Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Easier way to watch demos
Pages (4): « 1 2 3 [4]  
Author
All times are GMT. The time now is 09:55. Post New Thread    Post A Reply
entryway
Senior Member


Posts: 1178
Registered: 01-04



K!r4 said:
It works perfectly, thanks !

The first method (via regedit) is more preferred than the second (using ASSOC+FTYPE), because it affects only current user associations instead of global system settings

Old Post 02-20-08 14:05 #
entryway is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


It's also done, thanks for all :)

__________________
=> Spira Demo <=

Old Post 02-20-08 16:45 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


Tiny update, posted as an attachment because I am not on my usual computer:

Attachment: lmpwatch.zip
This has been downloaded 9 time(s).

Old Post 02-22-08 03:40 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


Found a few minutes ago :
If you have a space in the name of the folder where is a lmp, prboom-plus can't find it, e.g. 'nightmare movies' doesn't work, but it's the fact for 'nightmare-movies'.

__________________
=> Spira Demo <=

Old Post 02-22-08 17:17 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
The Disciple of Lüt


Posts: 10006
Registered: 04-02


Names with spaces should work if you place quotation marks around the path:

prboom-plus -playdemo "d:\doom\nightmare movies\30uv2956"

Old Post 02-22-08 18:12 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


I mean it doesn't work with the way of watching wich is described in this topic, but thanks because now I know one new thing :)

__________________
=> Spira Demo <=

Old Post 02-22-08 18:23 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Never_Again
Member


Posts: 307
Registered: 04-03


I don't understand why there are separate patterns for ETERNAL.WAD and ETERNALL.WAD. I made two copies of the ETERNAL.WAD produced by the from-scratch install, and named one ETERNALL.WAD. Then I tried a few of the original demos (a few of those that use level names without numbers, to be exact) listed for ETERNALL (via -auto), and they played just fine. What am I missing?

Old Post 02-23-08 09:06 #
Never_Again is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


Reasons explained previously in the Eternal demos thread.

Old Post 02-23-08 14:08 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Never_Again
Member


Posts: 307
Registered: 04-03


I did read through that thread before posting, but some points remain unclear. From what I understand of your posts there, some demos desync with the upgraded ETERNAL.WAD, but play fine with ETERNALL.WAD. What I wanted to know is:

1) Are there demos that desync with ETERNALL.WAD (or ETERNAL.WAD created from scratch) and play back properly with the upgraded version only?
2) Is the ETERNAL.WAD pattern for the upgraded version or the from-scratch version? The ETERNALL.WAD pattern has an explanatory comment, the ETERNAL.WAD could use one as well.

Old Post 02-23-08 19:37 #
Never_Again is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


I haven't yet saw a desynch since I watch some eternal demos with Grazza's patterns, it's ok I think.

Old Post 02-23-08 21:03 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


Another update, this time in the standard place.

Includes DV2 stuff and other recent demos, and some minor updates in the documentation.

Old Post 03-16-08 06:08 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


Through your patterns I've noticed that 2002ado.zip contained in /idgames doesn't have the file 2002ado.deh, where can I found it ?

Old Post 03-22-08 11:38 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


The version now in the archive is also not the one on which the demos were recorded.

I was about to say that you can get the correct version here:
http://www.atomicgamer.com/file.php?id=23056
But that is actually the first release (on which there were some demos, but it was not the one used for the demo-pack).

OK, found a place where the second release is still available:
http://crydee.sai.msu.ru/ftproot/pu...ads/2002ado.zip

Old Post 03-22-08 13:10 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


It's perfect, thank you :)

Funny : the .txt in the 2002ado.zip in /idgames isn't from the good version... These problems should be fixed :/

Old Post 03-22-08 13:28 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Ryback
Member


Posts: 259
Registered: 06-01


How about that, I never even knew an updated 2002ado had been released.

Looks like only e2m6 from the demopack desyncs on the latest version. Is there any kind of procedure for uploading outdated versions of wads to the idgames archive for demo sync purposes?

Old Post 03-24-08 08:22 #
Ryback is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Syl
Alien


Posts: 7
Registered: 09-06


Found a demo to add to the list :
blooper1.lmp from \tnt\speed\ev31-030.zip

replays with either doom2 or final doom, but without tnt31fix.

pattern27 or 31, if I understood correctly.

Old Post 04-10-08 15:08 #
Syl is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


Thanks. The patterns for Final Doom demos were among the earliest ones I did, and back then I wasn't making such an effort to incorporate ad hoc naming of supplementary demos such as this. Possibly a trawl through them would reveal a few others.

Edit: I've added that and the following to the patterns (reuploaded):
044-p15n.lmp
funky_a.lmp
funky_b.lmp
funny.lmp
funny1.lmp
funny2.lmp
p31x340b.lmp
shit.lmp

Not added: archie.lmp, since it would clobber another demo of the same name.

Old Post 04-10-08 16:16 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
myk
The Disciple of Lüt


Posts: 10006
Registered: 04-02



Ryback said:
Is there any kind of procedure for uploading outdated versions of wads to the idgames archive for demo sync purposes?
If I'm not mistaken, Ty doesn't want various versions of wads on it. The best thing to do is have any older versions on the DSDA.

Old Post 04-10-08 17:19 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


First update for more than two months, as I have been travelling quite extensively.

Only a small amount of changes were needed to accommodate the new demos that appeared while I was away - most notably for the demos recorded on the "newer" 1monster.wad, and to handle some ad hoc naming.

This should be fully up-to-date, so let me know if anything fails that ought to work.

BTW, I'd just like to emphasize that in almost all cases you don't need to force a complevel for playback. This is only necessary in rare cases, so don't do so unless you know it is definitely needed for a particular demo. Forcing a wrong complevel is liable to cause desyncs.

Old Post 06-29-08 18:07 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
omg lolcano


Posts: 9606
Registered: 07-02


A fairly major update, to incorporate recent demos, including some with very ad hoc naming (meaning they didn't work with the existing patterns).

Note that to use this with Chex Quest demos, you'll need "-exe chex" in the command line (or right-click action, as it would be for me, and which I would recommend). Some of the existing Chex Quest demos don't play seem to back right, but I didn't feel like spending the time checking what the reason is, given the lack of documentation. Maybe some of them do feature the player dying.

If anyone feels like letting me know of any errors in the patterns, I would be grateful, as always.

Old Post 08-17-08 11:22 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 09:55. Post New Thread    Post A Reply
Pages (4): « 1 2 3 [4]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Easier way to watch demos

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory