Grazza
Super Moderator
Posts: 11450
Registered: 07-02 |
myk said:
Ah, another "Arachnophobia."
True, but this one predates the ones in the well-known megawads. I was playing that map and I got zombified in the yellow key room.
Funny - I never got zombified. Either I survived or the voodoo doll got killed outright. I presume the berserk packs are there to avoid zombification (if you pick them up, that is). The eob7-142 demo desynchs after you kill the Spiderdemon, for some reason.
That's odd. It plays back OK for me (edit: without the deh) with Doom2.exe v1.9. Edit: Ah, I see, the dehacked patch makes a difference in some exes (but not prboom). I haven't tried loading the deh with v1.9, given that it is for 1.666. I don't know if the desync is due to behaviour differences or due to some side-effect of it being a patch for a different version. Do monsters respond differently to semi-invisible monsters? That would explain the infighting working differently.
Incidentally, I loaded up ye olde 1.666 just to see what the dehacked patch is meant to do, and it makes the hell knights only semi-invisible (spectre-style), so no big gameplay differences (unless they are in dark areas). From the text-file I wasn't sure if it made them completely invisible.
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