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Kristian Ronge
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Posts: 1832
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Hello all!

I recorded a speedrun (also pacifist and lemmings!) in 0:21 on a forgotten(?) gem from the archives, "Ask Questions Later". The run features two tricks, a glide and a switch trick, which allows me to skip all three keys in the map.

aql-021.zip

The demo does kind of give away the surprise ending, so if you haven't played the map at all, play it through once first. It's a fine map.

Old Post 11-30-05 17:21 #
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Grazza
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Kristian Ronge said in the text-file for aql-021:
Actually, there's another possible glide (right after the lift, to the right. At least I presume it's possible, since it's a 32 unit gap), but I never got it to work, and I never tried it when I got the first glide to work quickly.
Verified: I managed to get through that gap. I can't quite imagine both these glides being used in a quicker (non-TAS) demo though, unless someone can get these glide tricks down to a fine art.

Old Post 11-30-05 17:55 #
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Kristian Ronge
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Thanks for verifying it! It doesn't save as much time as the first one, that glide -- to say the least! -- so I never gave it a serious go. :-)

Old Post 11-30-05 19:00 #
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Gusta
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For me is the second glide very easy, but I nearly cant do the first one. Did both of them in one demo but the fastest time was :31 :(

Old Post 11-30-05 19:40 #
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Grazza
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Well, I did suggest the "Trickaholic" category a while ago. [As many deviations as possible from the intended/natural route, even if it means a slower time. :) ]

Old Post 11-30-05 19:56 #
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Donce
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Grazza said in another thread:
BTW, if you're looking for another good and little-known old-style Ultimate Doom episode, I can recommend Episode Hell. I'm not sure how suitable it is for NM, but I remember thinking it was generally quite demo-friendly when I played it a while back.

Yes, it is demo-friendly indeed, and I recorded each map in NM. No movie, though, I imagine it would take too much time for me to do it (if at all). Anyway, the demos. All the info is in the textfile.

Old Post 12-04-05 22:39 #
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Grazza
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Nice demos. I'm pleased to hear that my recommendation wasn't a lousy one too.

BTW, there's a slight error in the txt: in the comments on each demo, you give the maps as e1mX rather than e4mX.

Old Post 12-05-05 00:59 #
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Donce
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Hehe, indeed: most often the first episode is replaced; I'll change that and update the zip tomorrow.

Old Post 12-05-05 01:04 #
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Kristian Ronge
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Greetings all,

I was watching some runs from the Scythe demopack tonight, and got inspired, so I did two speedruns:

Scythe map 8 UV speed in 0:09 (also pacifist, reality and lemmings)
Scythe map 31 UV speed secret exit in 0:10

Enjoy :-)

Old Post 12-06-05 20:32 #
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Gusta
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I found some old demos for my old wad Hell Medley (in newstuff chronicles now). I can see that some of them "aren't bad" so I sent them to Grazza to upload.
BTW. Kristian, nice speeds on Scythe, grats to map08. I remember a small contest we had with Method on map08, we tried hardly for about 20 mins but nobody of us got luck, Method had 10.00 and me 10.02 if I remember correctly... Mancubus simply hadn't permited us 9 sec :-)
Oh and what does it mean lemmings run?

Old Post 12-09-05 13:43 #
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Grazza
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Here's Gusta's Hell Medley pack: hm-lmps1.

Note that one of the demos, a2m7n229, doesn't work, presumably because it was recorded on an older version of the map.

Gusta: the demo category Lemmings means minimum kills. The name comes from the classic game Lemmings.

Phil: I thought those demos were very promising. You looked a bit nervous at times (e.g. missed shots), but that generally improves the more you play a map and practice your route. I look forward to seeing more!

Old Post 12-09-05 15:09 #
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Kristian Ronge
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Grazza said:
Gusta: the demo category Lemmings means minimum kills. The name comes from the classic game Lemmings.



... and it was invented by the same guy who came up with the "official" pacifist rules: Steffen "Rini" Udluft. Lowest amount of kills wins, if the amount of kills is identical, lowest time wins.

There are some intentional lemmings demos at the SDA and IIRC even at the COMPET-N.

Phil, you're already a skilled player, so don't sweat it. If I'm not mistaken you did a max run on "Blind Alley B" by Gene Bird some time ago, right? That run was good.

EDIT: Oh, where are my manners? Thanks for the kind words, Gusta! I hope you liked the runs.

Last edited by Kristian Ronge on 12-09-05 at 17:25

Old Post 12-09-05 17:17 #
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Angus Thermopyle
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"Pwad: 18-cyber.wad (part of this .zip)
Map: e1m8
Exe: prboom 2.2.4 -complevel 0

Time:
UV Max - 1:54
UV -fast - 2:05

The WAD: This weekend I found a disc with old levels I designed 1995/97. Some nice ideas, but overall crappy, mostly unfinished stuff.
18-cyber.wad is a small, ugly, but funny e1m8 bossmap. Even 1995 I enjoyed these BFG fests :)

The demos: Much easier than 10 years ago, where I had no clue about straferunning. I'm happy that there's no backpack in this map, so you need some strategy for a good time. I wanted this under 2 minutes. The -fast run is a first try/first exit demo."

I'll send this to Grazza.

Old Post 12-13-05 09:06 #
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Grazza
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Angus Thermopyle said:
I'll send this to Grazza.
OK, but there might be a bit of a wait before I can upload it, as the power is about to be cut here until the late afternoon (cable maintenance).

Edit: reached me just in time. :)

18cydemos.zip

Old Post 12-13-05 09:09 #
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Opulent
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dac13 maxdemo.
http://www.doomworld.com/sda/dwdemo/dac13_op.zip
pretty ordinary stuff, but I like the project and the author, so I did a quick demo.

Old Post 12-14-05 00:35 #
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Gusta
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I recorded a tyson/maxdemo for classic episode 2, map01 in 1:06. Happy new year!

Old Post 01-01-06 18:33 #
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Opulent
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so-so Ndcp Map30 MBF demo:
http://www.doomworld.com/sda/dwdemo/nd30s040.zip

wad looks good and also looks pretty demo-friendly. :)

Where's that Class_ep2 demo Mr. Gusta? :)

Old Post 01-02-06 05:04 #
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Opulent
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Gusta:
Tyson Map01
http://www.doomworld.com/sda/dwdemo/cl11t106.zip
btw, prboom doesn't seem to work for some of these maps....

Old Post 01-02-06 20:30 #
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Gusta
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Really? I didnt notice any problem. And vanilla works with them? Would be cool...

Old Post 01-02-06 20:38 #
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Opulent
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prboom crashed several times for me when I was just looking around on the maps.
I believe he said gzdoom was his target port.

Old Post 01-02-06 21:09 #
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Grazza
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No crashing for me.

With some of the older versions, I found there were sometimes problems if I had Windows Explorer open at the same time as Prboom. That seems to be gone in recent versions of Prboom-plus though.

Edit: Another possible explanation: Prboom-plus has recently become more tolerant towards a texture error that causes the regular Prboom (and other Boom-based ports) to crash. That might account for it too.

Gusta: I believe there are at least severe HOMs with vanilla.

Old Post 01-02-06 22:56 #
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Gusta
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Well, another quicky tyson on map03 in 1:11. Will go better.

Old Post 01-03-06 09:39 #
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Belial
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I spent two and a half hours on NDCP map30. UV speed and NM100S in 23 seconds, UV Max in 35.

Edit: I also did map28 UV pacifist in 1:20 and NM speed in 1:32. Edit3: Scratch those, I'm gonna try some more glides.

Edit2: Thanks go to DomRem for encouraging glide techniques. UV speed in 0:38 on map28.

Edit4: K, I'm happy with these. UV pacifist in 20, NM pacifist in 21.

Last edited by Belial on 01-04-06 at 01:25

Old Post 01-03-06 18:10 #
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Opulent
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Belial said:
I spent two and a half hours on NDCP map30.

!!! :)
http://www.doomworld.com/sda/dwdemo/ndcpdemos.zip

Old Post 01-03-06 23:49 #
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Opulent
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more Belial:
http://www.doomworld.com/sda/dwdemo/nd28pacifists.zip

Old Post 01-04-06 01:44 #
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Grazza
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Philip "ultdoomer" Kiska has sent in a demo on that "amazing" wad N_Mariko.

TAS UV Speed in 2:05. It's Doom2.exe format (recorded with prb+) and he used automated permanent strafe-50 (including during turns), slow-motion and joining.

Old Post 01-16-06 03:29 #
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Grazza
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I decided to record something for a change.

Murder2 UV Pacifist in 0:52.

It features a glide of the map10/e1m3/pl07/av25 type.

Old Post 01-18-06 20:51 #
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Kristian Ronge
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Good run, Graham. I was especially impressed by how quickly you got the trick to work!

Old Post 01-19-06 20:16 #
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Grazza
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Thanks... though I had a few attempts where I got the glide to work almost without any delay. They all ended with a failed jump (the one where you need to get past the imp and the sergeant).

There are surely plenty more maps where this kind of trick is possible - it can't be that uncommon a situation.

Old Post 01-19-06 21:01 #
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ultdoomer
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I recorded a 2:07 TAS demo for the recent Fear is the Price of Sin WAD.

Submitted...

Old Post 01-20-06 01:16 #
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