Anima Zero
Member

Posts: 459
Registered: 09-04 |
Grazza said:
I've checked two things:
1. It is the same in the original (iwad) version. This isn't a problem introduced in the conversion to pwad format.
2. This imp can be killed using rocket splash damage. (Perhaps you did that in your demo - it's not 100% clear from your post whether you left this one unkilled.)
Oops, guess I wasn't clear enough. I didn't kill the monster in question cause I thought it couldn't be killed by most means available.
Of course, then I read your comment about killing it with splash dmg from a rocket. Worked like a charm. Did a new run this morning and got the same time as my last run, 0:55, but I got that vile little imp this time around, so it's a true maxdemo now.
Will send this run to Ops now.
EDIT: And while I'm at it, a couple new demos here.
E1M8 UV-Max in 1:36. Easy level. Kinda screwed up on the aiming of one rocket (it hit a wall), but everything else went well enough.
E2M8 UV-Max in 3:40. Remind me to put "40+ lost souls in one area that can block your jumps easily" on a "bad level ideas" list :P. That's the only thing I don't like about this level. Demo-wise, not bad, though I did get blocked trying to go for the Soulsphere secret.
As for the final battle there...well, lucky me survives somehow :).
Sending the demos to Ops now.
EDIT 2: Well well, I just happened to find a nice trick to get under the pillar in time at the start of E1M8. Did a new UV-Max with that trick in 1:18.
In fact, the trick I use isn't the fastest way under the pillar. I straferun against a lost soul to build up enough speed to blaze right under that pillar. SR50 also works too and should be faster than how I did it. SR50'ing past the pillar at the start (after killing the 3 imps of course), plus not missing on any rockets fired (I missed with 2 of my rockets), should bring this time down somewhere to a low 1:1x or better.
Sending the demo to Ops now.
Last edited by Anima Zero on 02-14-06 at 21:26
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