RjY
anARCHy
Posts: 355
Registered: 05-02 |
Grazza said:
So you're saying that revenant and mancubus fireballs will always cancel single-use teleporter lines in Doom2.exe?
Arachnotrons, boss spawn cubes, and maybe others as well. I just tried carrying an archvile fire over the line at the end of hr18 but it didn't work. I guess it's because vile fire isn't governed by the same movement code as everything else. Or, more generally, cancel all single-use special linedefs, without triggering them? That sounds like quite an exploitable new insight.
Not all of them. Just walk triggers that can be activated by monsters. You only really have 4 (W1 open door), 10 (W1 lower lift), 39 (W1 teleport) and 125 (W1 teleport monsters) It's not that great, or someone else would have exploited it already :)
Last edited by RjY on 11-19-07 at 22:04
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