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Phml
Senior Member


Posts: 1817
Registered: 06-09


(Baker's Dozen FDA)
I just did a first demo attempt to see what the problem was (yeah, yeah, I know I'm the one who recommended you the maps, but I actually just skipped the first ones ten seconds in and played the later maps).

The imps did slow me down and I almost got killed, but it was mostly due to my ineptitude and lack of knowledge of the map. Just shoot them with the RL (and get the box I try and fail to grab) and you should be fine. Also, I missed the SSG secret at first, so I suspect it'd be much easier with it.

Attachment: bd01fdaphml19minutes100kills50secrets.zip
This has been downloaded 10 time(s).

Last edited by Phml on 03-18-10 at 17:21

Old Post 03-16-10 20:35 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


Here's a speedrun of map01 from the new "Speed of Doom" megawad. Done with gzdoom 1.4.2, doom2.wad, skill 4

http://www.mediafire.com/file/dmrmr4nm3h2/sod_01.lmp

Old Post 03-16-10 22:43 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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Hi again. I recorded another speed run. This time map 01 of Journey to Hell by Isaac Rodriguez. But there's a catch, I fired no bullets and made not one attack in this one. Here's the megawad as well since it appears it's not in the archive.

http://www.mediafire.com/file/z2yd3y4zynm/jth_01ns.rar

http://www.mediafire.com/file/gziydftmw0i/jth.zip

Old Post 03-17-10 02:31 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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C'mon, someone try to beat my 1:05!

Old Post 03-17-10 14:00 #
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Phml
Senior Member


Posts: 1817
Registered: 06-09


I believe that if you're interested in competitive speedrunning, it's best to use the recommended compatibility so everyone is on same grounds. ZDoom-based ports for Boom maps aren't right as there's lots of changes giving significant advantages to the player over good old Doom/Boom. Another disadvantage of using ZDoom-based ports is that it desyncs with every new version.

For Speed of Doom, you'd ideally want to use Boom, PrBoom or PrBoom+. Per the authors themselves, the recommended engine is PrBoom+ (complevel 9).

Of course, you're free to use whatever engine you choose, but be aware that the interest for speedrunning in ZDoom engines is close to nil. Outside of rocketjumping maps in ZDaemon and the occasional ZDoom-specific wad, not many demos are recorded for it.

In my opinion, it's also best to mention which category you're competing in, and the time. You might also want to use the attachment system provided by the forums, it's faster and more reliable than clunky filehosts for quick demo sharing.

Last edited by Phml on 03-17-10 at 16:43

Old Post 03-17-10 16:34 #
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entryway
Forum Staple


Posts: 2522
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Nice. You are fast for the first attempt. And this map was designed for First Demo Attempt Contest on iddqd ru :) Do not remember times, but you would win :)

Old Post 03-17-10 17:15 #
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Phml
Senior Member


Posts: 1817
Registered: 06-09


(Baker's Dozen FDA)
Cool. Your reply inspired me to have another go at it, so I tried Map02.

I... wasn't so successfull this time. :)

3 deaths, 4th run finishes in 9:42 with 100% kills, 40% secrets. Total time is about 25 minutes.

Attachment: bd02fdaphml.zip
This has been downloaded 7 time(s).

Last edited by Phml on 03-18-10 at 17:22

Old Post 03-17-10 18:31 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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okay, but I like the way Gzdoom runs better than prboom+. It feels a little faster, but I can try to use Prboom+ for future runs.

Old Post 03-17-10 20:23 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


Here's a first try run of Map03

Prboom+ complevel 9 doom2.wad skill 4, enjoy the archvile fight!

http://www.mediafire.com/file/md0zz...3DoomHero85.lmp

Old Post 03-17-10 20:46 #
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Urban Space Cowboy
Warming Up


Posts: 17
Registered: 05-09


Since I haven't noticed anyone else doing it, I've made a run of Whispers of Satan level 7, demonstrating how to push a switch through a barrier, thus skipping a big chunk of the map. By doing this you can avoid having to kill any mancubuses or arachnotrons. You can also complete a no-monsters run this way, and since I'm a wimp, that's exactly what I did. See attachment for the underwhelming but mercifully short run.

Attachment: ws07o056.zip
This has been downloaded 12 time(s).

Old Post 03-18-10 00:21 #
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Phml
Senior Member


Posts: 1817
Registered: 06-09


Baker's Dozen
FDAs for Map03 to 06

Total times :
Map03 ~6:50
Map04 5:30
Map05 ~6:34
Map06 ~10:12

Also tried Map07, but... It's just too embarrassing to show. I didn't even manage to finish it, the cyberdemon always kills me. :)

Attachment: bdfda3to6phml.zip
This has been downloaded 9 time(s).

Last edited by Phml on 03-18-10 at 17:20

Old Post 03-18-10 00:36 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


Why did map 03 take you so long? Did you watch my demo?

Old Post 03-18-10 00:48 #
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Phml
Senior Member


Posts: 1817
Registered: 06-09


(Speaking about Baker's Dozen FDAs)
The whole point of first demo attempts is to start recording without any previous knowledge of the map. ;)

Time was actually ~6:50, I was looking at the wrong text file.

Last edited by Phml on 03-18-10 at 17:21

Old Post 03-18-10 00:49 #
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vdgg
Moderator


Posts: 791
Registered: 08-07


Four UV Max demos for One Bloody Night by Erik Alm. I was initially aiming for a full demo pack, but then I said 'no'. Me + MAP07 (hordes of revenants) = fish out of water (as you can see). Plus, I would have to compete with stx-Vile on MAP09 and I'm mentally not ready for that yet...
code:
PREVIOUS LEVEL TIME RECORD @DSDA MAP02 STREAM OF DEATH 4:02 4:46 MAP04 WAREHOUSE 8:44 11:49 MAP05 SUBURBS 9:58 - MAP07 CAVE OF HADES 10:31 12:32

Attachment: onebloody.zip
This has been downloaded 15 time(s).

Old Post 03-18-10 01:23 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


I would love to see a speedrun of the last map in "One Bloody Night". That map is almost impossible to beat, and I personally still have yet to beat it.

Old Post 03-18-10 01:29 #
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entryway
Forum Staple


Posts: 2522
Registered: 01-04


good luck with FDA on map13 :)

Old Post 03-18-10 01:35 #
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Grazza
Super Moderator


Posts: 11327
Registered: 07-02



DoomHero85 said:
I would love to see a speedrun of the last map in "One Bloody Night".
OK, I'm gonna try to teach you how to fish here.

Go to http://doomedsda.us/
Click on the link corresponding to the first letter of the pwad's name. In this it's A-C (bldnight).
Scroll down the list until you come to bldnight and click on the link.
http://doomedsda.us/wad204.html
Search the table for the map and demo category that you are looking for. In this case there is one, and rather a good one too.

And there's no need to use things like mediafire. It is much more convenient to attach demos here. Please read the sticky threads in this forum.

Kristian: Nice! Regarding your comments on hn24: it was hn26 that I had spent some time attempting, not hn24. For some reason I've never recorded anything on that map - don't know why.

Old Post 03-18-10 12:33 #
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Revved
Member


Posts: 303
Registered: 09-08


Vilecore
UV Max
Map 2 in 6:14

Attachment: vc02-614.zip
This has been downloaded 7 time(s).

Old Post 03-18-10 13:25 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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Here's a demo of Scythe 2 map 01 I did.

Attachment: sc2_01perfect.zip
This has been downloaded 21 time(s).

Old Post 03-18-10 14:46 #
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entryway
Forum Staple


Posts: 2522
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It's impossible to recognize Barker's Dozen demos after merging. Please, edit your posts.

Old Post 03-18-10 15:48 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Anyone else think there should be a separate category on the sda for perfect runs?

Old Post 03-18-10 16:09 #
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entryway
Forum Staple


Posts: 2522
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DoomHero85 said:
Anyone else think there should be a separate category on the sda for perfect runs?

I think all necessary categories are there

Expert (DOS executable: iwads and 'classic' pwads)
http://www.doomworld.com/vb/doom-sp...and-discussion/

Misc (any port: any levels)
http://www.doomworld.com/vb/doom-sp...llaneous-demos/

First Demo Attempts (any port: any levels)
http://www.doomworld.com/vb/doom-sp...-attempt-demos/

Old Post 03-18-10 16:17 #
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vdgg
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Posts: 791
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DoomHero85 said:
Anyone else think there should be a separate category on the sda for perfect runs?

[complaint]
There is a notion here that the players claim they have "no skill". Sometimes they are such fine players it is close to ridiculous. But I'm fine with it (though I haven't heard Kimo Xvirus or Time of Death saying they have no skill).

Now we have the opposite: a forumer registered in 2010 who claims his recordings are perfect. For those who haven't bothered to download his newest Scythe 2 .lmp creation, you were right: it's a 2:00 UV Max. But I suspect this particular member wants attention and knows how to catch it.
[/complaint]

In addition to what Entryway said, some popular WADs such as Scythe 2 have separate threads.

Old Post 03-18-10 16:50 #
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Phml
Senior Member


Posts: 1817
Registered: 06-09



entryway said:
It's impossible to recognize Barker's Dozen demos after merging. Please, edit your posts.


Good point, thanks for the heads up. Edited mine.

Old Post 03-18-10 17:22 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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@ vdgg: I should have put in that it is a perfect UV-max run. i.e. I got everything.

Old Post 03-18-10 17:37 #
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Phml
Senior Member


Posts: 1817
Registered: 06-09


So I tried Baker's Dozen Map13. Yeah, that's a tough one ; took me over half an hour, and I didn't even get 100% kills (killed Icon of Sin too soon). I'm glad I didn't die at all.

It's not a "real" FDA though because I remember IDclipping through this map to check it out when the wad was updated on the archives. That said, it was only sight-seeing and for all of two minutes, and in this demo it shows as I'm completely confused as where to go most of the time.

Attachment: bd13fdaphml.zip
This has been downloaded 9 time(s).

Old Post 03-18-10 18:07 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Here's a run of Vae Victus map 01 UV-max

Attachment: vv01uvmax801.zip
This has been downloaded 11 time(s).

Old Post 03-18-10 23:58 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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Sorry for the double-post, but I have another run already.

Here's a run of Crimson Canyon map 01. UV-max

Attachment: crmsn37_01_uvmax.zip
This has been downloaded 7 time(s).

Old Post 03-19-10 02:02 #
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vdgg
Moderator


Posts: 791
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Endgame MAP06 (Chaostile by Anthony Soto): UV Max in 5:36.

Attachment: end6_536.zip
This has been downloaded 14 time(s).

Old Post 03-19-10 20:27 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


Here's a pack of demos I did for "Mini-level Megawad" (mlm12.wad)
Demos are for maps 1, 2, 4, 8, and 14. All UV-speed.

Enjoy!

What do u guys think of these demos? Are they pretty good? Any suggestions on increasing speed in any of them?

Attachment: mlm12speeds.zip
This has been downloaded 15 time(s).

Last edited by General Rainbow Bacon on 03-20-10 at 14:09

Old Post 03-20-10 01:33 #
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