Anima Zero
Member

Posts: 459
Registered: 09-04 |
Kristian Ronge said about map17:
I didn't do this one "true" max style, as I can't really see how you're supposed to kill the Cyberdemons at the end (there's nowhere near enough ammo, and killing them through infighting would take an unbelievable amount of time -- and, consequently, skill). I'd love to see someone take it on as a TAS project, though, and will buy anyone who succeeds a pint.
Two questions.
First question, a pint of what :P?
Second question, could I get a pint of chocolate ice cream and a 2-Liter bottle of Pepsi so I can get all jizzed up tonight for no apparent reason :P?
I say that because I did the so called "impossible". Map17 true UV-Max in 7:30.
...Non-TAS'd. Not one bit.
Also, it was only my 2nd attempt at it. I will say though that are two extremely close calls. Damn cybies :P.
I did have very little ammo left when the final cybie fell. 10 shells and 1 rocket. That's it. I did miss 1 or 2 bullet boxes though :P.
One other note...I used only TALOSL.WAD to record it and had TALOSG.WAD in my glboom-plus .cfg file. The .bin file to combine the two doesn't work for me since I'm on XP here. Hopefully that isn't going to cause any problems. I don't think it will, but better to point this out than not to at all.
About the needlessly tough start on map16, I'd suggest not opening the door leading outside til the first three imps are killed. I tried this dinking about in god-mode and made it through the pack with no trouble whatsoever 3 times. Not sure if you'll try again on this map (And I wouldn't blame you either. I don't particularly care much for this map myself as well), but it's something I thought I'd point out.
At any rate, I'll be sending this map17 true UV-Max to Ops now.
BTW, great job on the demopack :)! Was fun to watch.
|