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Phil1984
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I thought it was about time I created another doom demo so here is my attempt! I'm a bit rusty so please forgive the occasional missed shot. This UV-Max Demo is for Blind Alley P., The Boardwalk and was completed in 7:41. I enjoyed speedrunning this level however an overabundance of hit-scanners with a lack of health in the first half of the level would make it very difficult to do a mad-dash to the super shotgun! Having said that, if someone did manage to do that, as well as be more aggressive in ploaces I'm sure this level could be maxed out around the mid 6 minute mark.

EDIT: Probably should have mentioned this was done in Prboom-plus 2.4.8.5 with -complevel 2

Attachment: bnda741.zip
This has been downloaded 10 time(s).

Last edited by Phil1984 on 11-22-08 at 12:01

Old Post 11-22-08 01:20 #
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tatsurd-cacocaco
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1monster Map 22 UV-Speed / Pacifist in 0:10

Attachment: 1m22-010.zip
This has been downloaded 23 time(s).

Old Post 11-24-08 02:26 #
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justanotherfool
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Wow! That's immensely impressive. Great work, tatsurd-cacocaco.

Old Post 11-24-08 02:58 #
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The Green Herring
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That has got to be one of the most phenomenal and unexpected shortcuts I've ever seen. Excellent job, tatsurd!

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Old Post 11-24-08 04:23 #
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TimeOfDeath
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Yeah, cool demo. But, and I don't mean to be a dick, what's so impressive and phenomenal about an easy jump like that? :) You don't even need to strafe. Bad mapping error. :/

Old Post 11-24-08 05:55 #
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The Green Herring
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TimeOfDeath said:
Yeah, cool demo. But, and I don't mean to be a dick, what's so impressive and phenomenal about an easy jump like that? :) You don't even need to strafe. Bad mapping error. :/
Probably the fact that you have to have a lot of luck to not have the spiderdemon either blow your head off, or block your way for a significant amount of time with its oversized hitbox. ;) Or that you have to be careful not to run into anything (harder than it sounds) or overshoot your running as you maneuver around the spiderdemon and make your way to the teleporter. :)

But yes, it is a bad mapping error.

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Old Post 11-24-08 06:40 #
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gggmork
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Ha ha, don't expect to impress TimeOfDeath, rocket jump extraordinaire, with your merely mortal jumps. :)

Old Post 11-24-08 07:11 #
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tatsurd-cacocaco
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I don't think bad mapping error too much.
Certainly this has problem that you can jump without strafe running, but the risk accompanies this route at least. If the spider appear in front of him, a usual player (also a speedruner on usual play) will hide behind something first, so this jump might not be noticed easily, and it is not used easily excluding speedrun.


EDIT: Btw, I came up with this route first.
http://cacocacodemon.hp.infoseek.co.jp/1m22-141.zip

Last edited by tatsurd-cacocaco on 11-24-08 at 11:52

Old Post 11-24-08 09:30 #
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Grazza
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Phil1984 said:
complevel -2
Amended to "-complevel 2", just in case anyone thinks that -2 is correct and starts using it!

Old Post 11-24-08 11:11 #
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myk
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Phil1984 said:
I thought it was about time I created another doom demo so here is my attempt! I'm a bit rusty so please forgive the occasional missed shot. This UV-Max Demo is for Blind Alley P., The Boardwalk and was completed in 7:41. I enjoyed speedrunning this level however an overabundance of hit-scanners with a lack of health in the first half of the level would make it very difficult to do a mad-dash to the super shotgun! Having said that, if someone did manage to do that, as well as be more aggressive in ploaces I'm sure this level could be maxed out around the mid 6 minute mark.

EDIT: Probably should have mentioned this was done in Pr-boom 2.4.5 with -complevel 2
I tried playing this using the WAD linked but it desynchs at the beginning, both in Doom2 and in PrBoom+.

Old Post 11-27-08 03:47 #
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Searcher
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Nice to see this old map get a little action Phil. I was just playing it the other day myself. I like that old thing.

I do get a sync problem and have tried at least 6 or 8 ports that should have played it. Did you record it on your mac or on your "new" PC.

I have always enjoyed your runs and would be happy to see this one. It is at least 3 minutes faster than my average runs in there.

Double check please that you are using the same map as in the archive please just in case I may have sent you an early version of it before release.

The time looks really good. Thanks.

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Old Post 11-27-08 16:34 #
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Phil1984
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To say I have absolutely no idea what happened there is an understatement. I am not going to even speculate. It desynchronised for me to! All of my copies here did.....I really dunno what happened. So I made a new demo, slightly faster in 7:30, although there were some real rookie mistakes in the second to last area! But overall I'm happy with this run. Double and Triple checked and this one should have no problem what-so-ever. Recorded with comp level 2 with GLBoom-plus 2.4.8.5.

Attachment: bndp730.zip
This has been downloaded 8 time(s).

Old Post 11-29-08 14:21 #
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vdgg
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As far as I know, there are no Memento Mori II episode runs available.
This demo may be considered a substitute episode 1 run.
It's not on Ultra-Violence, unfortunately, I'm still too weak too
perform such a movie.

It's a HMP demo recorded using Prboom 2.4.7, complevel 4.
You will find no glides nor rocket jumps in it, though I hope
it's not THAT lame. After finishing 10th level with 23:33 time
I played on, but I forgot to switch to plasma rifle in a tense
moment and I finally got killed on 21st level.

The time performance is as below:

1 :39 :39
2 :51 1:30
3 3:11 4:41
4 1:35 6:16
5 1:14 7:30
6 3:06 10:36
7 3:53 14:29
8 1:53 16:22
9 4:31 20:53
10 2:40 23:33
-------------------
11 3:28 27:01
12 :57 27:58
13 3:11 31:09
14 7:24 38:33
15 8:00 46:33
16 5:50 52:23
17 4:02 56:25
18 8:13 1:04:38
19 14:41 1:19:19
20 4:34 1:23:53
21 killed by a chaingunner

Levels 13 & 15 are absolutely terrible, OTOH I'm satisfied with levels 3 & 9.
Anyway, I hope someone can beat this - maybe even pulling it off on UV.
Some time can be saved on levels 5 (pressing invisible switch), 8 (elevator switch) and 10 (bars trick, yellow key grab and using more rockets).

Attachment: 2333m201.zip
This has been downloaded 10 time(s).

Old Post 11-30-08 20:29 #
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myk
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vdgg said:
complevel 4
If you try again you'll want to use level 2. Level 4 is for Final DOOM (TNT.WAD or PLUTONIA.WAD).

Old Post 11-30-08 21:01 #
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justanotherfool
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The demo went out of sync in map 06 for me. I don't think it's a problem with my mm2 version since I've watched a lot of compet-n demos for mm2 without problems.

Old Post 11-30-08 21:04 #
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Grazza
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Yes, this is due to the issue mentioned in myk's post.

You need to force -complevel 4 for playback, or use plutonia as the iwad (that's what I'll use when I eventually update the autoloading patterns to get it to play back correctly). Or if using chocolate, force -gameversion final.

If using a vanilla exe, you'll need to Final Doom's Doom2.exe, if you have it.

Old Post 11-30-08 21:20 #
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justanotherfool
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Right. Thanks, Grazza.

Old Post 11-30-08 21:24 #
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The Green Herring
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Well, I haven't released a demo in some time (my demos finally making their way onto the DSDA notwithstanding,) so here's a pair of demos for the recently-uploaded and recently-reviewed DAGGER.WAD. One of them features a neat trick jump. Similar demos for the amusingly savaged CHALLENJ.WAD will come later. In any case, enjoy!

DAGR-TGH - UV demos for DAGGER.WAD by Ducien Palomado, including:
  • DAGR-127.LMP - UV speed in 1:27
  • DAGR-354.LMP - UV max in 3:54

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Last edited by The Green Herring on 12-01-08 at 18:15

Old Post 12-01-08 08:31 #
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The Green Herring
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Aaaaaand here are the demos for CHALLENJ.WAD. Enjoy!

CLNJ-TGH - UV demos for CHALLENJ.WAD by Josh Schultz, including:
  • CLNJ-038.LMP - UV speed in 0:38
  • CLNJ-506.LMP - UV max in 5:06

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Old Post 12-03-08 03:36 #
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