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Hitherto
Member


Posts: 288
Registered: 11-06


REQUIEM.WAD MAP06
Bonus demo rt06fail.lmp inside rt063746.zip by vdgg, "All ghosts" effect at ~15:30, not detected by PrBoom+, crashes doom2.exe under win9x, playbacks correctly only in doom2.exe under "plain" DOS environment (or DOS box as I suppose).

Strange thing. I don't see there any obvious reason for an intercepts overflow.

Last edited by Hitherto on 07-25-10 at 19:38

Old Post 07-25-10 19:11 #
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myk
webbed digits


Posts: 14316
Registered: 04-02


Yeah, intercepts can go wild in some situations. Maybe flaws in calculations that make the shot traverse the map more than once? Also, see the linedef 0 comments earlier in the thread and this post by entryway.

Old Post 07-25-10 20:19 #
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kimo_xvirus
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Posts: 208
Registered: 03-08


Doom2 Map02, all ghosts while trying UV Max back in May 2010
plays back ok in PrBoom+

Attachment: map02gho.zip
This has been downloaded 19 time(s).

Old Post 01-19-12 17:29 #
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