RamboBones
Junior Member
Posts: 115
Registered: 08-04 |
On the subject of the trick jump on map 3 I have done many hours of experimenting and here are my results. The first problem is that your average zombieman does *not* walk fast enough to get onto the lift in time, so to this end some waiting around is required togive one of the zombieman time to start the journey towards the lift. Roughly a full second is wasted before the lift is even triggered. With some tricky manouvering the zombieman can be put on the lift. However he is only just on and is at the wrong end, so he hits his head and the lift comes back down, and he can then be guided up to the other end and finally when the lift goes back up he is in the right position to make the jump. Is the jump actually possible now? Well I don't know, everything is in the right place and you have enough time to build up to full speed, but I haven't been bothered to keep trying as even if I did make it and got to the door in the fastest imaginable time i would be at least 40 tics slower than my fastest built time through the more conventional route. Not to mention I don't have the rocket launcher or as much health as I would by the normal route (although I do have more armor).
What's interesting is that in nightmare or -fast with the zombieman moving faster this trick may just be doable at a faster time, and in a nightmare run where the rocket jump is not practicle it would give an insane speed increase if it could be pulled off. I'm by no means saying it would be easy, it's taken me hours just to get the zombieman into a position in uv where it could be possible, I'd hate to think what would happen in nightmare or -fast.
I'm not going to attempt to complete the level using this trick as I've already done enough to show that even if it did come off it's not going to be faster, plus I've wasted enough hours doing this.
mlin said:
If the goal of a minimalist speedrun is to reach the ending screen as quickly as possible, then I fail to see how completing Map 32 is any more necessary than visiting a "secret area" on Map N. After all, this isn't a 100% run. Also, Map 32 has been optimized to the nearest second for many years now, and it doesn't look like 10"XX is possible.
Andrey included Map 32 in his run because Sedlo did. Back when Sedlo did his 30uv1617 run, Map 32 was considered as a good fill-up level. With a completely built run, those extra items and powerups are no longer unnecessary, thus eliminating the need to adhere to tradition. The first runner who breaks out of this saves an easy 13 seconds on his run.
I addressed this issue in detail giving in a previous post, please read the thread completely.
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