myk
webbed digits

Posts: 14316
Registered: 04-02 |
Hey, Kristian, nice to see you active again!
Revved said:
Ok, I totally screwed that one demo up, but to make up for it, I got Demonfear UV Max Episode 2 in 21:49!
Good runs. This one doesn't use dfearfix.wad, which makes it PrBoom+ specific. The third episode does use the fix WAD, although it doesn't say so in the text file (I got confused there a bit trying to play it back.)
Actually, it's possible to play a demo relying on PrBoom+'s on-the-fly REJECT padding while using Doom2 or Chocolate Doom, but it's kind of complicated:
- Get the length of the padded lump either by playing the level in PrBoom+ with REJECT emulation detection enabled, where you check for the size in stdout.txt, or by creating a 0-filled REJECT lump for the level with ZenNode (-rz).
- Extract the corrupt REJECT lump, open it with frhed or any hex editor with an equivalent append feature, and add the difference in bytes between the corrupt lump and the longer full-size lump.
- In a copy of the WAD, replace the corrupt lump with the padded one.
The attachment contains the map 18 and 20 REJECT lumps I used to play it back in Doom2, for curiosity's sake. The method outlined above is also recommended for fixing any levels with short REJECT lumps, as it will make using the fixed WAD the equivalent of using PrBoom+'s automatic padding feature.
Good luck with your full movie!
Attachment: dfreject.zip
This has been downloaded 4 time(s).
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