myk

Posts: 14810
Registered: 04-02 |
The max-kills rule, practically speaking, is to exit with all the accountable, reachable, map-spawned monsters dead. This means that:
* Lost souls don't count
* Monsters that are not accessible do not count
* Monsters resurrected by arch-viles must be dead
* Monsters spawned by the final boss don't count
Since all demos are accepted here and compet-n is functionally dead, I suppose it is subjective.
You can record whatever you want, but since thousands of demos use certain rules, it's much better for comparative purposes and clarity to stick to certain pre-existing things that have been established. You can't start from a clean slate as if we hadn't been playing this game for 15 years. It's not just a "COMPET-N rule", as the DSDA and these forums have been using the same standard of "max kills" for a long time.
Also, COMPET-N is frozen, not "functionally dead", as people record demos for it (hence it's not dead).
One issue with requiring lost souls to be killed is that there may be some stuck in the walls, which kills the run. But I'm guessing Zdoom may prevent this. So perhaps not.
Yes, plus the engine (Doom or Boom) does not count them, so generally you can't tell if they are all dead (even without complications like end bosses and arch-viles). ZDoom kills any souls spawned in the void and counts lost souls, thus ZDoom has different max rules. Lost souls count when recording a ZDoom max demo.
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