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ArmouredBlood
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Posting to get an attachment for a problem in something gothic. Specifically, in prboom + 2.5.0.5, I've had a mancubus shoot through a wall (1:25 in the demo), so it might just be unclosed sectors, but I had this happen to me in another location of the same map (the little ante-chamber before the 'crypt park'), so maybe I didn't make the sectors properly. It looks right in DB2 though.

Attachment: sogothuvmax2.zip
This has been downloaded 5 time(s).

Old Post 01-08-10 01:33 #
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vdgg
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It could be "Mancubus fireball clipping" bug which is caused by Doom engine behavior. It's a bug, but it's rather common and normal (more often in -fast mode, as in -fast Hell Knights fireballs can pass through walls, too). I can't say anything about the demo, because it goes out of sync for me right away.

Old Post 01-08-10 01:44 #
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ArmouredBlood
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Damnit, I have 3+ different versions scattered on my computer so it's no surprise I got the wrong one >.<

Old Post 01-08-10 01:48 #
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myk
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vdgg said:
It could be "Mancubus fireball clipping" bug which is caused by Doom engine behavior. It's a bug, but it's rather common and normal (more often in -fast mode, as in -fast Hell Knights fireballs can pass through walls, too).
Yeah, if I am not mistaken, the option to "fix" this was added to MBF, so Boom compatibility has this behavior.

For some reason, it seems that the fireballs fired at an angle are the ones that tend to go through walls. So it's best to not move away from where the straight shots will hit the intercepting wall.

Faster projectiles tend to trigger this glitch more often. This is one reason why applying very high projectile speeds with DeHackEd is not a good idea.

Old Post 01-08-10 03:54 #
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ArmouredBlood
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myk said:
Faster projectiles tend to trigger this glitch more often. This is one reason why applying very high projectile speeds with DeHackEd is not a good idea.


Heh, sounds like a funny way to make a railgun shoot through walls. Quasar explained this to me in the prboom thread in source ports, but thanks for answering here ;)

Old Post 01-08-10 03:59 #
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HackNeyed
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1:15 UV Tyson (Max, Fist Only) on psxhellgate.wad

Kills: 100%
Items: 100%
Secrets: 100% of 0

Time: 1:15

Not my best performance but somehow with the infighting and all it is my best time.

Attachment: psxhellgate-115.zip
This has been downloaded 8 time(s).

Old Post 01-08-10 07:33 #
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Phml
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Longdays UV max in 6:57

PrBoom+ 2.5.0.6
-complevel 9
HUD used

Attachment: loda-657.zip
This has been downloaded 14 time(s).

Old Post 01-09-10 11:35 #
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Phml
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ALLALONE.wad Map01 UV max in 3:51, Map02 UV max in 0:38

PrBoom+ 2.5.0.6
-complevel 2
HUD used

Attachment: allphml.zip
This has been downloaded 8 time(s).

Old Post 01-09-10 13:31 #
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tatsurd-cacocaco
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If there is no thread for a wad, I want everyone to start new threads actively when you post several demos on the same wad or post demos on a megawad.

Old Post 01-09-10 13:37 #
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Malinku
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reposting it here (even though its not a good time)
Map 1 uv-fast in 2:12
100% everything

made with prboom-plus-2.5.0.4

I was surprised I made it through the last 4 demons.

Attachment: mal_10242map01.zip
This has been downloaded 7 time(s).

Old Post 01-10-10 02:28 #
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myk
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Malinku said:
reposting it here (even though its not a good time)

made with prboom-plus-2.5.0.4
I moved Anima's level 32 demo to the new thread, but the reason I didn't move yours is because it's not Boom compatible. (See tatsurd's post and this thread.) In any case, it's cool that you reposted it as an attachment, as now it'll stay on the forum.

Old Post 01-10-10 07:33 #
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Phml
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I just did a 1:42 pacifist run for t-sp4f. Great level by the way, and unfortunately I have the bad habit of discarding text files. Anyone knows the author ?

Odd thing is, a chaingunner kills his friend and then goes back to sleep. Is this normal Doom 2 behavior ? I'm kind of a newbie when it comes to the vanilla game.

PrBoom+ 2.5.0.6
-complevel 2
HUD used

Edit : updated a zip here with text files corrected, includes the 6:41 max.

Attachment: tvegasphml.zip
This has been downloaded 5 time(s).

Last edited by Phml on 01-17-10 at 00:22

Old Post 01-16-10 23:24 #
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Super Jamie
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Phml said:
I just did a 1:42 pacifist run for t-sp4f

Considering the map's not even on idgames, you might want to include it in your demo zip, or at least post a link to where we can get it?

And yeah, if a monster infights and hasn't seen you (or sometimes if you aren't visible when it kills its foe) then it goes back into a rest state.

Old Post 01-16-10 23:31 #
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Phml
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Problem is I don't remember where I got it. I thought it was from /newstuff but indeed it's not on idgames, so I don't know. I would rather not upload a wad without the author's permission, at least not before a few days (someone who might have/know this wad could see this thread and chime in).

UV Max demo for the same map (01)

Edit : See previous post, same zip as the Pacifist.

Last edited by Phml on 01-17-10 at 00:23

Old Post 01-16-10 23:45 #
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myk
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Checking other WADs in my folders, I noticed Tango starts his WAD names with t- and, indeed, that is an earlier version of his t-vegas (Not Quite Vegas.)

Old Post 01-17-10 00:08 #
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Phml
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Sweet, thanks. Guess I'll have to give the finished wad a go then. :)

Edit : just checked it and it's pretty much the same than I played. Both demos replay correctly. I'll just update the text files then.

Last edited by Phml on 01-17-10 at 00:20

Old Post 01-17-10 00:14 #
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The Green Herring
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Okay, folks, here is the longest non-FDA demo I've recorded yet. But it's not because the level is, y'know, long or anything. It's because this level has the worst monster teleporters I have ever seen. Seriously, watch it if you want to see exactly how not to make them. They're so bad that I ended up using the automap cheat late in the demo because I wondering what was taking the monsters longer to come out than usual in this particular session. Do it yourself and you'll understand my anger at this point.

WAR51956.ZIP - UV max on REoL TOUGH: Total War V: Chambers of Death (WAR5.WAD) by George Fiffy in 19:56 (!!!)

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Last edited by The Green Herring on 01-19-10 at 02:12

Old Post 01-19-10 02:00 #
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The Green Herring
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Okay, after that veritable shitfest, here's a demo on a much better level to compensate. This was suggested by both Super Jamie and lupinx-Kassman. Little did I know that there was already a max demo recorded for it, included as an in-game demo -- by none other than stx-Vile! I've included his demo, extracted from the WAD, alongside mine so you can compare the two. In the end, I only managed to beat his record by one second! This has given me more appreciation for his skill than ever.

NETH-418.ZIP - UV max on Neith (neith.wad) by Owen "Sarge Baldy" Lloyd in 4:18
  • Includes a UV max demo in 4:19 by Drew "stx-Vile" DeVore (DEMO1, extracted from neith.wad)

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Old Post 01-19-10 07:37 #
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Super Jamie
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The Green Herring said:
NETH-418.ZIP - UV max on Neith (neith.wad) by Owen "Sarge Baldy" Lloyd in 4:18
  • Includes a UV max demo in 4:19 by Drew "stx-Vile" DeVore (DEMO1, extracted from neith.wad)


That was great! Some of those Demons were way too stubborn vs your Berserk, loved the Rocket into the Zombies too. That's gotta be close to a perfect run, there'd only be about 2 seconds of improvement left in it.

Old Post 01-19-10 07:49 #
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lupinx-Kassman
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Nice job TGH. I hadn't really thought about it until I saw the demo, but I could see people doing tyson runs on that map. It almost looks as if it were practically built for melee :P.

Old Post 01-19-10 07:51 #
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Super Jamie
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I watched stx' demo after that, talk about getting lucky with berserk, I think there are only 2 Demons and a single Spectre which take more than two punches to fell. Compare that to the multiple 4-punch Demons TGH fought.

Drew also seems to waste alot of time with the Cacos, and grabs a Backpack he doesn't really need. Maybe the time could be improved on by more than a few seconds, but the amount of time and skill it would take, ouch.

Old Post 01-19-10 12:48 #
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The Green Herring
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Here's a UV speed episode run I recorded today on a 1997 WAD whose author recently published a new WAD. Maybe I'll record a demo on that one later, but for now, here's a demo on his earlier WAD. Individual comments for each level are included in the text file.

CRSH-317.ZIP - UV speed episode run on CRASH (Crash.wad) by GoldenHog in 3:17

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Old Post 01-20-10 07:08 #
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Super Jamie
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The Green Herring said:
CRSH-317.ZIP - UV speed episode run on CRASH (Crash.wad) by GoldenHog in 3:17

Hahahaha, what an awesome intermission map picture :D
http://img198.imageshack.us/img198/9523/crashinterpic.png

Old Post 01-20-10 07:33 #
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Phml
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Legions of Hell 2 (loh2.wad) Map11 NM Speed in 0:28

Just a bunch of demons running around.

Attachment: lh211-028.zip
This has been downloaded 6 time(s).

Old Post 01-22-10 17:05 #
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sargebaldy
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The Green Herring said:
NETH-418.ZIP - UV max on Neith (neith.wad) by Owen "Sarge Baldy" Lloyd in 4:18
  • Includes a UV max demo in 4:19 by Drew "stx-Vile" DeVore (DEMO1, extracted from neith.wad)

Great run, GH. It is kind of an odd map, though not nearly so odd as the sequel. I just played that for the first time in years and got badly lost in several parts.

Old Post 01-22-10 19:38 #
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Malinku
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A speed run of Odyssey2 map 2
time: :01
found that the exit can be hit before it rises up

Attachment: od_m02.zip
This has been downloaded 12 time(s).

Last edited by Malinku on 01-24-10 at 23:46

Old Post 01-24-10 04:01 #
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vdgg
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UV Max demo for E2M2 from Rip It, Tear It, Smash It by Chris Hansen.
This WAD may be very well known among veterans, but I haven't checked
it out until recently, despite its presence in "100 WADs of all time". I guess I avoided it because of its pretentious title... Anyway, the WAD has two maps, a small E2M1 and a big E2M2. The small one didn't impress me at all! The big one, however, is as good as Obituary Written by the same author, my favourite Episode 3 level from 2002ADO.

Attachment: rts2-923.zip
This has been downloaded 10 time(s).

Old Post 01-24-10 17:55 #
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vdgg
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Malinku said:
A speed run of Odyssey map 2
time: :01
found that the exit can be hit before it rises up



Has anyone experienced actual exit when watching? What I see is: the player runs to the intersection, stops, a few seconds pass, no intermission screen.

Old Post 01-24-10 20:08 #
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Phml
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I'm seeing the same thing (tried to replay it in PrBoom+, if that matters).

Looking at the wad in Doom Builder, the only exit is far away from the entrance. Wrong wad, perhaps ?

Old Post 01-24-10 22:16 #
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kimo_xvirus
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Sun God UV Speed in 0:04 inspired by TGH's fda :)
TEETH.WAD MAP32 from The Master Levels UV Speed in 0:13 which I uploaded to youtube a while ago :)

Attachment: kimodem1.zip
This has been downloaded 8 time(s).

Old Post 01-24-10 22:48 #
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