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Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


Cool! :-D

I hope that answered your question (I don't mind *at all*!).

Old Post 08-26-05 10:29 #
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Schneelocke
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Thanks! ^_^

Old Post 08-26-05 18:08 #
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Kristian Ronge
Senior Member


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Hello again,

I did some more "random demos", on Massimo Ciano's two well-done Quake remakes:

"Castle of the Damned" (Quake E1M2): UV speed in 0:25, UV max in 1:58.
"House of Cyberdemon" (Quake E1M7): UV speed in 0:05, UV max in 0:19.

I'm very satisfied with the two speedruns. The max runs aren't nearly as optimized.
Recorded with PrBoom 2.2.4 -complevel 0. Enjoy! :-)

Old Post 08-29-05 16:55 #
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Grazza
Quaerere Verum


Posts: 9724
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It's funny seeing those Quake maps in the Doom engine. There are also some Quake speedruns on conversions of Doom maps. The Quakeguy is a bit slow compared to our marine; e.g. the speed record on doom2_01 is 0:08 (and considered optimal).

Shame there isn't a monster handy to open the blue key door in "Castle of the Damned".

Anyway, I haven't had much time to record lately, but have been wrestling with one speedrun, trying to get it under a minute. I finally succeeded:

Fenris by Sean Briggs, UV Speed in 0:59. The wad is included in this zip, since I needed to give it a new REJECT so that non-desynching demos could be recorded on it. If you want the original wad for whatever reason, then it is here.

Old Post 08-30-05 01:18 #
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Phil1984
Junior Member


Posts: 114
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I've always been a big fan of the Blind Alley Series so I decided to take a level which didn't have many demos available for it on DSDA and attempt a UV Max run on it. I chose Blind Alley B., "Octagon of Fear" and managed to complete it in 5:40

Its not a complelty optimised run as I make a few silly little mistakes but I'm happy with it.

By the way, those were some pretty impressive runs Kristian Ronge.

Last edited by Phil1984 on 08-30-05 at 12:53

Old Post 08-30-05 12:13 #
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Kristian Ronge
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Thanks, Phil! I'm glad you liked them. But the max runs can be improved upon; for instance I count to 9 shots in castl158.lmp that either miss or aren't optimal. That's 9 shots, in a 2 minute demo. Well... :-/

Anyway, going to watch your run now. Gene's maps are always great for max runs, this is surely no exception.

EDIT: Fine run!

Oh, and Grazza: your Fenris run is excellent. It's obvious you put a lot of effort into it. I can't really see how anyone could get that run below 0:50. Nice.

Last edited by Kristian Ronge on 08-30-05 at 19:48

Old Post 08-30-05 18:11 #
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Searcher
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Kristian those are some great runs. ;)

Phil, Thanks my friend, for doing that run on BAB. I consider anything under 7 flat, smokin' fast. Great job on that old map! Always fun to see an old one done just for giggles. And done really well to boot. I know that took more than just a few runs to get. Thanks for taking the time. To think I almost didn't release that map because it was so darn old. Much like another 20 or so rotting on my hard drive. Old, Poorly done, but fun.

__________________
Happiness is a warm SSG ;)

Old Post 08-31-05 03:41 #
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xit-vono
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Posts: 423
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Hi guys. I saw that post about those quake maps and thought I would give them a try. I haven't watched the demos but they seem like pretty good times. I did 18 secs on the e1m7 map in max for practice. I would like to try to record some demos here.

Old Post 08-31-05 07:53 #
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xit-vono
Member


Posts: 423
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ok I made some demos.
Castleof.wad:
speed- 24
max- 1:45
tyson- 3:04
nightmare- 32
pacifist- 27

Thehouse.wad:
speed- 5
max- 17

Of these demos, the 24 second speedrun was quite difficult.
The 32 second nightmare and the 17 second max were also somewhat
difficult. The rest were not hard.

Old Post 09-01-05 07:42 #
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Opulent
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Xit:
http://www.doomworld.com/sda/dwdemo/qdemos.zip

Old Post 09-02-05 03:41 #
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Donce
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Posts: 479
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Well, Crusader by Samuel is in no way a random map, but the lmp is nothing above ordinary. Did a max in 10:58. Due to a berserk at the very start and lots of health, a tyson fan would probably enjoy this map (xit-vono: hint, hint :) ).

Old Post 09-03-05 20:19 #
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Grazza
Quaerere Verum


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Nice demo on a tricky map. I'd noticed the BFG grab when I reviewed it, but I don't think I realized the megasphere could be grabbed too.

BTW, I've changed the thread title, as the word "random" seemed to be proving ambiguous.

Old Post 09-03-05 21:52 #
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Grazza
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I did a quickie* on a map recently in /newstuff:

Tectonic by Christopher Burgess (no relation!), UV Pacifist in 1:15.

Funny, after being shot ragged in most of my previous attempts, I had a run where I was hardly scratched at all.

* In terms of the amount of time spent on it.

Old Post 09-04-05 12:57 #
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amberleaf
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Hey grazza, thats pretty quick man !!

BTW thanks for playing my map, i should have made it harder though....




cheers

CHRIS Burgess

Old Post 09-05-05 20:52 #
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Donce
Member


Posts: 479
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Played hl_op.wad (Half-Life) by non other than Opulent and couldn't resist :)

Recorded three demos, one Max and two Nightmares (first exit and fastest exit). The map is very short, so you can go for some lower times here.

Old Post 09-05-05 23:37 #
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Opulent
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Absolutely delicious. :)

Old Post 09-06-05 01:27 #
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Grazza
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Posts: 9724
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amberleaf said:
BTW thanks for playing my map, i should have made it harder though....
You're welcome. Yes, the difficulty settings could have been cranked up quite a bit without upsetting anyone - don't be afraid to make UV genuinely "ultra-violent". Just be sure to put in enough goodies to make it fair, and if you're in doubt about a map's balance, you can always ask for playtesters in these forums before you release the map.

It was still fun to play it this way though, and if people want to make it not such a stroll in the park (even if they use weapons!), then they can use -fast or -skill 5.

One other comment: I wasn't sure in a few places if you had intended it to be possible to jump across some of the gaps. I mean, for the exit area, why have a walkway that you can raise, when you can get across to the exit just with normal running? Also, you can cross the broken bridge with normal running at the left-hand side (I only strafe-ran across the middle in order to save a tiny little bit of time).

Old Post 09-06-05 02:04 #
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Grazza
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OK, I did another bloody demo. Or rather, my first Bloody demo.

Bloody map02, UV Speed in 1:14. A couple of tricks enable me to turn the intended route upside down, just like a speedrun should. :)

Note that the original wad can be found here, but the installation is quite a pain, and it includes a binary deh patch. The file I have uploaded to 3ddownloads* features the wad and a plain-text deh.

And yes, this wad is crazy.

Edit: ugh, I realize that I wasted a fair bit of time in this one. I should have studied the map more carefully to see exactly what triggered what before recording. :( Sadly I haven't time to have another go at it at the moment.


* You need to have javascript on and accept cookies to download it.

Old Post 09-12-05 21:42 #
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Schneelocke
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Grazza said:
OK, I did another bloody demo. Or rather, my first Bloody demo.

Bloody map02, UV Speed in 1:14. A couple of tricks enable me to turn the intended route upside down, just like a speedrun should. :)

Note that the original wad can be found here, but the installation is quite a pain, and it includes a binary deh patch. The file I had uploaded to 3ddownloads* features the wad and a plain-text deh.

And yes, this wad is crazy.


<small>* You need to have javascript on and accept cookies to download it.</small>



I'm not even sure I want to know what the intended route in this one is. Good demo, though. :)

Old Post 09-12-05 23:13 #
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ultdoomer
Junior Member


Posts: 193
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I recorded a tool-assisted speedrun of Cyb's Runaway WAD in :22. This is my first demo ever. The map I chose is a short one to get the feel of it.

You might want to watch this with Andrey's "smooth playing" feature.

Last edited by ultdoomer on 09-14-05 at 03:41

Old Post 09-13-05 23:59 #
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Opulent
Moderator


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good demo with some slo-mo dodging. :)
Ultdoomer demo:
http://www.doomworld.com/sda/dwdemo/runawayt.zip
wad:
http://ftp.sunet.se/pub/pc/games/id...p-r/runaway.zip

Old Post 09-14-05 03:32 #
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Donce
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Played a pretty nice wad Fear Is The Key by Rex. Why not record a demo or two? Did a max and a speedrun, in 13:19 and 4:07, accordingly.

Old Post 09-14-05 21:00 #
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gravitar
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Donce:
both of your runs are good demos, I liked the speed one more, there is not much room to improvise for a max in this map, but itīs a nice map with some good traps.

Old Post 09-17-05 05:04 #
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Donce
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Thanks, gravitar.

I recorded a couple of demos in Pablo's Pretty Hate Marine 2, them being Max, Nightmare and Tyson (which shows that Tyson is not for me :) ).

Old Post 09-19-05 23:09 #
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ultdoomer
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Tool-assisted Maxkills demo of Runaway in 48 seconds.

Last edited by ultdoomer on 09-23-05 at 07:19

Old Post 09-23-05 05:21 #
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Grazza
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Here it is: runa-048.

Sorry for the delay - I'm away from home and needed to set up FTP access to the SDA on my laptop. BTW, I renamed the demo to avoid confusion with Requiem NM demos (the standard name format for which is rnXY-TTT.)

Old Post 09-23-05 07:05 #
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Donce
Member


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Oh no, not another NM demo in OMG!!! NOT Another Map By PuMpKiNsMaShEr

Being just a mortal, I've found this map to be quite hard in NM.

Old Post 09-29-05 22:00 #
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Grazza
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I enjoyed that one. I admire your tenacity in these "fighting-style" NM demos.

Old Post 09-30-05 11:35 #
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Grazza
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First demo I've recorded for over a month, so it's kind of tatty:
Scientist 2 map11 UV Speed in 0:24.
It features a glide.

Old Post 10-19-05 13:13 #
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myk
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Grazza said:
For some reason, I decided to do a stupidly difficult pacifist:

"Megawad" E1M1 UV Pacifist in 1:38. Untidy, but I've had enough of this one.

In the TXT you say:
E1M1 (maybe someone can recognize this map so the author can be given credit)
The map seems to be in BRAVE.WAD, a single map wad using E1M4, but it's been modified somewhat (straight away you can see the Player is positioned differently and that the first door is uses another texture.) I found it in a compilation that came w/ a Spanish games magazine (PC Juegos) and it's also in D!Zone, and apparently in PC Power CD 8, and in no case did it include a TXT.

Old Post 10-22-05 02:06 #
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