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Use3D
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The Green Herring said:
That originally was a legitimate shortcut, but I removed it during compilation. In retrospect, I really should've kept it. :P

I was on the fence about taking it out, in the end we decided to change it. Oh well.

Old Post Nov 26 2008 04:17 #
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tatsurd-cacocaco
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gggmork said:
Here's the 2:46 cc3-30 demo, joshy (since there's spawners I guess max kills is impossible, so just did speed w/ 100% secrets).

Is it really necessary to kill monsters which are spawned on UV-Max?

Old Post Nov 26 2008 07:29 #
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The Green Herring
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It's not. It's only necessary to kill monsters who are already on the map when the level starts (including those in storage sectors who are teleported into a level.) :)

Old Post Nov 26 2008 08:43 #
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tatsurd-cacocaco
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OK!

Map 30 UV-Max in 5:38

Attachment: c330-538.zip
This has been downloaded 62 time(s).

Old Post Nov 26 2008 08:57 #
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Gusta
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The Green Herring said:
That originally was a legitimate shortcut, but I removed it during compilation. In retrospect, I really should've kept it. :P

I don't think so, the run is more fun this way, so your decisson was right:-)

Old Post Nov 26 2008 09:15 #
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Gusta
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Got map01 UV-max in 5:22.

Attachment: c301-522.zip
This has been downloaded 52 time(s).

Old Post Nov 26 2008 11:23 #
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myk
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Creaphis said:
This makes part of the level unnecessary, removing my ostensible motivation to visit it. What, you expect me to kill the monsters in that part of the level for FUN?
That's often the case anyway, as many levels contain areas with items that are helpful but not essential to complete the level, but it adds playability to the level because it makes to-the-exit and all-kills play-throughs more distinctive. Regardless of the bug, you'd still need to kill all the monsters in the latter type of game. Depending on other aspects of the level the bug may affect all-kills anyway (probably not as much as exit-runs) or not at all.

RjY said:
There's no technical[1] reason why they shouldn't be vanilla-compatible.
That depends on what you mean by compatible. Compatible during recording and playback, or compatible only during playback? They aren't the same thing and the latter could be considered TAS. But in this case, as Grazza pointed out, the problem is moot. Apps such as this one, provide a 180° turn key for Doom and they are explicitly allowed in COMPET-N (which is often used as a standard for Doom demos).

Old Post Nov 26 2008 19:45 #
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justanotherfool
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I have a maxdemo for CC3 map 26, "Hybrid Envy". The time is 12:13. The previous best time on the map was Kristian Ronge's 13:4x.

Nice bloody map with some big fights. Some of the early parts of the map can be frustrating, though.

Attachment: c326-1213.zip
This has been downloaded 63 time(s).

Old Post Nov 27 2008 01:33 #
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tatsurd-cacocaco
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Map 2 UV-Speed in 2:53

Attachment: c302-253.zip
This has been downloaded 42 time(s).

Old Post Nov 27 2008 09:12 #
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Aleaver
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Just like to point out that I'd bet anything that anyone could do WAYYYYYYYY better than I did in the max demos of maps 17 and 25. My runs are pathetic to say the least. Just thought I'd pass that along.

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Last edited by Aleaver on Nov 28 2008 at 00:19

Old Post Nov 27 2008 22:22 #
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Gusta
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Map08 has already been improved, check my 3:26 demo http://www.doomworld.com/vb/doom-sp...-demo-thread/2/ :-)

Old Post Nov 27 2008 22:38 #
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Use3D
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Nice run on map1 Gusta! The long range imps are annoying, before they wandered all over the open space outside the play area, that was messing up 100% kills. To help with max runs I blocked them into relatively closed places so they could be picked off.

Old Post Nov 28 2008 00:05 #
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Aleaver
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Gusta said:
Map08 has already been improved, check my 3:26 demo http://www.doomworld.com/vb/doom-sp...-demo-thread/2/ :-)

Oh yea I forgot that one!...I will edit my above post!

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Old Post Nov 28 2008 00:18 #
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tatsurd-cacocaco
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Btw, where is UV-Speed of Map 3?
The Green Herring wrote that it have been already done.


Map 4 UV-Max in 5:16

Attachment: c304-516.zip
This has been downloaded 57 time(s).

Old Post Nov 28 2008 07:41 #
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The Green Herring
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tatsurd-cacocaco said:
Btw, where is UV-Speed of Map 3?
The Green Herring wrote that it have been already done.

CC3 MAP03 in 6:23 by DeDo
CC3 MAP03 in 6:18 by DeDo

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Last edited by The Green Herring on Nov 28 2008 at 08:23

Old Post Nov 28 2008 07:47 #
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tatsurd-cacocaco
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This is UV-Max, isn't it?

Old Post Nov 28 2008 08:10 #
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The Green Herring
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...Oh, fuck. I misread your post.

http://www.doomworld.com/vb/post/744124

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Old Post Nov 28 2008 08:22 #
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tatsurd-cacocaco
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Oh, thanks. I missed it...
Next UV-Speed of Map 4, the yellow key room is a great trouble.

Last edited by tatsurd-cacocaco on Nov 28 2008 at 14:48

Old Post Nov 28 2008 09:41 #
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tatsurd-cacocaco
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My map 4 run is really awful, but I don't feel like doing it more....


Map 3 UV-Speed in 2:54
Map 4 UV-Speed in 3:09
Map 5 UV-Speed in 1:45

Attachment: c3_tatsurd.zip
This has been downloaded 49 time(s).

Last edited by tatsurd-cacocaco on Nov 29 2008 at 11:22

Old Post Nov 29 2008 09:24 #
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Gusta
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I played map19 for UV max, got only one 100% kills exit in 14:59 but I should improve it by minute and half at least before uploading. (I needed 3 tries to reach one annoying secret + made another annoying screw-ups here and there)

Old Post Nov 29 2008 10:50 #
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gggmork
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3- u can run past vile onto/around ledge to flip switch earlier

Old Post Nov 29 2008 11:40 #
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tatsurd-cacocaco
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OK! I will try it again.

Old Post Nov 29 2008 13:30 #
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gggmork
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This is the furthest failed run I got with that 03 jump:
http://www.sendspace.com/file/n2wmou
I prefer very hard maps where the challenge is beating the map in the first place, rather than repeatedly doing an exact linear memorized sequence perfectly/efficiently.
My player seems relatively slow too, maybe because of no mouse or not using strafe 50 or 'always run' or something; despite doing that jump and skipping the chaingun I arrived at the top of the baron+2imps steps only maybe 4 seconds faster (then died).

Old Post Nov 30 2008 04:55 #
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tatsurd-cacocaco
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Nice jump trick, gggmork!


Map 3 UV-Speed in 2:42

Attachment: c303-242.zip
This has been downloaded 49 time(s).

Old Post Nov 30 2008 15:32 #
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gggmork
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nice :)

Old Post Nov 30 2008 16:11 #
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tatsurd-cacocaco
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Map 17 UV-Max in 10:22

Attachment: c3171022.zip
This has been downloaded 59 time(s).

Old Post Dec 2 2008 08:06 #
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Aleaver
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Sweet demo tatsurd-cacocaco! Blows my map 17 max demo out of the water. Thanks for recording it!

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Old Post Dec 2 2008 21:21 #
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justanotherfool
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Seeing tatsurd's demo inspired me to try a map 17 speedrun. It was a pretty difficult level to run through, as you might expect given all the hitscanners, but I finally managed to make it. I thought the time would be higher somehow. Guess the number of monsters makes this level feel bigger than it actually is.

Without further ado... C317 speed, 1:51.

Attachment: c317s-151.zip
This has been downloaded 56 time(s).

Old Post Dec 3 2008 00:28 #
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tatsurd-cacocaco
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Oh, Good run.
I also tried UV-Speed after UV-Max, because this had been undone yet. I got just 2 min before going to bed. I would upload it after getting below 2 min, so your time is nice.


About my map 17 UV-Max demo:
Darn, I forgot to take two boxes of rocket. I will retry this map to get below 10 min.

Old Post Dec 3 2008 04:18 #
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Aleaver
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justanotherfool said:
Seeing tatsurd's demo inspired me to try a map 17 speedrun. It was a pretty difficult level to run through, as you might expect given all the hitscanners, but I finally managed to make it. I thought the time would be higher somehow. Guess the number of monsters makes this level feel bigger than it actually is.

Without further ado... C317 speed, 1:51.

Sweet run dude. I counted like 100 spots in that demo where I would have been dead easily. :P Again sweet run man!

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Old Post Dec 3 2008 04:33 #
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