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Super Jamie
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kimo_xvirus said:
Sun God UV Speed in 0:04 inspired by TGH's fda :)

Hahaha, you beat my best time by a whole 2 seconds!

Old Post 01-24-10 23:00 #
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Malinku
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oops linked to wrong wad I should go by the zip file's name not the wad file's name -.-
it this wad odyssey2
sorry about that.

Old Post 01-24-10 23:46 #
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Cjwright79
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Bad Bethlehem - failed speedrun!

Wad included with demo, and it's map 09.

http://members.shaw.ca/cjwright79/B...nd-demo-CJW.zip

Oh yeah and it's PRBoom+

Last edited by Cjwright79 on 01-31-10 at 03:41

Old Post 01-25-10 19:34 #
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The Green Herring
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Here's a UV max demo for the sequel to Neith. I'm not sure I like this level compared to the first for reasons outlined in the text file.

NTH21142.ZIP - UV max on Under Neith (neith2.wad) by Owen "Sarge Baldy" Lloyd in 11:42

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Old Post 01-30-10 22:42 #
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Super Jamie
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Nice run TGH, it feels pretty well optimised except for a few seconds of double-checking at the end. Glad to see you had much better luck with the berserk this time.

I notice you duck into the blue armor secret twice, thought had triggered it the first time. If you feel like recording in PrB+, it now goes "boong" when you get a secret :)

Most notably you got that bullshit difficult secret at the start first go. Man I must have spent 20 minutes trying to figure that one out on my first Under Neith play. And still didn't get it :/

Old Post 01-31-10 00:04 #
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vdgg
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Super Jamie said:
If you feel like recording in PrB+, it now goes "boong" when you get a secret


This is purely optional (Options -> Setup -> Status bar/HUD -> Secret areas). I personally like to have it turned off, considering it a little unfair advantage in speedruns and an annoyance during normal play.

Old Post 01-31-10 00:22 #
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The Green Herring
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Super Jamie said:
Nice run TGH, it feels pretty well optimised except for a few seconds of double-checking at the end.
Trust me, if Doom had a monster counter on the HUD, I wouldn't have had to do that. :(

Super Jamie said:
I notice you duck into the blue armor secret twice, thought had triggered it the first time. If you feel like recording in PrB+, it now goes "boong" when you get a secret :)
Well, at that time, I didn't think I triggered it the first time, so I ducked back in just to make sure. Naturally, doom.exe (Plus or regular) gives no such "boong" when you get a secret. :p

Anyway, here's another Fiffy demo, but it's on a level I've previously played. Remember all those trick jumps I did in my max demo for Total War III? Here, you get to see how some of them can be used to beat the level in less than a third of my UV max time. Check it out!

WAR3-229.ZIP - UV speed on REoL TOUGH: TOTAL WAR III: Land of Weirdness (WAR3.WAD) by George Fiffy in 2:29

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Old Post 01-31-10 07:29 #
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sargebaldy
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I'll have to watch that Under Neith demo. I just played it for the first time in a long while, and I definitely agree that although it has some terrific detailing it can be horrendously boring and way too confusing. I had trouble remembering how to finish the damn thing.

But you're wrong that I tested that secret in ZDoom (I test in Eternity), let alone used Hexen's jump to make it work. (Although at this point I can't even remember how to access that secret at all.) And I don't see what's wrong with the teleport at the end, I find it's more challenging to have spectres beaming in randomly during a cyberdemon battle, rather than simply having them all come in at exactly the same time. It keeps the player watchful and nervous. And sure, annoys the crap out of maxrunners, but I really didn't have that in mind when I made the map.

Old Post 01-31-10 08:15 #
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Revved
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Demonfear
UV Max
Episode 1 in 20:01

Attachment: 2001df01.zip
This has been downloaded 12 time(s).

Old Post 02-01-10 19:27 #
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dew
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chris wright's dagobah
uv speed/pacifist in 0:12

i just wanted to join the trolling in /newstuff. :)

Attachment: dagop012.zip
This has been downloaded 12 time(s).

Old Post 02-05-10 23:29 #
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The Green Herring
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As I promised in the FDA thread, here is a max demo for Dagobah, recorded to accompany dew's Pacifist demo. Read my FDA's text file for my thoughts on the level. ;)

DGBH-134.ZIP - UV max on Dagobah (dagobah.wad) by Chris Wright in 1:34
  • Includes bonus max demos with times of 1:42 and 1:40

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Last edited by The Green Herring on 02-06-10 at 02:06

Old Post 02-06-10 01:59 #
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Revved
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Vilecore
UV Max
Map 22 in 5:36

Oh yeah, also disregard a txt I made that also happens to be in the same zip, sadly.

Last edited by Revved on 02-06-10 at 14:39

Old Post 02-06-10 13:49 #
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Revved
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The new zip is here because I forgot to take out a txt originally in the old zip.

Attachment: vc22-536.zip
This has been downloaded 9 time(s).

Old Post 02-06-10 14:40 #
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Jodwin
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11:53 UV-Max for Ode of Resurrection coop ver. Lack of a mouse pad combined with a bad desk caused some problems at times, but oh well.

Attachment: oderesuc.zip
This has been downloaded 8 time(s).

Old Post 02-07-10 14:00 #
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vdgg
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@Andy Olivera: please read PM

I recorded 9 demos for the WADs which appeared in the underdog thread. I divided them into two zip files.

Here are UV Max demos for:

Justify, a splendid 1995 map which looks good and plays well even today. Time: 8:54
ZAP 18 Paradox Lost by Andy Badorek with normal (i.e.high) quality for this mapper. Time: 8:50
Finally, I decided to beat someone else's time, so there's also
ZAP28, also by Andy Badorek. I succeeded, only if marginally (11:53 compared to 12:14 by Albert Valls).

Attachment: underdg1.zip
This has been downloaded 5 time(s).

Old Post 02-07-10 20:52 #
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vdgg
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And the second portion - 6 demos for City of Doom. These are some of the best maps I've played in my life.
UV Maxes for maps 01-05, UV Speed for map 02 (The longest is UV Max for MAP02 - 22 minutes, 1st exit unfortunately, please read the txt).

Attachment: codlmp1.zip
This has been downloaded 11 time(s).

Old Post 02-07-10 20:55 #
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gggmork
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kinda close failed run of shai'tan's luck (sl.wad) map 28 with close calls. The later parts are slower because I didn't really memorize the whole thing but rather repeatedly restarted from the beginning. Almost a half an hour.

Attachment: sl-28-closefail-cl9-ggg.zip
This has been downloaded 14 time(s).

Old Post 02-09-10 00:19 #
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Super Jamie
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A friend of mine is playing Doom 2 for the first time and got stuck finding the Blue Key on MAP15. He asked me to help find it for him, which I did, then I thought it'd be fun to try speedrun.

A few (ok maybe like 30) demos later, I'd gotten my time down to a decent number. At first I tried running via the Blue Armor and radsuit, however I soon realised that was pointless and adding a minute to my time.

I could have shot a little straighter in points and waste time at the switch down the bottom. I then amusingly find a Pain Elemental blocking the way up top. However he may have been more help than hindrance, as everyone behind him was dead by the time I got through.

I hit the key at 1:08. I'm confident sub-1:00 is possible but I'd have to either try for a million years or TAS it.

Attachment: map15-bluekey-108.zip
This has been downloaded 13 time(s).

Old Post 02-09-10 12:19 #
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dew
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Revved said:
Demonfear
UV Max
Episode 1 in 20:01


this was really neat and entertaining until that silly teleporter. what a shame. the second half might need some better weapon management imo. :)

Old Post 02-12-10 13:41 #
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vdgg
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The remaining UV Max demos for City of Doom.

Attachment: codlmp2.zip
This has been downloaded 6 time(s).

Old Post 02-12-10 13:42 #
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Revved
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Dsnacks
UV Speed
Map 11 in 0:05

Attachment: ds11-005.zip
This has been downloaded 6 time(s).

Old Post 02-12-10 22:42 #
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Revved
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Dsnacks
UV Speed
Map 17 in 0:06

EDIT: Hopefully, this solves the problem. Can't believe I passed a fatal flaw like that! *facepalm*

Attachment: ds17-006.zip
This has been downloaded 5 time(s).

Last edited by Revved on 02-13-10 at 14:21

Old Post 02-12-10 22:57 #
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myk
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Revved said:
Dsnacks
UV Speed
Map 17 in 0:06
The zip contains only a text file :p

Old Post 02-13-10 00:30 #
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Phml
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Dsnacks

Map17 UV Speed in 0:05

Attachment: ds17-005.zip
This has been downloaded 7 time(s).

Old Post 02-13-10 00:45 #
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Phml
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Dsnacks

Map11 UV Speed in 0:04

Attachment: ds11-004.zip
This has been downloaded 7 time(s).

Old Post 02-13-10 00:57 #
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gggmork
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This demo sucks since I get knocked off and hit tons, but sl.wad 28 again (I think I missed the vile etc that warps near the invulnerability):

Attachment: sl-28-40ish-cl9-missed4enemies-usedhudatend-ggg.zip
This has been downloaded 7 time(s).

Last edited by gggmork on 02-13-10 at 10:41

Old Post 02-13-10 10:10 #
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Revved
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Ok, I totally screwed that one demo up, but to make up for it, I got Demonfear UV Max Episode 2 in 21:49!

Attachment: 2149df11.zip
This has been downloaded 15 time(s).

Old Post 02-13-10 14:27 #
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Revved
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Finally to top it all off:

Demonfear
UV Max
Episode 3 in 25:01

Attachment: 2501df21.zip
This has been downloaded 8 time(s).

Old Post 02-14-10 15:19 #
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myk
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Hey, Kristian, nice to see you active again!


Revved said:
Ok, I totally screwed that one demo up, but to make up for it, I got Demonfear UV Max Episode 2 in 21:49!
Good runs. This one doesn't use dfearfix.wad, which makes it PrBoom+ specific. The third episode does use the fix WAD, although it doesn't say so in the text file (I got confused there a bit trying to play it back.)

Actually, it's possible to play a demo relying on PrBoom+'s on-the-fly REJECT padding while using Doom2 or Chocolate Doom, but it's kind of complicated:
  • Get the length of the padded lump either by playing the level in PrBoom+ with REJECT emulation detection enabled, where you check for the size in stdout.txt, or by creating a 0-filled REJECT lump for the level with ZenNode (-rz).
  • Extract the corrupt REJECT lump, open it with frhed or any hex editor with an equivalent append feature, and add the difference in bytes between the corrupt lump and the longer full-size lump.
  • In a copy of the WAD, replace the corrupt lump with the padded one.
The attachment contains the map 18 and 20 REJECT lumps I used to play it back in Doom2, for curiosity's sake. The method outlined above is also recommended for fixing any levels with short REJECT lumps, as it will make using the fixed WAD the equivalent of using PrBoom+'s automatic padding feature.

Good luck with your full movie!

Attachment: dfreject.zip
This has been downloaded 4 time(s).

Old Post 02-16-10 07:58 #
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TimeOfDeath
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Drown in Blood map27 max no deaths 63:51 (ZDoom 2.2.0)

2 unkillable cybers

edit: btw, there's a dehacked in this wad that makes the imps and demons faster, but that's a mistake - they're just supposed to have normal speed. I didn't notice it until today when I tried playing the wad with the new ZDoom (that's why I used ZDoom 2.2.0, because it doesn't recognize the dehacked monsters).

Last edited by TimeOfDeath on 02-16-10 at 13:21

Old Post 02-16-10 11:06 #
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