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Ryback
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This is the thread to post any Hell Revealed demos that aren't to be considered as Compet-N entries. If you are using Prboom-plus, then -complevel 2 is recommended.

----------------------------

I did a demo for HR level 14.

hf141441

Old Post Jul 8 2006 14:07 #
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Ryback
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Improved my HR14 time :)

hf141234

Old Post Jul 9 2006 03:45 #
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Schneelocke
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Ryback said:
Improved my HR14 time :)

hf141234

That was great... especially the end. ^_^

Old Post Jul 9 2006 14:14 #
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Grazza
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This is the thread to post any Hell Revealed demos that aren't to be considered as Compet-N entries. If you are using Prboom-plus, then -complevel 2 is recommended.

----------------------------

Hell Revealed map17 (The Black Towers) Nomonsters Speed in 0:22.

I think it was Eugene Kapustin who suggested this idea. I notice that HR's 10th birthday is coming up next month. I feel the wad has aged rather better than the computer I played it on back then (a small but heavy notebook, with a stuck key, a dodgy floppy drive, busted "smartpoint mouse" and intermittent power supply and display issues - and no, I didn't use it to record this demo).

Old Post Apr 8 2007 22:57 #
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Opulent
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Grazza said:
Hell Revealed map17 (The Black Towers) Nomonsters Speed in 0:22.

nice.
just a slide through.

Old Post Apr 9 2007 03:32 #
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Grazza
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And another one:

Hell Revealed map15 (Gates to Hell) Nomonsters Speed in 0:23 (normal exit).

This route should be very feasible with monsters, possibly with a minor detour to get the megasphere. You won't have long to attempt the glide though.

Old Post Apr 9 2007 03:52 #
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Fredrik


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Grazza said:
I notice that HR's 10th birthday is coming up next month.

I noticed that too. A sequel to Hell quickly Revealed (perhaps completely TAS'd) would've been a nice present, but probably a large project to finish in time. I'm afraid I'd be of little use, anyway :)

By the way, has anyone heard anything from Yonatan in the last 5 years?

Old Post Apr 9 2007 08:17 #
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cack_handed
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Grazza said:
Hell Revealed map15 (Gates to Hell) Nomonsters Speed in 0:23 (normal exit).

This route should be very feasible with monsters, possibly with a minor detour to get the megasphere. You won't have long to attempt the glide though.

This one was quite easy to get: hr15-022.zip. Something like 0:20 and Pacifist too would be nice. It doesn't seem to have been done at all on Nightmare yet.

Old Post Apr 9 2007 19:36 #
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Grazza
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cack_handed said:
Something like 0:20 and Pacifist too would be nice.

Yes, the only extra difficulty with Pacifist stems from the chaingunner at the end. But that's just a case of a bit of luck.

It doesn't seem to have been done at all on Nightmare yet.
Only in an old TAS demo AFAIK. But with this new route, it should be feasible unassisted, though the megasphere may be necessary (in case you don't know how to get to it, you use the far side of the first teleporter you open up).

The secret exit also has a similar arrangement, but I haven't actually worked out what the route would be to make use of that (I've always found this map a bit confusing, to be honest).

BTW, in HR map04 you can use a glide (pretty obvious where it is) to get the yellow key directly, skipping the red key. This should save a good few seconds.

Old Post Apr 9 2007 21:49 #
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cack_handed
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Grazza said:
But with this new route, it should be feasible unassisted, though the megasphere may be necessary (in case you don't know how to get to it, you use the far side of the first teleporter you open up).

I managed to get the Pacifist time I wanted on this one without too much difficulty: hr15p020.zip. And Nightmare turned out to be possible with a lot of persistence, though this first exit demo looks pretty awful: hn15-113.zip

Old Post Apr 12 2007 20:00 #
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Grazza
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Good stuff. I enjoyed watching the NM - "blind panic" demos can be fun to watch.

I've split this off into its own thread, as I think there are enough posts/demos (and obviously scope for plenty more) to justify that.

Old Post Apr 12 2007 21:43 #
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Kristian Ronge
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Thought I'd post this trick because I couldn't find it mentioned elsewhere (though I may just have missed it, or forgotten):

Three minutes of staring into a Cyberdemon's arse. Nothing too serious, but perhaps good for a laugh. So, anyone up for a Tyson? ;-D

Old Post Apr 25 2007 19:18 #
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Grazza
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I could be wrong, but isn't that the same cyberdemon you end up telefragging later? (i.e. a rather quicker Tyson-acceptable way to kill it. And if not, isn't it useful for infighting?)

Old Post Apr 25 2007 19:35 #
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Kristian Ronge
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Yeah, probably (damn, it's been a long time since I played that map through!)... This wasn't serious, you know, I just thought it would be fun to show that you can play the start an "unintended" way.

EDIT: BTW, am I the only one who finds it hilarious that this thread has 11 posts and *14 000* views? (yes, I'm aware of the reason why, but still...)

Last edited by Kristian Ronge on Apr 25 2007 at 20:14

Old Post Apr 25 2007 19:45 #
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Vile
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Kristian Ronge said:
EDIT: BTW, am I the only one who finds it hilarious that this thread has 11 posts and *14 000* views? (yes, I'm aware of the reason why, but still...)

That's with all of the enemies from HR browsing to see how they've been bested yet again. ;)

Old Post Apr 25 2007 20:50 #
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Anima Zero
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Kristian Ronge said:
Thought I'd post this trick because I couldn't find it mentioned elsewhere (though I may just have missed it, or forgotten):

Three minutes of staring into a Cyberdemon's arse. Nothing too serious, but perhaps good for a laugh.

Do I win if I said that I've killed it that way several times :P?

Grazza said:
I could be wrong, but isn't that the same cyberdemon you end up telefragging later? (i.e. a rather quicker Tyson-acceptable way to kill it. And if not, isn't it useful for infighting?)

Not quite. The cybie at the start teleports into the big room with the BFG in it. I'd probably leave it alive myself if I played thru the level at a fair pace. Easy way to clear those mancos out in the same room.

Kristian Ronge said:
BTW, am I the only one who finds it hilarious that this thread has 11 posts and *14 000* views? (yes, I'm aware of the reason why, but still...)

No you're not :P. I find it rather funny myself. Bear in mind I just realized that not even 5 minutes ago :P.

Old Post Apr 25 2007 21:56 #
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Gusta
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I recorded a maxdemo for one map ... you can guess which one :-)

Old Post Apr 26 2007 11:51 #
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Opulent
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Gusta!:
http://www.doomworld.com/sda/dwdemo/hr09-904.zip

Old Post Apr 27 2007 00:44 #
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Gusta
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Kristian Ronge said:
[EDIT: BTW, am I the only one who finds it hilarious that this thread has 11 posts and *14 000* views? (yes, I'm aware of the reason why, but still...) [/B]
Isn't it because of this thread was separated from "Miscellaneous demos" thread? :-/

Old Post Apr 29 2007 21:46 #
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Ryback
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Demo sent to Op. Nobody should need too many guesses as to what the category is.

Old Post May 1 2007 12:33 #
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Opulent
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Ryback said:
Demo sent to Op. Nobody should need too many guesses as to what the category is.

This one has to rock...
http://www.doomworld.com/sda/dwdemo/hf241527.zip

Old Post May 2 2007 01:15 #
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Schneelocke
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Opulent said:
This one has to rock...

And it does!

Old Post May 7 2007 11:01 #
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VinceDSS
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I suppose that it is a new compet-n record as well ?

great job ryback :)

Old Post May 7 2007 15:00 #
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Belial
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An excellent demo.

It's been a while since I've actually played Doom, but I couldn't leave HR24 without recording something.

I really wanted to take this further, maybe in Vanilla, but I haven't had time to attempt it again in the last few days and I probably won't have a chance anytime soon either.

HR24 UV Max in 8:33

Old Post May 14 2007 18:46 #
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Ryback
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Wow, that's under Esko's TAS time. Looking forward to this one.

Old Post May 15 2007 01:59 #
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Schneelocke
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Belial said:
HR24 UV Max in 8:33

Great demo! :)

Old Post May 15 2007 08:50 #
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Gusta
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Yeah it is great run that this legendary map truly deserves. though you can beat 8 mins without a doubt. Btw it was nice to see the progress of the routes/times on this map from it's "almost uncompletable" status with some runs around 20 minutes to this run which makes the map looking not too hard.

Old Post May 17 2007 08:46 #
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Anima Zero
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Watched the map24 UV-Max a couple days ago. Great time. Excellent job Belial :)!

Old Post May 17 2007 18:21 #
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Eugene
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Well, really great demo time. I'm going to watch.

Old Post May 17 2007 21:27 #
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ragnew
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Great demos guys!

Killer time on map24 Belial, I was wondering when someone was going to be hitting up that map again.

Popcorn worthy, the whole bunch of 'em!

Old Post May 24 2007 07:00 #
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