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Andy Olivera
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Tatsurd: Here's a fixed version. Just some simple deleting of tics and we're good.:-)

Attachment: sc06-114.zip
This has been downloaded 28 time(s).

Old Post 05-30-09 09:11 #
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tatsurd-cacocaco
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Oh, thanks!

Old Post 05-30-09 11:41 #
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tatsurd-cacocaco
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Scythe Episode 2 UV-Speed Movie in 6:57

Attachment: 0657sc11.zip
This has been downloaded 38 time(s).

Old Post 05-31-09 08:02 #
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myk
volveré y seré millones


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kimo_xvirus said:
Sorry for double posting but I'm sure that I attached the zip the first time I posted, here is it :)
EDIT: Oh well I uploaded it here
Could you, kimo, or anyone, post this one again?

Old Post 06-06-09 18:40 #
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tatsurd-cacocaco
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The demo has already been archived in DSDA
http://doomedsda.us/lmps/789/3/sn28-028.zip

Andy Olivera, he archive new demos on this forum to DSDA quickly.

Old Post 06-06-09 23:29 #
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myk
volveré y seré millones


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Ah, thanks. Funny thing is I had looked at the DSDA page before asking, yet missed it... and it's right there on top of the level 28 demos!

Old Post 06-07-09 07:02 #
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dew
experts


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map01 uv-speed/pacifist in 0:09

kill me now, i need the pain to go away.

Attachment: sc01p009.zip
This has been downloaded 34 time(s).

Old Post 08-21-09 13:48 #
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Erik
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Wow very nice dew =)

Old Post 08-23-09 19:17 #
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dew
experts


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thanks erik, here's some more. :)

map03 UV-speed in 0:20
map04 UV-speed in 0:19

map03 is just more luck than method had, map04 is a variation on the TAS trick. :) i tried map02 too, but there's no way i could react and turn so quickly after the jump to catch 8sec. :P

Attachment: sc0304dew.zip
This has been downloaded 28 time(s).

Old Post 08-23-09 22:39 #
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Gusta
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wow, damn great times dew. Map01 ecspecially! btw I remember that I got 0:08 on map02 few years ago, unfortunately without recording (and with unnecessary godmode :-D)

Old Post 08-24-09 16:07 #
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Akse
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Posts: 153
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Hey dew, really great!
BTW, here are some my unfinished tases.

==============================================
Scythe
Done Quick
UV TAS Speed Movie
Beta Version
==============================================

MAP01 - 0:08
MAP02 - 0:06
MAP03 - 0:16
MAP04 - 0:13
MAP05 - 0:10
MAP06 - 0:20
MAP07 - 0:01
MAP08 - 0:07
MAP09 - 0:18
MAP10 - 0:11

MAP11 - 0:04
MAP12 - 0:11
MAP13 - 0:18
MAP14 - 0:22
MAP15 - 0:09
MAP16 - 0:15
MAP17 - 0:20
MAP18 - 0:05
MAP19 - 0:15

Total - 3:47

==============================================
Recorded using GLBoom-Plus 2.5.0.2 & Doom Replay Editor 2.0
Strafe50 is always ON (-complevel 2)
==============================================

Attachment: s0919tas.zip
This has been downloaded 38 time(s).

Old Post 08-24-09 18:07 #
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jongo
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amazing stuff from dew as always, map01 being my favourite. Perhaps i'd watch these 10s demos as well, accurate running has always great rewatchability (man, what a word), even if demos look identical :)

Hey Akse, are you going to finish these ones? Would be cool, as it's pretty fast (haha, all the times are the same as mine, but i've made it to map11 only). Smoothed&fast version would be especially appreciated ^_^ Looks like everyone has it's own unfinished (or even finished) TAS of scythe! Btw, map03 isn't 0:16, it's 0:14.

Old Post 08-25-09 14:45 #
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Akse
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Yes, of course. My goal is 'Scythe under 7min'.
BTW Map10 in 10sec - possible?

Old Post 08-27-09 20:36 #
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dew
experts


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ok i had to post already...

map11 UV-speed/pacifist in 0:04 :)))
map12 UV-speed/pacifist in 0:13
map18 UV-speed/pacifist in 0:08

my will got entirely crushed on map18, so 8.00 it stays. all my endurance was used up on map12, where i finally got lucky with both the imp and the barons. then i tried map11 just for fun... and after 5 minutes i gave up and went playing online... and then i ran it ACCIDENTALLY one more time... :))

Attachment: sc-dew2.zip
This has been downloaded 25 time(s).

Old Post 08-28-09 23:55 #
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Dol
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Hello, I'm new here...

I was wondering if anyone has done this before. Scythe map28 (Run From It) TAS UV speed in 0:24.

I hope this all works as intended. :-\

Attachment: sc28ta24.zip
This has been downloaded 27 time(s).

Old Post 09-07-09 23:22 #
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Akse
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Dol said:
I was wondering if anyone has done this before. Scythe map28 (Run From It) TAS UV speed in 0:24.


Yes, i did this before in my very old scythe dq. (TAS btw)

Attachment: 30sdq721.zip
This has been downloaded 30 time(s).

Old Post 09-08-09 17:33 #
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Dol
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OK, good to know. It felt a bit too obvious to remain undiscovered for six ears or so. However, all the demos I found, all the way to Tatsurd's 7:46 TAS from October 2008, used the same plain railroad route. His .txt mentions the blue key jump, but not this one which appears far easier to me. It doesn't even come up in that forum topic or this one.

How old is your "very old" demo and did you ever release it? DSDA only has your betas.

Otherwise I might expect to see this jump in a real demo, but the tricky part is staying alive from a 100/0 start. Being map28, it doesn't feel too tempting for real episode runs either. I guess these tricks will remain mostly TAS entertainment.

Old Post 09-08-09 20:30 #
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Gusta
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Btw anybody of you guys plans to use this Method's RJ shortcut on map19? http://doomedsda.us/lmps/789/10/sc19trick.zip
Conserving health/ammo for this jump could be perhaps a worth timesaver...

Old Post 09-09-09 18:50 #
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tatsurd-cacocaco
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Oh, nice TASes.

Btw, I thought Scythe's UV-fast table is filled.

Map 22 UV-Max in 1:43
Map 22 UV-Fast in 2:39

Attachment: sc22_tatsurd.zip
This has been downloaded 31 time(s).

Old Post 09-11-09 11:55 #
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tatsurd-cacocaco
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UV-fast was too difficult! And, this run is ugly...
About UV-Max, I got under 2 min. I think this is good time.


Map 23 UV-Max in 1:56
Map 23 UV-Fast in 4:49

Attachment: sc23_tatsurd.zip
This has been downloaded 31 time(s).

Old Post 09-12-09 17:27 #
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tatsurd-cacocaco
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The rest of UV-fast is Map 27 (excluding map 28)


Map 24 UV-Max in 2:45
Map 24 UV-Fast in 3:45

Attachment: sc24_tatsurd.zip
This has been downloaded 29 time(s).

Old Post 09-14-09 14:21 #
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Akse
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Dol said:
How old is your "very old" demo and did you ever release it? DSDA only has your betas.

My 'very old' means winter 2009 and recorded w/o DRE ( i didn't know how to use it :o| ).
P.S. I'm sorry for kept you waiting. I'm very slow sometimes :o|

Old Post 09-15-09 21:03 #
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tatsurd-cacocaco
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Map 25 UV-Max in 1:51
Map 25 UV-Fast in 1:48

Attachment: sc25_tatsurd.zip
This has been downloaded 24 time(s).

Old Post 09-16-09 16:08 #
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tatsurd-cacocaco
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Map 26 UV-Fast in 2:59

Attachment: sf26-259.zip
This has been downloaded 33 time(s).

Old Post 09-26-09 16:46 #
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tatsurd-cacocaco
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A bit improvement.


Map 26 UV-Fast in 2:53

Attachment: sf26-253.zip
This has been downloaded 27 time(s).

Old Post 09-27-09 15:14 #
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tatsurd-cacocaco
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Map 27 UV-Max in 6:27
Map 27 UV-Fast in 9:20

Attachment: sc27_tatsurd.zip
This has been downloaded 36 time(s).

Old Post 09-30-09 12:36 #
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dew
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map02 UV-speed/pacifist in 0:08

*blank stare, drool dripping*

Attachment: sc02p008.zip
This has been downloaded 24 time(s).

Old Post 11-22-09 22:37 #
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TimeOfDeath
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Sorry to bump, but what's up with Doom Marine's max demo on map26? Is it recorded with mbf compatibility or something?

Old Post 12-04-09 23:47 #
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Grazza
Let's try Caesium


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You can find out what demo format it is by playing it back (or just starting playback and then quitting) in prboom-plus and then looking at stdout.txt (find the "G_DoPlayDemo: " line).

Often when someone hasn't used one of the standard demo formats, it's because they haven't bothered to set a complevel at all, so it is "complevel -1", i.e. "current prboom-plus".

Edit: From stdout.txt:

G_DoPlayDemo: playing demo with PrBoom v2.1.2-v2.2.6 compatibility
So he used prboom 2.2.4 with no complevel.

Old Post 12-05-09 03:11 #
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TimeOfDeath
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Cool, thanks for the info, that's handy. In the demo, I noticed the cybers fell off the cliffs (it seems like that would help for infighting), so I had opened the demo in a hex editor to try to find the format.

Old Post 12-05-09 04:23 #
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