Anima Zero
Member

Posts: 459
Registered: 09-04 |
Grazza said:
It features an intercepts overflow, resulting in the "all-ghosts bug". This makes the player unable to press switches or use teleporters, so the only way you can exit a map in this state is if there is a damage/exit sector that you can reach.
I see. Bugged demos are always good for a laugh (At least for me :P!)
Grazza said:
Note also that these two demos play back with the eternall.wad from eternal.zip, but not with an eternal.wad created by using the upgrade patch from eternal version 2. This issue has had the useful effect of alerting me to the problem with some of the demos in the original Eternal demo-pack - there are now only two that desync with everything that I had tried so far (et30-nom.lmp and fireston.lmp).
That's my fault actually :P. I remembered downloading it back several months ago because I wanted to have a little fun with it. The upgrade patch thingy or whatever included in the zipfile never worked being I'm on WinXP. Then, for some silly reason, I renamed eternall.wad to Eternal.wad. Yeah, don't ask why I did that :P.
But for the record, the 2 map18 demos were indeed recorded on eternall.wad. Hope that doesn't cause a whole lotta confusion :P.
Now then, another Eternal Doom demo here: Map08 UV-Speed (And 100% secrets!). Time is 2:39. Should be around 10 or so seconds faster at least. Nail biter near the end. Yes, I'm crazy enough to do that :P.
Demo already sent to Ops.
|