Kristian Ronge
Senior Member

Posts: 1820
Registered: 11-03 |
Opulent said:
* kill only non-humans. Iwad maps would be interesting.... maybe. :)
Yes, I thought of it some time ago, I call it "altruist".
I have thought of numerous novelty categories over the years. A few examples:
- Sherlock. UV, 100% secrets (or maximum possible), no restricition of kills. Simply an UV equivalent to NM100S.
- Anti-Sherlock, or Watson. Much more interesting -- UV, 0% secrets (or minimum possible) required. Can make some maps that are trivial with modern routes become VERY hard. The lack of ammo could be a problem, for instance.
- Maniac. Move forward and keep fire button pressed continuously. No switching of weapons may ever occure. Put in another way, all tics in LMPC (except for a few in the start, say 1 second, because of varying initial reaction time) must have GF and FW.
I have completed some very easy maps in this style, but it is hard. You must make sure never to run over a rocket launcher, for example. And you run out of ammo quickly... I should mention that I didn't think of this, I found it in a text file accompanying a WAD or a .lmp somewhere.
- Wall hugger. There's a well known heuristic, that if you ever get lost in a maze, you should hug the left (or right) wall, and move forward, ALWAYS maintaining contact with the wall. You're guaranteed to eventually get out of the maze. Apply it to Dooming, and what you get is "Wall Hugger". The player must at the start, without any unjustified delay, seek a wall and then follow that wall, never losing contact with it. Leaving the wall is only acceptable if there's an obstacle in the way, or level progression is impossible without leaving it (such as having to press a switch in the middle of a room). The player must then as soon as possible return to the wall.
I compiled a list somewhere, I'll try to dig it up.
EDIT: Didn't find it. :-( But I remember some from memory:
- Good Sport. (named after the "Good Sport Syndrome") The player must not pick up any medikit, stimpack, health potion, soulsphere or megasphere (unless it is absolutely unavoidable). Armors and armor bonuses are okay. This style is rather challenging, regardless of map, especially if combined with the -fast parameter.
- Indirect Max. 100% kills (or as many as you can get) without hurting monsters directly. Allowed are infighting, activating crushers, making barrels explode. Intentional telefragging also allowed.
- Clueless. Play any other style really (speed, max, -fast, pacifist, etc.), without using any of the following: strafe-50, trick jumps (including rocket jumps), switch tricks, glides (bar glides and monster glides). The idea is to go through the map using the "intended" route and do things (like using switches) as "intended". For reference, see almost any COMPET-N demo dated pre-1996. ;-)
- Predator style. 100% kills (or the maximum you can get), but the player may only use weapons 2-7 while using the invisibility powerup, and can only use the (berserk) fist and chainsaw at all other times. Another restriction is that monsters, as far as is possible, must be killed one by one. For maps without the invisibility sphere this is basically Lewis style (since it's hard to kill two or more monsters at the same time with the chainsaw and fist!).
And finally (not so serious):
- Ronge style. The player must make a good run, in any style, up to a certain point, and then suddenly make something very clumsy and/or stupid (such as missing a trick, falling into an inescapable pit just before exiting, or blowing up a barrel to close to you) which leads to a squandered attempt/death. Not many Ronge style demos exist, because people tend to overwrite them or delete them... ;-D
Grazza has mentioned Crab style and speed-stroller. Reference here.
There is more discussion on neglected/novelty categories here.
Last edited by Kristian Ronge on 06-05-05 at 13:06
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