Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Revolution! demos
Pages (10): « First ... « 7 8 9 [10]  
Author
All times are GMT. The time now is 00:53. Post New Thread    Post A Reply
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4184
Registered: 10-05



dew said:
map06 uv-speed in 0:19

my reaction is probably best described by this.



Haha congrats man.

Old Post 07-13-13 23:10 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grazza
Super Moderator


Posts: 12562
Registered: 07-02


Congratulations indeed. Sorry if my idea caused you so much frustration, but hope the satisfaction of achieving it is some kind of reward.

Old Post 07-14-13 01:33 #
Grazza is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Plut
Member


Posts: 360
Registered: 09-12


MAP12 NM-Speed in 0:19

Attachment: tv12n019.zip
This has been downloaded 36 time(s).

Old Post 08-04-13 13:25 #
Plut is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Plut
Member


Posts: 360
Registered: 09-12


MAP29 UV-Speed in 0:34

Attachment: tv29-034.zip
This has been downloaded 37 time(s).

Old Post 08-05-13 18:42 #
Plut is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Plut
Member


Posts: 360
Registered: 09-12


map23 UV-Max in 2:25

Attachment: tv23-255.zip
This has been downloaded 33 time(s).

Old Post 08-12-13 16:57 #
Plut is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1396
Registered: 09-12


Map 14 UV Speed in 0:25. Table filler, will improve at some point.

Attachment: tv14-025.zip
This has been downloaded 29 time(s).

Old Post 08-18-13 19:22 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grazza
Super Moderator


Posts: 12562
Registered: 07-02



Springy said:
Map 14 UV Speed in 0:25. Table filler
FYI, "table-filler" refers to a recording in a category for which there aren't previous demos. In this case there are (since any UV Pacifist is also a valid UV Speed*), with the fastest (non-TAS) so far being Vladimir Monakhov's 0:14.

* And on this map, there isn't any real difference between Pacifist and Speed, as there is nothing to be gained from harming any monsters.

Old Post 08-18-13 20:15 #
Grazza is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
dannebubinga
Forum Regular


Posts: 911
Registered: 04-10


Map 30 uv-max in 12s

Attachment: tv30-012.zip
This has been downloaded 25 time(s).

Old Post 06-03-14 18:06 #
dannebubinga is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
GrumpyCat
Junior Member


Posts: 169
Registered: 08-13


Map30
UV-Max 0:10
UV-Fast 0:10
NM-Speed 0:10

Attachment: tv30.zip
This has been downloaded 25 time(s).

Old Post 07-27-14 18:36 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
GrumpyCat
Junior Member


Posts: 169
Registered: 08-13


Map23 Pacifist 0:54

Attachment: tv23p054.zip
This has been downloaded 22 time(s).

Last edited by GrumpyCat on 08-04-14 at 16:29

Old Post 08-04-14 16:12 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grazza
Super Moderator


Posts: 12562
Registered: 07-02



GrumpyCat said:
Map23 Pacifist 0:54 ... Rocketjump over the last trap is not good for pacifist due to unavoidable (?) damage to pinkies.
If there's no line of sight from the rocket explosion to the monsters, then they won't be harmed. So this might be feasible. At any rate worth trying, as it is easily checked (with -tracethings_health) if they have taken any damage.

Old Post 08-04-14 20:59 #
Grazza is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


E1 UV-Speed in 8:09. Pretty bad, honestly, I'm working on improving it.

01: 21
02: 54
03: 1:15
04: 46
05: 1:06
06: 43
07: 26
08: 18
09: 1:28
10: 52

Attachment: 10tv-809.zip
This has been downloaded 13 time(s).

Old Post 12-21-14 02:45 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


E1 UV-Speed in 7:28. Some maps went better than last time, some went WAY worse D:

01: 24
02: 54
03: 1:09
04: 48
05: 59
06: 41
07: 18
08: 20
09: 1:24
10: 31

Attachment: 10tv-728.zip
This has been downloaded 15 time(s).

Old Post 12-21-14 20:35 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
dew
experts


Posts: 4061
Registered: 05-08


Interesting... keep 'em coming, I'm a big TVR fan!

Old Post 12-21-14 22:47 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Cyberdemon531
Table Filler


Posts: 633
Registered: 06-10


any demo with a 1% health moment is a good demo to me.

Old Post 12-22-14 00:34 #
Cyberdemon531 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


E3 UV-Speed in 8:22. Fun fact, I actually forgot to practice the last few maps before I started attempting this run... Guess I had other things on my mind :P. Improvements will happen when I can get a better run.

21: 40
22: 49 (also a cool Rocket Jump thingy)
23: 1:14
24: 5
25: 57
26: 42
27: 1:03
28: 1:19
29: 1:15
30: 18

Attachment: tve3-822.zip
This has been downloaded 17 time(s).

Old Post 12-22-14 04:12 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


E3 UV-Speed in 7:20. Better than last time, there's a glide that I didn't do last time (thanks Dew for pointing that glide out)

21: 43
22: 52 - Missed the RJ, lost a bit of time.
23: 1:11
24: 3
25: 7 - this glide is really helpful.
26: 39
27: 1:09
28: 1:15
29: 59 - Oh hey a decent glide this time. The rest of the map went worse, though.
30: 22 - OOPS.

Attachment: tve3-720.zip
This has been downloaded 14 time(s).

Old Post 12-22-14 22:03 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


E2 UV-Speed in 10:30. Not going back to this one for a while, it's definitely the hardest of the episodes (harder than E3 which makes no sense). This run needs a lot of improvement, though. MD922, if you're reading this, you know what to do.

11: 40
12: 37
13: 46
14: 34
15: 1:11
16: 1:05
17: 1:15
18: 1:38
19: 1:35
20: 1:09

Attachment: tve2-1030.zip
This has been downloaded 15 time(s).

Old Post 12-23-14 06:08 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grazza
Super Moderator


Posts: 12562
Registered: 07-02


I'm surprised that you're not using the void-glide route on map29. It's pretty easy by void-glide standards (I found that as long as I lined myself up reasonably well it worked quickly and quite reliably*, and once you've made the glide, exiting the map is guaranteed and easy. And it's a cooler route. :)

* I used strafe-40 once I was at an angle where this meant I would be barely rubbing up against the wall. There are other methods, of course; I even managed it with just walking (at a different angle).

Old Post 12-23-14 07:23 #
Grazza is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


I actually forgot about that void-glide, I'll have to keep it in mind for when I try and improve the run again.

Old Post 12-23-14 07:53 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
dew
experts


Posts: 4061
Registered: 05-08


I think e2 can be planned much better, as in safer for the final three maps.

11: Check my UV speed for a safer alternative to the exit glide (the baron can get nasty).
12+13: Eh, the scavenger hunt for a rocket here and a cell pack there is not really necessary. It's enough to clean out just the revenants in 13, you can avoid the viles altogether by doing skepticist's second glide.
16: Check my UV speed for a few safety tips. Close the YK door behind you to avoid monsters clogging the hallway. You clear out the pigs, but it might be worth it to save one BFG shot for later and blow the barrels on them instead. Also leave the building through the secret duct to avoid the chaingunner rape in the dark.
17: Consider the RJ? It's not an easy one, but it can be trained and it skips a lot of map. With BA it costs like 66% health at most.
18: This was totally botched and it gave you hell in 19+20 as a result. Enter the first teleporter from the left, not head on. It ports you to the best destination (you avoid the caco quartet). Use the BFG on the BK room, ffs. So much health lost there. Just kill the sniper arach with rocket spam, it shouldn't cost more than a second and it's safer. And grab a BA! You ignored two of them, then you almost died at the exit spider, heh. First one is in a secret on the main ledge leading to the arach, you open it by pressing the right wall in the revenant sniper room before teleporting back. The second one is handed out freely in the manco room after the candle maze. 19 should be so much easier with BA.
19: Get the backpack at start, consider grabbing the PG as well.
20: Use all your BFG/PG ammo for easier time after the walls drop down. There's also a cute wallrun when you grab the RK and head towards the exit.

Old Post 12-23-14 15:07 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


E2 UV-Speed in 9:54. Still needs a lot of improvement :/

11: 35 - Different method of exiting, safer than gliding and risking being hit by the baron.
12: 29 - No Plasma Gun pickup.
13: 56 - OH WOW this went poorly. The glides just didn't want to happen.
14: 32 - This went okay.
15: 1:07 - This also went okay, although I'm not happy with how I got blocked at the lift before the exit.
16: 1:10 - Saved my plasma ammo here, as opposed to wasting it on the demon horde. Cacos messed up my aim at the exit.
17: 1:26 - Didn't want to risk the RJ, as I couldn't get it even somewhat consistent in practice. I need to find a setup. Much slower than last run.
18: 1:22 - Better than last time aside from the manc room at the start. Also, I missed the line to open the arachnotron room at the exit, somehow.
19: 1:17 - Faster YK grab.
20: 1:00 - Hmm, the only thing I did better this time was the red key grab, first try!

Attachment: tve2-954.zip
This has been downloaded 14 time(s).

Old Post 12-23-14 22:11 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


MAP29 NoMo in 0:31.

Attachment: tv29o031.zip
This has been downloaded 15 time(s).

Old Post 12-24-14 03:44 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


Merry Christmas! Have an E3 UV-Speed in 5:26, almost a two minute improvement over my last run.

21: 40 - Decent start.
22: 18 - Reasonably fast glide, at least by my standards.
23: 1:06 - Missed the line skip, otherwise decent.
24: 3 - Good.
25: 9 - Accidentally turned my mouse, lost a bit of time.
26: 29 - I took the starting area more aggressively and got a really fast glide.
27: 46 - Not happy with this one.
28: 1:05 - Pretty good overall.
29: 34 - Wow.
30: 16 - A decent finish to a good run.

Attachment: tve3-526.zip
This has been downloaded 14 time(s).

Old Post 12-25-14 14:23 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Grazza
Super Moderator


Posts: 12562
Registered: 07-02


Very nice indeed. It is amazing to think that Thomas van der Velden barely knew that speedrunning existed when he made this wad, yet it is so perfect for it.

In map22, is that the first south-to-north flat-faced glide in a non-TAS movie run? I could be mistaken, but I don't recall others. (It's one of the 'hard' directions.) Is there a trick to getting it to work reliably? For north-to-south, I found that you could get a guided glide by slamming into the wall (as shown here), but I don't know of anything to help with the opposite direction (or west-to-east).

Old Post 12-25-14 15:45 #
Grazza is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
AD_79
Member


Posts: 594
Registered: 12-13


Hmm, I did what the UV-Speed did for that glide (The UV-Speed is 7 seconds), there's a very specific position you need. I angle myself correctly, then move forwards against the bars. This moves me very slowly to the left until I reach this position:



Then I move my mouse forward to get through. It's not perfect, the way I do it is a little slow, but it's the best method I could manage.

Old Post 12-25-14 15:59 #
AD_79 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
dew
experts


Posts: 4061
Registered: 05-08


That's how I align the glide as well, hehe.

Old Post 12-25-14 17:35 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 00:53. Post New Thread    Post A Reply
Pages (10): « First ... « 7 8 9 [10]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Revolution! demos

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.