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Grazza
Quaerere Verum


Posts: 9745
Registered: 07-02


Yes, works fine in everything for me: Doom2.exe, Doom2-plus, Prboom-plus and Chocolate-Doom (using Eternal.wad created by updating from Eternal2) and in Chocolate-Doom using the "raw" eternall.wad with -merge, and also prboom-plus using that same eternall.wad. The copy of Chocolate-Doom I am using is dated 10-Feb-2007.

Old Post 06-17-07 02:14 #
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TimeOfDeath
Junior Member


Posts: 199
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Ok thanks guys. Good to know that it works fine as I was worried there. :)
The Chocolate Doom I'm using is dated February 13th, 2006. I'm not sure why I didn't grab the newest version.

Old Post 06-17-07 02:23 #
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TimeOfDeath
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MAP26 UV-Speed in 6:13
There were some slow parts and I'm not sure about the route, but I'll live with it.

Last edited by TimeOfDeath on 11-12-07 at 08:21

Old Post 06-20-07 12:48 #
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TimeOfDeath
Junior Member


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MAP32 UV-Speed in 2:57, also attached.

Attachment: et32-257.zip
This has been downloaded 7 time(s).

Old Post 11-12-07 08:20 #
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VinceDSS
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Posts: 1170
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now I know where you spend your time instead of doing some stuff for plutonia2 :D

great job nonetheless.

Last edited by VinceDSS on 11-12-07 at 15:17

Old Post 11-12-07 14:17 #
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TimeOfDeath
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Posts: 199
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MAP19 UV-Speed in 3:46

Sorry Vince, I wouldn't count on me for much help. :/

Edit: hcatta ot togrof, parC

Old Post 11-13-07 15:00 #
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TimeOfDeath
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MAP12 UV-"Speed" in 10:48

Old Post 11-15-07 12:06 #
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jongo
Green Marine


Posts: 46
Registered: 07-07


Eternal maps always looked too tangled for me, and you nail them so quick! Excellent, all of the demos :)

Old Post 11-16-07 03:51 #
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entryway
Senior Member


Posts: 1261
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TimeOfDeath said:
MAP12 UV-"Speed" in 10:48

I have noticed, you use strafe50 very often. What method do you use for straf50? Only keys, keys plus strafeon on mouse with dragging or maybe something else

Old Post 11-16-07 21:27 #
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TimeOfDeath
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I use wasd for movement, left alt for strafeon (with my thumb), and drag the mouse.

For weapons I use left shift for shotgun/ssg, Q for rockets, E for plasma, R for chaingun, and F for bfg (the other weapons with their default keys). I wanted to mention that because is it true that you can't change weapon keys in doom2.exe?

Old Post 11-16-07 22:42 #
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VinceDSS
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TimeOfDeath said:
I wanted to mention that because is it true that you can't change weapon keys in doom2.exe?


correct, unless somebody makes a driver to remap keys... just like the intellimouse 4.12 driver does in win98. It allows to map keystrokes to mouse buttons which then work with doom2.exe/heretic.exe.

Old Post 11-17-07 05:32 #
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entryway
Senior Member


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TimeOfDeath said:
I use wasd for movement, left alt for strafeon (with my thumb), and drag the mouse.

The same with mouse2 for strafeon


TimeOfDeath said:
I wanted to mention that because is it true that you can't change weapon keys in doom2.exe?

You always can hack the EXE :)

Old Post 11-17-07 10:49 #
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VinceDSS
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a on-the-fly patcher like vvheretic would probably work ?

Old Post 11-17-07 15:20 #
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TimeOfDeath
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Ok thanks guys. So I assume these sorts of things are illegal in Compet-N? Also, I'm curious how many other players use a custom weapon config? And, if you use the default weapon config, how do you feel about players who use a custom weapon config? Sorry for all the questions, but I've just been curious about this stuff. :)

In ZDaemon I just use Q and E for next weapon and previous weapon. If a custom weapon config is a problem, and/or if pretty much everybody uses the default keys, then I think I should learn the default way.

Here's an improvement on MAP11 UV-Speed in 3:08
Is a rocket jump to the archvile platform possible?

Old Post 11-18-07 12:32 #
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myk
patron mod of ugly ducklings and black sheep


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Not weapons, but I've swapped two keys in place on my keyboard due to DOOM, and permanently*; the Q key and the console key, so that Q won't exit when recording a demo, and I use that key as key_left & key_strafe, for sr50.

I generally use Doom or Doom+ to play so I never thought of moving the weapons around*, and just leave the weapons in their default keys when using another engine (PrBoom, ZDaemon, or whatever).

As for COMPET-N, I'm not sure if key swapping has been considered directly, but the rules section only mentions spinning TSRs (those that let you turn 180° with a key), which it allows.

* Running the key changing program every time before and after playing would be a hassle that I'm sure I'd often forget to go over, since I can't hack the binary on a whim as someone like entryway could.

Old Post 11-18-07 15:42 #
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TimeOfDeath
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Improvement on MAP12 UV-Speed in 5:53 thanks to a glide at the yellow skull.

The reason I brought up the weapon key stuff is because I think it would be an advantage to use a custom config like mine, where I barely have to move my fingers to change weapons, compared to using the default keys. So, I wondered how other players felt about that.

Also, I forgot to mention this in the txt file, but there doesn't seem to be many places to glide in this wad, does there? I can't think of any others off the top of my head.

Old Post 12-04-07 05:19 #
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Hitherto
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Posts: 51
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At last good speed demo for ET12!
This lame nomo run shows YK pickup possibility without glide.

Last edited by Hitherto on 12-04-07 at 17:48

Old Post 12-04-07 17:34 #
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TimeOfDeath
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Hey cool, nice one! :)
That looks like a better strategy than the glide.

Old Post 12-04-07 21:53 #
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TimeOfDeath
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MAP22 UV-Max in 13:55

Old Post 12-11-07 07:42 #
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entryway
Senior Member


Posts: 1261
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good looking demo

Old Post 12-11-07 11:21 #
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Andy Olivera
Junior Member


Posts: 108
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Very nice, TimeOfDeath. It's a dedicated player who can create a maxdemo of an Eternal level with minimal downtime, and doubly so for one of Couleur's maps.

It's great to see this route-planning nightmare of a MegaWAD getting some long overdue attention.

Old Post 12-14-07 10:54 #
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TimeOfDeath
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MAP19 UV-Max in 14:33

Thanks for the comments, guys. :)

Edit: darn, I forgot to change the comp level in the config file back to 2 before recording this (my bat file doesn't specify a complevel and I've been changing the config file to 9 to watch the cchest demos). The demo doesn't desync in Chocolate Doom, so does that mean it's ok?

Last edited by TimeOfDeath on 12-17-07 at 00:36

Old Post 12-17-07 00:01 #
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Grazza
Quaerere Verum


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It is a vanilla-format demo, and it plays back fine, so one way or another you got it right. It certainly isn't a Boom-format demo, so either the cfg did include a 2, or somehow you did specify this complevel.

Please note that there is no need to force a complevel for demo playback. The program takes care of it by inspecting the demo's binary format. Almost all demos will be autodetected and played back correctly. This autodetection overrides whatever you have put in the cfg (i.e. default_compatibility_level in the cfg has no relevance to demo playback).

Old Post 12-17-07 03:04 #
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TimeOfDeath
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Ok thanks Grazza. I must have been mistaken and watched a cc3 demo after recording, oops!

Here's a speedrun on Eternal Doom IV: Return From Oblivion:

MAP11 UV-Speed in 2:46 recorded with ZDoom 2.1.7 (also includes a 3:00 demo with an alternate route)

Last edited by TimeOfDeath on 03-19-08 at 16:24

Old Post 01-17-08 13:41 #
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K!r4
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Saw your run a few hours ago, really crazy route with rjumps, good job :D

Old Post 01-17-08 21:45 #
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myk
patron mod of ugly ducklings and black sheep


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Yeah, well done there. I wasn't expecting something so quick given the descriptions of the length of the levels given by players on the RtO news/comments threads. But speeding jumps tend to surprise us like that, of course.

The gothic environment plus jumping made it feel almost like a Quake demo, heh!

Old Post 01-17-08 22:24 #
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TimeOfDeath
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Thanks guys. Yeah, I agree about the Quake feeling. :)

Another from ED4: map12 UV-Speed in 6:02 on ZDoom 2.1.7.

Last edited by TimeOfDeath on 03-19-08 at 16:25

Old Post 01-21-08 10:39 #
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TimeOfDeath
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Posts: 199
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ED4:

MAP13 UV-Speed in 3:51 on ZDoom 2.1.7.

Also included two nomo runs. One of them was the original route I had planned, which includes a leisurely swim while I attempt to play the chainsaw.

Last edited by TimeOfDeath on 03-19-08 at 16:26

Old Post 01-25-08 00:12 #
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Gusta
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Very nice! I am looking forwards to map27 run - there is also plenty of rocket jumping possibilities :-)

Old Post 01-25-08 11:46 #
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entryway
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TimeOfDeath said:
MAP13 UV-Speed

Cool!

Old Post 01-25-08 14:34 #
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