Grazza
Quaerere Verum

Posts: 9751
Registered: 07-02 |
entryway: I found it generally happened when I s50ed into them, or rubbed up against them. But the first time I noticed it, I wasn't doing anything fancy. Let me know if the overflow appears to have any impact on gameplay or demo sync. One odd thing: on one occasion when the overflow had occurred, I then got a crash when attempting to warp to E3M7 (ICLEV37). I was only able to reproduce this once (and obviously can't record a demo showing it), but do you think it could have anything to do with the overflow emulation? Crashes like this are exceptionally rare for me with glboom-plus.
cycloid: I fixed a few errors in your table. Note that I haven't verified it in any systematic way for accuracy or completeness.
Regarding E3M1 NM/Speed, I've got several times of 0:08.2x in Prboom-plus (maybe some lower - I didn't always look at the exact times), with less than perfect running. I press the switch without moving first, and run more directly to the exit than in Anima's demos - I use one pillar fewer. Unfortunately, when I try in Doom.exe (which should save 0.22), my starting angle is such that I can't press the switch without also moving.
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