Grazza
Inventor of "Y Y" to quit
Posts: 11784
Registered: 07-02 |
He mentioned that he was using prboom, and not even prb+ can emulate the noclip bug (yet?), so that seems unlikely.
What the cause might have been, is another matter...
Were you actually using a complevel, or were you using the default compatibility level (with all comp flags set to those for Doom2.exe)? I ask because with -complevel -1 the program will use gl nodes if it finds them (e.g. a separate gwa file). Some error in these nodes might perhaps have led to this odd behaviour. Just a guess.
The only instance I can recall with odd behaviour due to the player being knocked around by a demon bite was with Andrey's early "smooth turns" code - but that was just for demo playback, and only resulted in the camera angle being wrong.
Or of course it might be a completely new type of exploitable bug.
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