quick head's-up, I'm currently working on Requiem Episode 3 UV Max. Yesterday's attempt was terrible. I died before I could kill the final boss due to crappy spawns like spiders and pain elementals. Wouldn't have mattered anyway, I ended up missing an imp in Map 21 that teleported too late into the baron/hell knight room.

----------------------------------------------------

Attachment: lm30-107.zip
This has been downloaded 8 time(s).

Old Post 09-19-10 14:24 #
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Malinku
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just a quick speed run of E1 MAP01

Time: 0:18

done in chocolate doom 1.4.0

Attachment: m_nbe1.zip
This has been downloaded 5 time(s).

Old Post 09-19-10 19:42 #
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General Rainbow Bacon
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30lvls.wad map 03 UV-speed in 1:26 -clvl 2. Really fun level to try for speed in. Dare anyone to attempt under 1:00!

Attachment: 30l3126.zip
This has been downloaded 10 time(s).

Old Post 09-21-10 03:00 #
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General Rainbow Bacon
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Pedroom.wad map 01 UV-max in 6:45 -clvl 2. Good maps in this little gem.

Attachment: pr1645.zip
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Old Post 09-21-10 03:02 #
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Snakes
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DoomHero85 said:
30lvls.wad map 03 UV-speed in 1:26 -clvl 2. Really fun level to try for speed in. Dare anyone to attempt under 1:00!


Challenge taken

30lvls.wad map 03 UV-speed in 0:28

Attachment: 30l3-028.zip
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Old Post 09-21-10 07:05 #
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Snakes said:


Challenge taken

30lvls.wad map 03 UV-speed in 0:28



Edit: Here's a much better run.

Attachment: 30l3-022.zip
This has been downloaded 4 time(s).

Last edited by Qaatar on 09-25-10 at 03:02

Old Post 09-21-10 09:49 #
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Phml
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30lvls map03 UV Speed in 0:24

Attachment: 30l3-024.zip
This has been downloaded 14 time(s).

Old Post 09-21-10 11:30 #
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Nice speeds guys! New challenge: Get under a minute in 30lvls map 03 without using the teleporter room.

Old Post 09-21-10 12:26 #
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Twinzen
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I lol'd.

Old Post 09-21-10 12:52 #
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Phml
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30lvls map03 UV Speed in 0:55 (no teleports)

Attachment: 30l3-055.zip
This has been downloaded 9 time(s).

Last edited by Phml on 09-21-10 at 15:26

Old Post 09-21-10 15:20 #
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Philnemba
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30lvls Map10 NMspeed 0:31
exe: Chocolate DooM v1.3.0

Attachment: 32l10-031.zip
This has been downloaded 6 time(s).

Old Post 09-21-10 21:06 #
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General Rainbow Bacon
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30lvls.wad map 10 NM-speed in 0:24

Attachment: 30l10024.zip
This has been downloaded 11 time(s).

Old Post 09-21-10 21:25 #
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Philnemba
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DoomHero85 said:
30lvls.wad map 10 NM-speed in 0:24


Nice one. I wished I've realized sooner that taking that middle path to the lift would be easier since none of the Spectres woke up on that part -_-;

Old Post 09-21-10 22:36 #
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General Rainbow Bacon
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Thanks. Yeah, getting past the cyber is tricky too, since sometimes he shoots you off the edge at the end. Try map 26, I'm working on a run of it next.

Old Post 09-21-10 22:43 #
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Phml said:
30lvls map03 UV Speed in 0:55 (no teleports)


Nice route. Here's 0:49. I expect a mid-40's from someone with better strafing skills. Route credit goes to Phml.

Attachment: 30l3-049.zip
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Old Post 09-22-10 03:50 #
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DoomHero85 said:
30lvls.wad map 10 NM-speed in 0:24


Here's 0:23. Route credit goes to Doomhero.

Attachment: 30110-023.zip
This has been downloaded 9 time(s).

Old Post 09-22-10 04:57 #
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Philnemba
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DoomHero85 said:
Try map 26, I'm working on a run of it next.


30lvls Map26 NMspeed 0:42
exe: Chocolate DooM v1.3.0

I'm pretty sure this can be improved so knock yourself out trying to beat it ;)

Attachment: 30l26-042.zip
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Old Post 09-22-10 22:35 #
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Philnemba said:


30lvls Map26 NMspeed 0:42
exe: Chocolate DooM v1.3.0

I'm pretty sure this can be improved so knock yourself out trying to beat it ;)



I lack patience and time when it comes to recording demos, so this is the best I've gotten thus far in 40-50 minutes of work:

Map26 NM Speed in 0:30. Better players can easily attain 29, but I think to go any lower would require a different route.

Attachment: 30l26-030.zip
This has been downloaded 9 time(s).

Old Post 09-23-10 09:30 #
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dew
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what is this supposed to be? oh, a bandwagon! *jumps*

30lvls map10 nm speed in 0:21

the cybie is hilarious. still improvable! the naming convention sucks, though.

Attachment: 30l10n021.zip
This has been downloaded 11 time(s).

Old Post 09-23-10 17:59 #
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lol, at least you put the "n" where the dash is, like how it's supposed to be for NM demos.

Old Post 09-23-10 23:29 #
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Scratch what I said earlier with the "better players should get 29" garbage. Looks like 27 is doable, and players like Dew should get 26.

Map 26 NM Speed in 0:28.

Attachment: 30l26n028.zip
This has been downloaded 6 time(s).

Old Post 09-24-10 00:04 #
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dew
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30lvls map26 nm speed in 0:15

2nd exit, lots to improve. :) your demo is nicer.

Attachment: 30l26n015.zip
This has been downloaded 10 time(s).

Old Post 09-24-10 00:42 #
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dew said:
what is this supposed to be? oh, a bandwagon! *jumps*

c map10 nm speed in 0:21

the cybie is hilarious. still improvable! the naming convention sucks, though.



Not much skill involved with this run, just a lot of luck. I reached the exit about once every 20 attempts...the other times were all either blasted off the ledge, or blasted back into the teleporter. Fun stuff.

30LVLs Map 10 NM Speed in 0:20.

Attachment: 30l10n020.zip
This has been downloaded 9 time(s).

Old Post 09-24-10 02:35 #
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vdgg
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Caverns of Darkness:

MAP05 UV Max 13:45
MAP07 UV Max 11:07
MAP12 UV Max 3:14

Just like for my demos recorded a few months ago, I used ZDoom 2.4.1 and this patch

I'd love to include MAP09 UV Max as well, but... this is probably too tough for me (=a demo is unlikely). I just died after 55 minutes of play, having killed 625 monsters out of 788 present at the moment. A rocket launcher trooper killed me, of course :(

Attachment: caverns4.zip
This has been downloaded 12 time(s).

Old Post 09-26-10 00:15 #
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myk
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Heh, that 30lvls WAD has some rather annoying game play overall, but the small levels do favor speeding to a degree.


Qaatar said:
Edit: Here's a much better run.
It's really better to make a new post rather than edit one a few days later. People might not notice it's updated, and the old demo doesn't hurt, as it shows the progression of submissions beating each other. I spotted the 22 second run only because I went back to check who had recorded the 28 second demo (there was a text file but it was unsigned.)

Also, people, check your command lines. Some (30l10024, 30l26-030, 30l26n028, 30l10n020) are PrBoom/+ default demos. One way to go about this reliably with PrBoom/+ is to have one shortcut or batch file for each compatibility level used,* as if they were "the executable file" depending on the maps played, to avoid having to change or set it for each demo, which is easy to forget or mistype.

PS: Heh, vdgg, now that I'm at it... might want to upgrade your ZDoom to 2.5.0.

_______________
* 2, 3, 4, and 9, maybe called Doom2, Doom, Final and Boom, respectively.

Old Post 09-26-10 19:59 #
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