cycloid
Forum Regular

Posts: 833
Registered: 09-03 |
Only took me three months but via my brothers internet connection i finally managed to get to watch these, i'm surprised just how fast you lot figured out some of the intentional tricks, and two or three unintentional ones! e.g. the window jump on MAP17. but hey, that's the fun part right. especially the stair jump on MAP06, i knew that one would be a bitch to get right.
Graz: there's - ahem - "potential" to refine your MAP02 and MAP12 speed runs :-)
there are quite a few possible glides dotted about too, i'm glad someone managed the 1-2 pacifist route on MAP07 as none of the glides i put in were tested - because i suck at gliding. but it does mean that the entire wad aside from perhaps map20 (you could bait the spiderdemons though) should be do-able pacifist.
Map 18 is also do-able pacifist, you don't have to kill the mancubi or release the spiders to get to THAT switch, yer know ;-)
Anima: map31 on fast? are you insane!? And i didn't think the grab on 14 was possible, heh.
anyway there are tricks and routes also tailored to Max runs on most maps too, helping you get to weapons and switches to release hordes a little earlier than normal, so get exploring people.
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cycloid
wads and mods: http://www.cyclomedia.co.uk/doom
internet tech: http://www.cyclomedia.co.uk/
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