Kristian Ronge
Senior Member

Posts: 1833
Registered: 11-03 |
Hello again,
I was fooling around a bit more with Memento Mori and stumbled upon some tricks in map 29 to make it much more speedrunning friendly. ;-)
Copy/paste straight from the .txt:
"When Thomas Möller (of TiC) designed this map, he made it "co-optimized",
which, in short, means that people playing alone would have shortcuts and
people playing co/op would have to play much more of the map.
He tried to prevent co/op players from using these shortcuts (grabbing
the red key, and immediately being able to go down to the berserk packs
and further on towards the finish) by placing obstacles in the way. He
failed. :-D
Here I simulate a multiplayer (co/op) game and show how to play this map
almost like you would in SP. My exit time of 0:49 of course sucks, this is
merely a first exit to demonstrate how to bypass 90% of the map... When
playing 2 people, an idea would be that the first guy gets the red key
while the other guy opens the stairs to the berserk pack area. That way a
time of below 30 seconds should be very possible."
Anywho, enjoy. And feel free to optimize the time in a future co/op session...
http://www.d.kth.se/~d99-kro/demos/mm29tric.zip
ZDooM 1.22, as usual.
EDIT: I should perhaps state clearly that you'll have to play the demo by using ZDooM's "-host" command from the command line, like so:
zdoom -file mm.wad -host 1 -playdemo mm29tric
(Oh, and if these tricks are previously known, let me know and I'll delete the thread.)
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