MP2E
Warming Up
Posts: 20
Registered: 09-07 |
Well, I installed DRE and put the SDL Files in the direcory and I got this error:
code:
prboom v2.2.6 (http://prboom.sourceforge.net/)
Z_Init : Allocated 16256Kb zone memory
found doom2.wad
IWAD found: doom2.wad
PrBoom (built Apr 1 2005), playing: DOOM 2: Hell on Earth
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
M_LoadDefaults: Load system defaults.
default file: C:\Documents and Settings\Kids\Desktop\DoomReplayEditor/glboom.cfg
I_SetRes: Using resolution 640x480
V_Init: allocate screens.
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
adding doom2.wad
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon -
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables
P_Init: Init Playloop state.
I_Init: Setting up machine state.
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
I_InitGraphics: 640x480
I_UpdateVideoMode: 640x480 (fullscreen)
I_UpdateVideoMode: 0x2, own buffer, direct access
SDL OpenGL PixelFormat:
SDL_GL_RED_SIZE: 5
SDL_GL_GREEN_SIZE: 6
SDL_GL_BLUE_SIZE: 5
SDL_GL_STENCIL_SIZE: 0
SDL_GL_ACCUM_RED_SIZE: 16
SDL_GL_ACCUM_GREEN_SIZE: 16
SDL_GL_ACCUM_BLUE_SIZE: 16
SDL_GL_ACCUM_ALPHA_SIZE: 16
SDL_GL_DOUBLEBUFFER: 1
SDL_GL_BUFFER_SIZE: 16
SDL_GL_DEPTH_SIZE: 16
GL_VENDOR: Intel
GL_RENDERER: Intel 845G
GL_VERSION: 1.3.0 - Build 4.14.10.4342
GL_EXTENSIONS:
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_3DFX_texture_compression_FXT1
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE=2048
Using GL_LINEAR for textures.
Using texture format GL_RGB5_A1.
W_ReportLocks:
Lump Size Locks Tics
CRBRICK 272 1 0
CRTAN 256 1 0
CRGRAY 256 1 0
CRGREEN 256 1 0
CRBROWN 256 1 0
CRGOLD 256 1 0
CRRED 256 1 0
CRBLUE 256 1 0
CRBLUE2 256 1 0
CRORANGE 256 1 0
CRYELLOW 256 1 0
COLORMAP 8704 1 0
S_START 0 143458368 -1240
F_START 0 143458368 0
C_START 0 143458368 0
WATERMAP 8704 1 0
Help Please?
Last edited by MP2E on 10-28-07 at 22:30
|