Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Compet-N (et al.) incoming links and discussion
Pages (11): « 1 2 [3] 4 5 6 » ... Last »  
Author
All times are GMT. The time now is 05:20. Post New Thread    Post A Reply
xit-vono
Member


Posts: 423
Registered: 06-01


You might want to look at mm26 as well.

Old Post 12-29-06 23:30 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
xit-vono
Member


Posts: 423
Registered: 06-01


Well, I did a bunch of mm nightmare demos. This leaves only maps 9,22,27 and 28 left. I will look at 27, then look at 22 to see if it is possible, and after that I may try some mm2 demos.

Old Post 01-16-07 03:32 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Angus Thermopyle
Member


Posts: 358
Registered: 05-03


I haven't recorded anything for quite awhile and it's unlikely that this will change until Kama Sutra 2 is released. Sorry for that :(

But there's something I want to say for some weeks now:
Of course I'm watching all demos. It's still very entertaining. But what really makes me breathless is Xit's recent bunch of NM demos. They are simply awesome, all of them.

Xit, you've pushed NM speedrunning to a new level! Thank you for that! :)

Old Post 02-01-07 20:03 #
Angus Thermopyle is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
emailking
Junior Member


Posts: 138
Registered: 10-04


I agree. The nightmare demos are awesome. Watching these long, enduring, action-packed nightmares may even be better than watching your Tysons!

Old Post 02-02-07 00:53 #
emailking is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
xit-vono
Member


Posts: 423
Registered: 06-01


I knew that people were watching my demos and enjoying them, but it's always nice to here people say that. I'm not so sure about pushing nightmare to a whole new level. Stx-vile is still the best nightmare player in my mind. He did complete TNT and Plutonia except for tn09. My demos are more "fighting style", which means they are exciting to watch, but I personally find the "running style" of Stx-vile more impressive.

Old Post 02-05-07 18:57 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9603
Registered: 07-02


I've watched them all and enjoyed them.

Any plans for future NM challenges? I recall Anders mentioning that he thought quite a lot more AV maps could be done on NM, with suitable planning and a fighting approach. There are also eight NMs (01, 11, 16, 17, 20, 23, 25, 29) undone on Icarus, not to mention Ksutra...

Old Post 02-05-07 19:38 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Donce
Member


Posts: 477
Registered: 10-03


Man, you just keep 'em coming :-) Had some very good entertainment while watching the last bunch :)

Old Post 02-05-07 19:46 #
Donce is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
xit-vono
Member


Posts: 423
Registered: 06-01


Well, I definitely haven't run out of ideas for nightmare demos. Next I should try rq15 and rq27. There are also a few for mm2 that I have done TAS demos of that might be doable, such as m203, m214, m216, and m218. Also there are many more maps that could be possible but that haven't been researched yet. I'm sure Anders is right that some maps in av can be done. I'd like to keep on the compet-n wads for now. There's plenty to work on there and honestly I'm starting to get sick of nightmare.

Old Post 02-05-07 20:30 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cycloid
Forum Regular


Posts: 783
Registered: 09-03


um, anyone fancy putting together updated tables, on compet-n Doom2 MAp07 pacifist is still not filled in, suggesting to me it's not been updated in a few years. And i could read the incoming lists here but am not fluent in the naming scheme

__________________
cycloid
wads and mods: http://www.cyclomedia.co.uk/doom
internet tech: http://www.cyclomedia.co.uk/
ricster's blog http://www.ricster.me.uk/

Old Post 02-13-07 10:16 #
cycloid is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9603
Registered: 07-02


Compet-n naming conventions

Note that there are some naming clashes between Doom2 coop demos and Classic Episode demos, so iwad and pwad demos need to be kept separate if you are thinking of making an automated tool to process them.

Old Post 02-13-07 10:20 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cycloid
Forum Regular


Posts: 783
Registered: 09-03


thanks, i'll get decoding... looking for a run or three to try out :-)


edit: interesting (after cross referencing the incoming with the website), there seem to be quite a few uv pacifist gaps in the iwads, is there some fundamental reason why there arent any reallllly slow careful entries or am i missing someting?

__________________
cycloid
wads and mods: http://www.cyclomedia.co.uk/doom
internet tech: http://www.cyclomedia.co.uk/
ricster's blog http://www.ricster.me.uk/

Last edited by cycloid on 02-13-07 at 14:53

Old Post 02-13-07 13:53 #
cycloid is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


The missing ones in Ultimate Doom are E2M8 and E4M6, they are both "impossible" for the same reason: the Cyberdemon must be dead to exit the map, and there just aren't enough monsters (or powerful enough monsters) around to kill them.

For Doom 2, the missing ones --> map 2, which is extremely difficult but possible -- Sedlo made a TAS pacifist run in 0:31, and Adam W said he reached the blue key. It just takes lots of luck and lots of skill. Also missing are map 17, which is packed with hitscan monsters, tight passages, and lots of stuff to do (one of the longest speedruns in the IWADs) and topped off with an ending that is nearly impossible for pacifist play (again, it has been done with TAS), and map 26 which should be feasible (again, done with TAS)if you can somehow get to the red key (which I can't really see how you could get to in reasonable time -- i.e. before you get hit too much -- without killing the imps) without an absolute shitload of luck and skill, and get a little lucky with the Baron guarding the blue key. Map 30 hasn't been done but may be impossible by design, which is why it isn't even in the table.

Plutonia has two undone: map 30 (same reason as doom2 map 30), and map 7, where I can't really see how you could get out of the first area without shooting at least one Mancubus at least once (they will kill the chaingunner and zombiemen quickly, even if you can reduce the number of Mancubuses that way).

TNT has quite a few undone maps, most of those maps are prohibitively difficult for pacifist running. Some may be feasible (e.g. not more difficult than, say, p1m7 or p4m1), but TNT has generally attracted little speedrunning interest relative to the other IWADs. One of the undone TNT maps has been done with TAS by Xit.

Last edited by Kristian Ronge on 02-13-07 at 16:19

Old Post 02-13-07 16:01 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9603
Registered: 07-02


Just to add to that, UDoom E4M6 has been done Nightmare Pacifist in a TAS demo by Cameron Prosser (Tasdoom; also plays back with prboom(-plus); there's a version converted to play back with Doom.exe and compatibles in here). This of course makes use of the fact that monsters respawn, and so if you can keep the infighting going long enough without dying yourself, the cyber is going to get killed eventually. This is irrelevant for compet-n (NM Pacifist not being a category), and more a curiosity. I haven't really thought about it previously, but I wonder if a complete Episode 4 run could be done on NM Pacifist (sounds like a difficult TAS task for someone with a lot of time on their hands).


Kristian Ronge said:
... TNT has generally attracted little speedrunning interest relative to the other IWADs.
Funny, I would have said that too, before I actually counted them. There are more TNT demos at compet-n than there are for Plutonia, and by quite a clear margin. Naturally there are more for the original iwads than for either Final Doom iwad, but that is to be expected for several reasons.

Old Post 02-13-07 19:15 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


Interesting! I wonder why that is (and, also, why I've kept hearing the opposite).

Old Post 02-13-07 19:53 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vile
The man made of sticks


Posts: 1193
Registered: 06-02


I think pp07 is possible in TAS. I've been able to get two mancubi killed with the chaingunner before, so using TAS to keep the mancubi from firing back would clinch it.

Old Post 02-19-07 17:36 #
Vile is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
xit-vono
Member


Posts: 423
Registered: 06-01


Vile is right. Pp07 should be possible with TAS. I wouldn't expect an unassisted run though.

Old Post 02-19-07 18:55 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
VinceDSS
Senior Member


Posts: 1158
Registered: 11-02


Nobody mentionned the recent release of dosbox 0.70 which now runs the vanilla EXEs flawlessly on recent computers (it emulates a p2-233 on an amd64 3200+).

It also has ipx tunnelling to play over the internet ... I didnt test this yet, but will soon hopefully :)

Old Post 03-07-07 16:26 #
VinceDSS is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


I tried it out, and it worked okay (but it "lagged" a bit for me, for some reason). Maybe I have to fiddle around with the settings a bit.

Old Post 03-07-07 19:47 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Eugene
Mini-Member


Posts: 69
Registered: 11-03


I've reuploaded m226-942 as a zip archive. So if Doug has admins rights he can delete m226-942.rar archive.

Old Post 05-17-07 21:34 #
Eugene is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
The Disciple of Lüt


Posts: 9981
Registered: 04-02



Eugene said:
So if Doug has admins rights he can delete m226-942.rar archive.
And there's also that 0k m222-613.lmp that somehow made its way there the 12th.

Old Post 05-17-07 22:07 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Eugene
Mini-Member


Posts: 69
Registered: 11-03


I dunno who tried uploading my lmp. AFAIK it's not a problem to delete a null size file from incoming.

Old Post 05-18-07 21:03 #
Eugene is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
The Disciple of Lüt


Posts: 9981
Registered: 04-02


Yeah, they've been removed. Good (Requiem and MM2) stuff, by the way, and I especially liked that rather epic Map21 max.

Old Post 05-21-07 11:53 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Eugene
Mini-Member


Posts: 69
Registered: 11-03


Well, another max for a big map in /incoming.

Old Post 05-23-07 19:16 #
Eugene is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


m2191531 was a fantastic run, Eugene! Played with lots of control and aggression and with no fear. :-)

Old Post 05-26-07 00:11 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Eugene
Mini-Member


Posts: 69
Registered: 11-03


A demo under 15 mins would be definitely fantastic run for this map. I suppose that such time is out of my abilities. Seems this is a task for top notch players only.

Old Post 05-26-07 13:50 #
Eugene is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
The Green Herring
Member


Posts: 255
Registered: 05-07


I've uploaded a Memento Mori II UV speed demo for the first of the two top-secret levels, Secret Operation 1 (yes, the worst level in the pack.) I marked it as a misc demo, since it doesn't appear that the two levels are eligible for competition. It's in the file M2S1-034.ZIP. In case you don't know how to access the level, please follow the instructions in the .txt provided.

And yes, this is the same Green Herring Opulent mentioned in the Icarus thread. :)

__________________
- The Green Herring

Last edited by The Green Herring on 05-27-07 at 02:46

Old Post 05-27-07 02:33 #
The Green Herring is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Eugene
Mini-Member


Posts: 69
Registered: 11-03


A max demo for m229 is in /imcoming.

Old Post 05-31-07 19:38 #
Eugene is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
The Disciple of Lüt


Posts: 9981
Registered: 04-02


Eugene's new mm27-328 appears to show a clear occurence of the "shooting through things" glitch, that favors the Player; he gets attacked by a Revenant while cornered against a wall but isn't hit (after crossing that area with slime).

Old Post 06-16-07 17:21 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
RjY
anARCHy


Posts: 337
Registered: 05-02


No it isn't, although it's close enough that it looks like it. I put some printfs into A_SkelFist and P_CheckMeleeRange to see this:
code:
A_SkelFist: checking range A_SkelFist: checking distance (39.488037 < 60.000000) A_SkelFist: checking sight A_SkelFist: Hit! A_SkelFist: checking range A_SkelFist: checking distance (168.145645 < 60.000000) A_SkelFist: checking range A_SkelFist: checking distance (61.120636 < 60.000000) looks close enough to connect A_SkelFist: checking range A_SkelFist: checking distance (68.901413 < 60.000000)
(that is the four swings from the second revenant in the tunnel, the first tries to punch once but dies from a lucky pellet before it calls A_SkelFist to complete the punch)

Old Post 06-17-07 13:48 #
RjY is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
The Disciple of Lüt


Posts: 9981
Registered: 04-02



RjY said:
that is the four swings from the second revenant in the tunnel
Yeah, that's the one that had given me the (misleading) impression.

Old Post 06-17-07 14:05 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 05:20. Post New Thread    Post A Reply
Pages (11): « 1 2 [3] 4 5 6 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Compet-N (et al.) incoming links and discussion

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory