Phil1984
Junior Member
Posts: 156
Registered: 12-02 |
Grazza said:
I didn't investigate the trick too closely - I just noticed that it worked, and was happy to use it.
I presume it is a west->east wallrun along a two-sided linedef. Only part of the wall is of that type (the bits with the scrolling textures), but it is enough to give you a speed boost.
So, make sure you are pressed well up against the wall and straferunning at the correct angle. I used strafe-50 (not strictly necessary, but why not?), so that was 45 degrees. Try it at first with nomonsters, and take your time to get at the correct angle and get a good run-up. After a while you should achieve a good success rate (in itself it isn't a hard jump). Then try to do it more fluidly and quickly, and with a shorter run-up. Your success rate will probably drop a bit then, but should remain acceptable.
...
Regarding the map01 Max, you could grab the magarmour through the door right at the start. It hardly costs you any time, and means that health shouldn't be a problem from then on. You still have to return to visit the (then empty!) secret of course. This grab would be particularly useful in a Tyson as you don't have to get 100% secrets in that category, and heath is likely to be a bigger issue too.
Thanks for the tips Grazza. I finally got the glitch to work correctly! I've decided not to grab the megarmour through the door though. I just don't have the skills to grab it smoothly so it ends up costing me a second. I have since gotten my recorded time down to 0:36 (I did actually have a 0:35 unrecorded) but will wait till I complete some more demos before re-submitting it, assuming someone doesn't go faster in the meantime of course.
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