remembert
Warming Up
Posts: 25
Registered: 08-06 |
I noticed someone say in a thread here that a certain HR demo, when played without loading HR.wad, still managed to exit Doom2 map01 by pure fluke. This reminded me of a constructed demo I've seen where the same demo file was used to finish two different Mega Man X games - and both games finish only a frame apart. Naturally, that's very fiddly business. But it should be very easy compared to that to construct an lmp file that can finish e1m1 and map01 within a second, possibly with the same keypress. You start facing the same direction in each map, they have largely the same shape, and the exit switches are at a 90 degree angle to eachother so they could both be pressed at an angle in between. An example this simple could probably be done with no tool-assistance.
So let's try!
EDIT: Then again, I can't seem to get an e1m1 demo to play on map01 with ZDoom. Is there a way to force it, or another source port that would work?
Last edited by remembert on 01-27-07 at 21:48
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