Opulent
Moderator
Posts: 2093
Registered: 07-01 |
VinceDSS said:
it's pretty easy to do a fast start on doom2.exe, as mentionned before for the keys you just have to press the keys you need (like forward and strafe to one side). For the start angle, I think only mousers can do that, it's actually interesting to see how it works.
In true DOS, either MSDOS (with a mouse driver loaded) or win98 command line, if you move the mouse while in command line before hitting enter to load doom2.exe, the computer will record the move and start the player at a matching angle.
I noticed that when I was moving the mouse before hitting enter to reload the game, forcing me to restart to have the correct angle.
For most players, it is actually easy to find the correct angle after a few tries. And since you got to try hundreds of times or more to snatch a record, finding the angle becomes a routine you dont even think about.
In my case I do the mouse turning while the "refreshing daemon" loads. Same with the movement keys.
So now I suppose that somebody qualified enough can make a TSR that can turn the mouse at a specified angle before starting doom2.exe ? That would make fast start even easier **
Vincent is, of course, correct. In DOS, the environment/daemon for the game is initiated before the 'game' begins. The keystrokes are already 'pre-loaded' when the game is started.
A TSR, prboom-plus, NT-kernel emulation, wine modification of win32, etc... are all cheats. And natively in XP, the speed of the "DOS" emulation may prevent this event (as previously mentioned).
In my experience, even my demos that match the fastest records at PDang, the first bunch of gametics are still 'empty'.
|