myk
patron mod of ugly ducklings and black sheep

Posts: 10458
Registered: 04-02 |
RamboBones said:
As far as the issue about artistry goes. This run was all about time, not about smooth movement.
In the end it's a display of an optimized run. The most relevant factor is the route; whether all the known time improving tricks and best routes are in the run. Whether any seconds (out of minutes) were shaved off doing extrmely sharp turns or turns with sr50, is secondary.
It's kind of sad some tricks start appearing in TAS or built demos and haven't even been used in real recordings (unlike the recent Map07 pacifist). Although recording those takes really good players, and these are not always active or available, so it can't be said it's anyone's fault.
In fact I've become so use to watching built/tas demos that they seem completely natural to me at full speed.
Heh, from all the built demos I've watched (and many of the TAS demos), they certainly look quite different than when one plays the game.
I could've done smooth turns at some points but making it look 'nicer' at the cost of speed is totally pointless when I'm building in the first place, if you want reasonable looking fast runs that's what TAS is for.
Yes, TAS plus built sections for some super hard tricks could probably make a great "optimal display" demo of this sort. I think those would (as far as manufactured demos go) be the kind of thing speed running sites could host to represent DOOM as a game (in addition to real runs like Radeg's 26:09, of course). At least the DOOM marine wouldn't seem to be epileptic in those.
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