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Mogul
Senior Member


Posts: 1578
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OK -

Waiting for the first demos of players of Action Doom playing a runthrough on the hardest difficulty...

Somebody do it. :)

Old Post 07-04-04 06:29 #
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Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
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I've been trying actually...

Map01 and 02 are a breeze. But it gets tougher from there.

Old Post 07-04-04 06:31 #
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Grazza
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I'll resist the temptation to [newproject] this.

Old Post 07-04-04 06:45 #
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Vile
The man made of sticks


Posts: 1365
Registered: 06-02


http://stickmen.dreyermachine.com/vile/action01.zip

That's the shortest way to complete the first level that I know of. I can't tell the exact time, but it doesn't really matter.

Old Post 07-04-04 07:50 #
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DeDo
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Posts: 113
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Grazza said:
I'll resist the temptation to [newproject] this.


You know resistance is futile do you. :P

Old Post 07-04-04 11:31 #
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Vile
The man made of sticks


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http://stickmen.dreyermachine.com/vile/action02.zip

That took quite a few more tries than map01, naturally because it's longer, but also since I thought the highway route was the fastest. Wee, I slipped up a lot in that segment. :)

I pause in a few places to wait for the autosaves to kick in, since I don't think they can be ignored via a console command, or something. Also, I just quit the demo before crossing the exit line to map03, since there's no ending screen between the transition.

Old Post 07-05-04 06:23 #
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Bashe
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Grazza, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.

Hehe...I couldn't resist!

Old Post 07-05-04 06:40 #
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Scuba Steve


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I'm really liking these Demos.

Old Post 07-05-04 06:47 #
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Mogul
Senior Member


Posts: 1578
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Ha! I just noticed the "Attack Agressively" message in your orders.

This is from Contra 3's intro, "Let's attack aggressively!!" Very funny Steve. :)

Old Post 07-05-04 07:44 #
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Grazza
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Vile said:
I pause in a few places to wait for the autosaves to kick in, since I don't think they can be ignored via a console command, or something.
I think you can disable autosaves via the config file. disableautosave=1 maybe?

Old Post 07-05-04 09:07 #
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Julian


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It's always a pleasure to hear my tracks on good wads & demos :)

Old Post 07-05-04 10:13 #
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Mogul
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Julian - you did a great job on the music. And yeah, it's good stuff for such demos. :)

Old Post 07-05-04 10:23 #
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Vile
The man made of sticks


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http://stickmen.dreyermachine.com/vile/action03.zip

Yay! This one took a few hours to finish right. Between the two routes available, I'm not sure which one is faster, and looking back on it, I may have chosen wrong, but oh well. I died all over the place attempting this one, even on the jump to the helicopter after the Alien Boss (GAH!). Also, I noticed talk about this, but as the demo shows, you don't have to complete all three levels to reach the real final boss on map04... just the third map, apparently. Finding that out, I went ahead and finished the last level since it wasn't hard. :)

Julian: I love that new music as well. Speaking of which, is there an easier method of extracting them from the wad itself? I have some megawad music in my collection and I used nwt14b1 to extract them, which doesn't seem to like this particular wad, unfortunately. I've had trouble getting the other wintexs working altogether, so that idea's a bust. Any ideas?

Old Post 07-06-04 03:50 #
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Julian


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Vile said:
Julian: I love that new music as well. Speaking of which, is there an easier method of extracting them from the wad itself? I have some megawad music in my collection and I used nwt14b1 to extract them, which doesn't seem to like this particular wad, unfortunately. I've had trouble getting the other wintexs working altogether, so that idea's a bust. Any ideas?

I didn't make all the tracks. Which one are you talking about?
Anyway, I think scuba could put the mp3s and oggs on a page if requested.

Old Post 07-06-04 09:50 #
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Mogul
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For public access? I might be interested in that.

Old Post 07-06-04 09:53 #
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Darkman 4
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Julian said:

Anyway, I think scuba could put the mp3s and oggs on a page if requested.



Yes please.

Old Post 07-06-04 10:16 #
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Vile
The man made of sticks


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Yessum, I collect a lot of game music so this would be very welcome. :)

Old Post 07-07-04 19:07 #
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Mivalekan
Member


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Level 2 is so fucking laggy for me. I can't watch the demo. How do you people play this with such high FPS.

Old Post 07-18-04 16:34 #
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Grazza
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The framerate seems OK to me (on a P4 2.2 GHz). Just very slightly choppy near the start.

What's your hardware? (Sounds like it's best if you don't try to watch any Nuts demos though. :p )

Old Post 07-18-04 16:47 #
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Ultraviolet
933-phunk-5up4h-94n9574


Posts: 3241
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Grazza said:
I'll resist the temptation to [newproject] this.
[newdemo]Grazza[/newdemo]

Grazza, before you go asking people to record demos for you, consider that... I don't know, how should a newdemo tag text look?

Old Post 07-18-04 19:50 #
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Mivalekan
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Posts: 567
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950mhz AMD Athlon, Radeon 9600 pro (probably unnecessary) and 512 MB RAM. I think the 950mhz processor is whats killin me. ;/

Old Post 07-18-04 23:29 #
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Scuba Steve


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I built it on a 900 athlon with 256M ram. It only slows a bit for me on the bridge and imp canister room.

Old Post 07-19-04 01:12 #
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Mivalekan
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So why is it so laggy for me? :/

Old Post 07-19-04 01:35 #
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Mogul
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Well, just out of curiousity, the video card wouldn't have anything to do with it, right? Since it's not using openGL, etc...

Old Post 07-19-04 02:42 #
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