Grazza
Inventor of "Y Y" to quit
Posts: 11784
Registered: 07-02 |
I didn't investigate the trick too closely - I just noticed that it worked, and was happy to use it.
I presume it is a west->east wallrun along a two-sided linedef. Only part of the wall is of that type (the bits with the scrolling textures), but it is enough to give you a speed boost.
So, make sure you are pressed well up against the wall and straferunning at the correct angle. I used strafe-50 (not strictly necessary, but why not?), so that was 45 degrees. Try it at first with nomonsters, and take your time to get at the correct angle and get a good run-up. After a while you should achieve a good success rate (in itself it isn't a hard jump). Then try to do it more fluidly and quickly, and with a shorter run-up. Your success rate will probably drop a bit then, but should remain acceptable.
BTW, there's no need for a "u" in the file-name (2401-038 would be fine). A run will be assumed to be UV (and Speed or Max) unless indicated otherwise (by an n, s, p, t or whatever). (Though the text-file should of course clarify it beyond all doubt - the file-name is just a quick indication of content.)
Regarding the map01 Max, you could grab the magarmour through the door right at the start. It hardly costs you any time, and means that health shouldn't be a problem from then on. You still have to return to visit the (then empty!) secret of course. This grab would be particularly useful in a Tyson as you don't have to get 100% secrets in that category, and heath is likely to be a bigger issue too.
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