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deaffink
Newbie


Posts: 2
Registered: 03-10


beyv1.wad e1m1
skill 4 speed 1:17
skill 5 speed 1:29

Attachment: beyv-2demos.zip
This has been downloaded 13 time(s).

Old Post 03-20-10 15:34 #
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The Green Herring
Community Chest 4 Leader


Posts: 916
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Here is my next entry in the quest to record on every level in idgames/levels/doom/. This time, it's a set of demos for a full episode replacement which includes an extra "special deathmatch" level. More details in the text file.

DKWD-TGH.ZIP - UV max demos for DickWad (DICKWAD.WAD) by Warren Racz, Mark Rempel, and Vinzez Barut
  • D3K1-110.LMP - E3M1 in 1:10
  • D3K2-319.LMP - E3M2 in 3:19
  • D3K3-649.LMP - E3M3 in 6:49
  • D3K4-712.LMP - E3M4 in 7:12
  • D3K5-511.LMP - E3M5 in 5:11
  • D3K6-539.LMP - E3M6 in 5:39
  • D3K7-529.LMP - E3M7 in 5:29
  • D3K8-107.LMP - E3M8 in 1:07 (WARNING: requires original, registered Doom v1.9, or PrBoom+ with -complevel 2 added to the command line; see text file for details)
  • D3K9-235.LMP - E3M9 in 2:35
  • D1K1-451.LMP - E1M1 in 4:51

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Last edited by The Green Herring on 06-26-10 at 07:32

Old Post 03-21-10 02:49 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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Here's a pack of uv-speeds for maps from dwspd002.wad

Attachment: dwspd002uvspds.zip
This has been downloaded 10 time(s).

Old Post 03-21-10 23:39 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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Here's some more demos. This time dwspd003.wad

Enjoy!

Attachment: dwspd003speeds.zip
This has been downloaded 9 time(s).

Old Post 03-22-10 03:00 #
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vdgg
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Posts: 791
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Enigma MAP04 (Gulch) - UV Max in 9:33. Grazza seems to like this map, hope he'll like my demo as well. Anyway, a map with 11 light amplification visors has to be more than crazy!

Attachment: en04-933.zip
This has been downloaded 9 time(s).

Old Post 03-22-10 11:23 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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Another pack 4 u all. This one's for dwspd004.wad

UV-speeds

Attachment: dwspd004speeds.zip
This has been downloaded 8 time(s).

Old Post 03-22-10 14:53 #
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Okuplok
Warming Up


Posts: 23
Registered: 07-09


some sunder demos i did a while ago

uv-max
map01 4:17
map02 10:23
map05 16:28
map06 15:15
map07 18:23
map09 33:08
map10 40:42

nms100
map04 5:35

Attachment: sd-oku.zip
This has been downloaded 44 time(s).

Old Post 03-23-10 00:20 #
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dew
Feral Kid


Posts: 1552
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Okuplok said:
some sunder demos i did a while ago

that's all? just like that? yeah, just post it in misc demos like no big deal. i'm gonna cry. :) this shit is insane, ridiculous, inhuman. oku is made of god and impossible.

Old Post 03-23-10 01:19 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


here are some super fast runs for biowar. map 01 and map 03 nomo and UV-speed

Attachment: biowarspeeds.zip
This has been downloaded 8 time(s).

Old Post 03-23-10 02:09 #
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Searcher
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Posts: 1264
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I have to echo dew's sentiment here. sunder 7 and 8 are prob. my favs. they have been kicking my ass real regular recently. so they just get dropped here like nothing. HOLY crap. I can not wait to see these. Yowzer! Thanks for these.

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Old Post 03-23-10 03:31 #
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evocalvin
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Posts: 50
Registered: 06-07



Okuplok said:
some sunder demos i did a while ago



I was impressed by your insane skill :)
awesome demos !!!!

by the way
the file sd06-1515
it's level 5 UV-Max in the zip file, not level 6
please fix it

Old Post 03-23-10 12:40 #
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Okuplok
Warming Up


Posts: 23
Registered: 07-09



evocalvin said:


by the way
the file sd06-1515
it's level 5 UV-Max in the zip file, not level 6
please fix it




gah! i think i've lost the demo. oh well! :(

though you can watch it here on youtube:

http://www.youtube.com/watch?v=jJbxriCwpg4 -part 1
http://www.youtube.com/watch?v=EStsi-8WhDI -part 2

Old Post 03-23-10 17:15 #
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Super Jamie
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Okuplok said:
http://www.youtube.com/watch?v=jJbxriCwpg4 -part 1
http://www.youtube.com/watch?v=EStsi-8WhDI -part 2


WOW! The way you sail through this is just godlike, you barely even get hit, it doesn't even look challenging to you. I am truly awestruck.

Old Post 03-24-10 00:24 #
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xepop
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Posts: 164
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I gotta agree. These are just so smooth and clean. More than impressive!

Old Post 03-24-10 01:05 #
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neg!ke
Junior Member


Posts: 207
Registered: 07-06



deaffink said:
beyv1.wad e1m1
skill 4 speed 1:17
skill 5 speed 1:29


Heh, nice one. I didn't know it was possible to squeeze past the crates.

Old Post 03-24-10 16:28 #
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deaffink
Newbie


Posts: 2
Registered: 03-10


Side glide (32 unit hole with alignment support) after little practice become a childish trick. Straight glide (for example PL08P019) is far more difficult.

Old Post 03-24-10 18:50 #
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Okuplok
Warming Up


Posts: 23
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here's the sd06-1515 demo :)

i sent my sunder demos to Bloodite Krypto a while ago as he was intrested in them, luckily he still had them saved!

Attachment: sd06-1515.zip
This has been downloaded 24 time(s).

Old Post 03-25-10 20:24 #
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vdgg
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Scythe2 MAP26 UV Max. I used -complevel 9 for a reason unknown to me. The demo is fine, though.

EDIT: it obviously cannot be run under Vanilla, but forcing -complevel 2 does not cause out of sync problems. May be moved to scythe2 thread if admins find it appropriate

Attachment: s226-554.zip
This has been downloaded 21 time(s).

Last edited by vdgg on 03-25-10 at 21:52

Old Post 03-25-10 21:06 #
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myk
webbed digits


Posts: 14316
Registered: 04-02


The reason it doesn't desynch is because PrBoom+ ignores your attempt to force a compatibility mode for a different engine behavior. You can force compatibility modes only when they still coincide with the demo version (such as in 2, 3 and 4.) I'll leave it here since it's for Boom and the thread is for Doom+ demos.

Old Post 03-25-10 23:27 #
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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
Registered: 01-10


Scythe Map 20 Pacifist (except for the exit) in 1:52

-complevel 9 Enjoy!

Attachment: sc20_dhp.zip
This has been downloaded 13 time(s).

Old Post 03-26-10 04:27 #
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The Green Herring
Community Chest 4 Leader


Posts: 916
Registered: 05-07


Well, here's my batch of idgames/levels/doom Quest demos for this week. One crappy WAD, one boring WAD, a deathmatch WAD with a broken REJECT, a short but fun WAD by a familiar name, another crappy WAD, and a decidedly average WAD. Hopefully, the "short but fun WAD" should make up for the rest. Note that I skipped DIETRYIN.WAD, even though it's located between the deathmatch WAD and the short WAD, because it's a misplaced Heretic level. Maybe if there was a "miscellaneous Heretic demos" thread, I could record demos for it. Oh, well, enjoy.

DIE-TGH.ZIP - Demos for DIE.WAD by Jonathan DeValentine
  • DIE-347.LMP - UV max in 3:47
  • DIE-119.LMP - UV speed in 1:19
DFST-TGH.ZIP - Demos for DIEFAST! (DIEFAST.WAD) by Jawed Karim
  • DFST-140.LMP - UV max in 1:40
  • DFST-041.LMP - UV speed in 0:41
  • DFSTp043.LMP - UV pacifist in 0:43
DSCM-116.ZIP - UV max on DIESCUM.WAD, author unknown, in 1:16.49 (NOTE: The level has no exit; the time is the exact moment the last enemy dies.)
  • DIESCUMF.WAD - DIESCUM.WAD with a rebuilt REJECT; required for playback
  • DIESCUMX.WAD - Alternate version of DIESCUMF.WAD with music that works in all source ports (see text file for details)
BTBW-TGH.ZIP - Demos for BITEBWAD.WAD by Andy Leaver
  • B1W1-028.LMP - UV max on E1M1 in 0:28
  • B1W2-105.LMP - UV max on E1M2 in 1:05
  • B1W3-138.LMP - UV max on E1M3 in 1:38
  • B1W1-018.LMP - UV speed on E1M1 in 0:18
  • B1W2-025.LMP - UV speed on E1M2 in 0:25
  • B1W3-044.LMP - UV speed on E1M3 in 0:44
DILL-TGH.ZIP - Demos for The DILLY wad (DILL.WAD) by Dan Dorn
  • DIL1-257.LMP - UV max on E1M1 in 2:57
  • DIL21037.LMP - UV max on E1M2 in 10:37
  • DIL2-BUG.LMP - UV -nomonsters demonstration of a nodebuilding error (!) in E1M2
DMGT-TGH.ZIP - Demos for Dimension Gate (DIMGATE.WAD) by Martin Rice
  • DMGT-833.LMP - UV max in 8:33
  • DMGT-136.LMP - UV speed in 1:36

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Last edited by The Green Herring on 06-26-10 at 07:33

Old Post 03-26-10 07:00 #
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evocalvin
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Okuplok said:
here's the sd06-1515 demo :)

i sent my sunder demos to Bloodite Krypto a while ago as he was intrested in them, luckily he still had them saved!



thank you ;)

Old Post 03-26-10 16:57 #
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Revved
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2002: A Doom Odyssey
UV Fast
E1M8 in 2:05

Attachment: 21f8-205.zip
This has been downloaded 10 time(s).

Old Post 03-27-10 13:55 #
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VinceDSS
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Posts: 1281
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I found okuplok demos here and on youtube pretty fishy, he barely takes any damages and looks way too easy. Even godlike players like anders, vile or gusta don't come out of big fights totally unhurt.

I suspect use of TAS, yet I understand I may be wrong :)
Check out on youtube, he has plenty of demos not released here that look way too easy.

Old Post 03-27-10 16:03 #
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Phml
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To me, it just looks skillful. He plays methodically and very efficiently. Nothing strikes me as odd in his runs.

Old Post 03-27-10 18:44 #
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VinceDSS
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this one would be a good example of possibly being too perfect :
http://www.youtube.com/watch?v=d2iX6lZv8i8

Old Post 03-27-10 20:36 #
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Phml
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I'm just not seeing it. There's no hitscanners and within each group, monsters are mostly of the same kind (= same projectile speed). Nothing in there seems impossible, just very good, and I have seen plenty of demos from other players doing such amazing feats.

Old Post 03-27-10 21:24 #
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VinceDSS
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Taking no damage for over 8 mins is quite surprising I must say.

I may just be over-critical.

Old Post 03-27-10 21:44 #
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vdgg
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I hate to speak because of this issue. I perfectly understand Phml's point of view and Vincent's point of view. I watched the particular demo (first 4:30 minutes) and if we compare it to this:
http://www.speedyshare.com/files/21...FAILallkeys.lmp
(gggmorks' No Chance failed run, hope gggmork won't be angry at uploading this fantastic demo), the difference is so striking I am inclined to say that unfortunately, Vincent's version is much more plausible. Of course, two different players, two different styles, but still... Seems like the only thing we can do is to judge it everyone by themselves and treat the demos as non-TAS as we have no proof of cheating.

Old Post 03-27-10 21:47 #
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dew
Feral Kid


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i have to say i also wtf'd over that video. not a single hit taken in the middle of such a huge and chaotic battle seems very, very improbable. in particular the micro-dodging to avoid shots i haven't even seen until the last moment and never getting blocked by random monster behaviour resembles slo-mo tas demos. all that in mere hours of a recording session, it seems... also incredibly accurate archvile handling - woah @ painchance intuition in map21 max when boxing them.

although i'm not ruling out the possibility i'm just spewing acid cause i'm jealous. and because he makes vile look average, and that ruins my world perception.

Last edited by dew on 03-27-10 at 21:54

Old Post 03-27-10 21:48 #
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