Phml
Senior Member
Posts: 1817
Registered: 06-09 |
I believe that if you're interested in competitive speedrunning, it's best to use the recommended compatibility so everyone is on same grounds. ZDoom-based ports for Boom maps aren't right as there's lots of changes giving significant advantages to the player over good old Doom/Boom. Another disadvantage of using ZDoom-based ports is that it desyncs with every new version.
For Speed of Doom, you'd ideally want to use Boom, PrBoom or PrBoom+. Per the authors themselves, the recommended engine is PrBoom+ (complevel 9).
Of course, you're free to use whatever engine you choose, but be aware that the interest for speedrunning in ZDoom engines is close to nil. Outside of rocketjumping maps in ZDaemon and the occasional ZDoom-specific wad, not many demos are recorded for it.
In my opinion, it's also best to mention which category you're competing in, and the time. You might also want to use the attachment system provided by the forums, it's faster and more reliable than clunky filehosts for quick demo sharing.
Last edited by Phml on 03-17-10 at 16:43
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