Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > New tricks (built demos)
 
Author
All times are GMT. The time now is 01:29. Post New Thread    Post A Reply
Syl
Alien


Posts: 7
Registered: 09-06


New tricks for Doom 2 are not so common these days, but here is one on level 3. It's a very hard jump and I did it in a built coop nomonsters demo, because I didn't want to make it harder.
Final time : 13 seconds !
By the way, how do you name such a demo ?
Is it cb03-013 ? or bo03c013 ? or co03b013 ? ;)
I opted for bt03c013 which makes it clear enough that it's built.

Demo sent to Opulent.

Old Post 09-10-06 21:50 #
Syl is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Schneelocke
Forum Regular


Posts: 744
Registered: 06-03



Syl said:
New tricks for Doom 2 are not so common these days, but here is one on level 3. It's a very hard jump and I did it in a built coop nomonsters demo, because I didn't want to make it harder.
Final time : 13 seconds !
By the way, how do you name such a demo ?
Is it cb03-013 ? or bo03c013 ? or co03b013 ? ;)
I opted for bt03c013 which makes it clear enough that it's built.

Demo sent to Opulent.



cbt3-013? ;) Seriously, though, looking forward to it... :)

Old Post 09-10-06 22:00 #
Schneelocke is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
xit-vono
Member


Posts: 424
Registered: 06-01


Is it possible in single player mode? Cameron mentioned that he wanted to get 13 in his build movie but he couldn't get the trick so it sounds like you have something similar.

Old Post 09-10-06 22:38 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Opulent
Moderator


Posts: 2093
Registered: 07-01


not possible in single-player(okay, theoretically possible, but getting a zombieman to behave would be unlikely at best).
http://www.doomworld.com/sda/dwdemo/bt03c013.zip
awesome trick!

Old Post 09-11-06 02:08 #
Opulent is offline Profile || Blog || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vile
The man made of sticks


Posts: 1198
Registered: 06-02



xit-vono said:
Cameron mentioned that he wanted to get 13 in his build movie but he couldn't get the trick so it sounds like you have something similar.


Now let's see someone execute his plan to complete pa30 using revenant fireballs.

Old Post 09-11-06 07:28 #
Vile is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Neil
Green Marine


Posts: 46
Registered: 04-06



Vile said:


Now let's see someone execute his plan to complete pa30 using revenant fireballs.


I'd pay to see that.

Old Post 09-11-06 17:36 #
Neil is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


Sensational jump! Executed perfectly. This is most likely the map 3 trick Cam was talking about (reference in this thread).

From that thread:

Fredrik said (about the map 3 trick):
Heh, jumping off the elevator to skip the blue key? That is indeed impossible.

Ooh! :-P

BTW, if I recall correctly, that pa30 idea Cam had was based on the Revenant rockets having splash damage (which they do not have).

Old Post 09-11-06 20:34 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
patron mod of ugly ducklings and black sheep


Posts: 10458
Registered: 04-02



Kristian Ronge said:
BTW, if I recall correctly, that pa30 idea Cam had was based on the Revenant rockets having splash damage (which they do not have).
Yeah, otherwise it would necessary for the missiles to be able to hound in on the Player corpse: if it were hit by a train of missiles and the ones in the rear went though all the way in, after the Player, hitting the Romero head. But, if I'm not mistaken, once the Player is dead the remaining missiles would stop following him, and would not follow the corpse down to the bottom of the "brain" area.

Old Post 09-11-06 20:46 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
Quaerere Verum


Posts: 9750
Registered: 07-02


Another idea (totally impractical, but maybe theoretically possible) might be to have about four* archies blast you at a point when your corpse is in the air roughly above the boss brain (so you need at least five or six archies, all with excellent timing...). Archies can blast corpses that they have been targeting.

See my BuiNP104.lmp demo for an example where an archie blast occurs well after death, and also where a revenant missile stops tracking the player from the instant of death. However, that is a Boom demo, so the behaviour might be different. Should be easy enough to check if it works the same way in vanilla for someone with some time to kill.

* I say four, because splash damage from four archie blasts can kill a boss brain (example: r210p108.lmp), though maybe fewer can suffice.

Old Post 09-11-06 21:03 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vile
The man made of sticks


Posts: 1198
Registered: 06-02


A pacifist run of pl30 in pacifist might be possible... I remember messing around on the map and actually got the cyber to fire a rocket into the brain with an archvile boost leading his shot. Big pain in the ass, though.

Old Post 09-12-06 00:27 #
Vile is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Opulent
Moderator


Posts: 2093
Registered: 07-01


forgot to mention that I think your choice for naming was the best.
makes me wonder what else might be possible on the real maps... barglide on 22? "strafe50" type thing glide on 8?

Old Post 09-12-06 01:44 #
Opulent is offline Profile || Blog || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cack_handed
Green Marine


Posts: 36
Registered: 03-06


I found a class of trick which I've never seen done before so I thought I'd mention it here. It's a way of doing glides through plain 32 pixel gaps where there's no wall next to the gap to slide along. Normally "impossible", but you just need to get someone to stand next to the gap at the right position and then you can easily slide through :-) Like Syl's jump trick it's really for co-op only though single-player is possible with monster co-operation.

But off-hand I can't think of anywhere on the Iwads it would be useful, except possibly Map19 where you can exit with only the red key. These gaps are quite common in pwads though, such as TVR! 14 and 22 where you can glide straight to the exit - well worth a try for those (not me) who play co-op.

Here's a test wad with demos to show the idea: somebars.zip

Old Post 09-12-06 04:39 #
cack_handed is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
Quaerere Verum


Posts: 9750
Registered: 07-02



cack_handed said:
But off-hand I can't think of anywhere on the Iwads it would be useful
Plutonia map19 springs immediately to mind.

Old Post 09-12-06 05:27 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Fredrik


Posts: 11580
Registered: 05-00



Kristian Ronge said:
Ooh! :-P
Pfft. Jumping off a player isn't the same thing as just jumping off the elevator! This will remain impossible *in single player*... until someone does it.

Old Post 09-12-06 05:47 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


Just yanking your chain (hope you didn't take it too seriously!).

Also, the Plutonia map 19 exit glide is indeed possible. It makes that map a walk in the park, actually.

Old Post 09-12-06 08:55 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Fredrik


Posts: 11580
Registered: 05-00



Kristian Ronge said:
Just yanking your chain (hope you didn't take it too seriously!).
I'm hardly the first person to have called a possible trick impossible :-)

Old Post 09-12-06 12:36 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
Quaerere Verum


Posts: 9750
Registered: 07-02



cack_handed said:
I found a class of trick which I've never seen done before so I thought I'd mention it here. It's a way of doing glides through plain 32 pixel gaps where there's no wall next to the gap to slide along. Normally "impossible", but you just need to get someone to stand next to the gap at the right position and then you can easily slide through :-) Like Syl's jump trick it's really for co-op only though single-player is possible with monster co-operation.
Another possible way to set it up in single-player would be when there is a barrel quite close to the gap you want to glide through. A pistol shot (or two, if you're lucky) could then be used to bring the barrel into the right position to be used in this way. I can't think of any examples offhand, but it's worth looking out for.

Kristian: Have you verified the pl19 glide for SP or coop?

Old Post 09-12-06 17:47 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03



Fredrik said:
I'm hardly the first person to have called a possible trick impossible :-)

Of course not, but it's always nice to rub it in! ;-D

Graham: it was quite some time ago, probably early 2005. Fooled around with it (in SP), only got it once after countless attempts, and deemed it useless. I was secretly hoping to include it in a pl19 run one day, and blow everyone away... ;-)

Another glide I've found that nobody's ever mentioned (that I know of) and that I've kept secret is in HR, map 2, right at the exit. You can glide in both directions (one of them, I forget which one, ridiculously easily). It's sadly useless, because you can't seem to reach the exit switch, otherwise you could do hr02 in less than 10 seconds...

Old Post 09-12-06 22:11 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cack_handed
Green Marine


Posts: 36
Registered: 03-06



Grazza said:
Another possible way to set it up in single-player would be when there is a barrel quite close to the gap you want to glide through. A pistol shot (or two, if you're lucky) could then be used to bring the barrel into the right position to be used in this way. I can't think of any examples offhand, but it's worth looking out for.

That sounds as if it's going to be a bit uncommon, but it would be a great trick to include in a map on purpose.

Anyway, inspired by Kristian's reports of success on pl19 I've also now managed that glide unassisted - nomonsters proof here: pl19m622.zip. The time says it all really, but I didn't find it that much harder than the D2 Map22 barglide which is included in built runs.

Old Post 09-13-06 06:09 #
cack_handed is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cack_handed
Green Marine


Posts: 36
Registered: 03-06



Kristian Ronge said:
Another glide I've found that nobody's ever mentioned (that I know of) and that I've kept secret is in HR, map 2, right at the exit. You can glide in both directions (one of them, I forget which one, ridiculously easily). It's sadly useless, because you can't seem to reach the exit switch, otherwise you could do hr02 in less than 10 seconds...

hr02p015.zip

Ooh! :-P

Still a lot of room for improvement - I don't want to spend too much time messing around with double-glide runs ;-)

Old Post 09-13-06 07:26 #
cack_handed is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


Hahahah! :-)))
I forgot to say, I love it when people prove me wrong, too!

Very nice, cack_handed!

Old Post 09-13-06 10:08 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
entryway
Senior Member


Posts: 1261
Registered: 01-04



cack_handed said:
hr02p015.zip
Ooh! :-P

It seems to me that the player grow shorter during gliding. This strange engine... :)

Old Post 09-13-06 11:27 #
entryway is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cycloid
Forum Regular


Posts: 783
Registered: 09-03


hmm, what about jumping to the window near the blue door on the left on map03? there's a deaf soldier parked there and I managed to (probably) use him as a bit of a booster to get across after about 30 tries in chocolate doom. The window is 64 units wide and only 160 units away but you have to arrive at quite a sharp angle to fit your fat ass through. something that the layout of the map makes very difficult due to the central octagonal building. Could shave a second or three off yer normal speed run though

edit: after quick look at compet-n... bollocks, looks like a standard trick, heh

__________________
cycloid
wads and mods: http://www.cyclomedia.co.uk/doom
internet tech: http://www.cyclomedia.co.uk/
ricster's blog http://www.ricster.me.uk/

Old Post 09-13-06 14:03 #
cycloid is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
entryway
Senior Member


Posts: 1261
Registered: 01-04


yes :) it's easy trick. could be done in 9 from 10 attempts

Old Post 09-13-06 14:13 #
entryway is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gusta
Member


Posts: 473
Registered: 02-04


What about blue key grab through the wall in plutonia map13, is it possible?

Old Post 09-13-06 14:25 #
Gusta is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Kristian Ronge
Senior Member


Posts: 1820
Registered: 11-03


It seems to be just out of reach (but I'd love to be proven wrong again! :-D), tried it with strafe50 and rocket jumping off the diagonal wall. When I modified the map -- by moving the key a couple of units closer to the wall -- I could grab it with strafe50.

Old Post 09-13-06 15:48 #
Kristian Ronge is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
Quaerere Verum


Posts: 9750
Registered: 07-02



cack_handed said:
D2 Map22 barglide which is included in built runs.
BTW, it is also used in TAS runs and in some compet-n demos. But as far as I can tell, no one seems to find it easy or at all predictable - just random and frustrating.

cack_handed said:
hr02p015.zip
Remember to claim your two compet-n points. As a Pacifist it is also an "undone done". Not that the HR Pacifist table can ever be filled, of course (even if you get the cyber to shoot the boss brain on map30, there's still map07, if nothing else).

Anyway, if people are in the mood for attempting awkward and spectacular tricks, then the death slide to the exit through the window in TVR! map06 is still there for the taking. And MM2 map09 Pacifist.

Old Post 09-13-06 17:52 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gusta
Member


Posts: 473
Registered: 02-04


cack-handed: I tried the glide in HR map02 and found that you dont need to do the second glide to exit the map. The exit wall is wide enough that you can easily press the switch from the corner. So both pacifist and NM runs could be improved easily. But not for me - the first glide took me ages :)

Old Post 09-18-06 14:46 #
Gusta is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
cack_handed
Green Marine


Posts: 36
Registered: 03-06


Ooh! :-P

Yep, it's obvious once you see it, you have to aim for the end of the linedef with the tag rather than at the switch texture! So a smooth straferun across the hallway while flipping the hidden switch, followed by a lucky glide really will get the time under 10 seconds. But I'm a bit useless at that kind of "speed" stuff and I think I'll leave it to someone else.

Old Post 09-18-06 15:53 #
cack_handed is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Gusta
Member


Posts: 473
Registered: 02-04


Ok, so I did 0:12 run which took me maybe 10mins. My first glide was a little better than in your run but not perfect so I agree that 10 secs or less should be possible with some work.

Old Post 10-04-06 11:21 #
Gusta is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 01:29. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > New tricks (built demos)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory