The Green Herring
Member

Posts: 263
Registered: 05-07 |
1337 indeed... I've never seen that many glides in a single recording! Gliding past the crusher on MAP26 in particular was cool. I also liked the MAP17 demo, with three rocket jumps in five seconds. Sedlo's TAS was already looking great; yours is even better! Nice job!
As for MAP16, the reason Ocelot's Compet-n demo is faster is because the perpetually-moving platform lowered immediately instead of doing so after a delay. Perpetually-moving platforms are bitchy to deal with in a regular run because whether they move up, move down, or stop (if they're the same height as the highest adjacent sector) the moment you cross the activation line is completely random. If you TAS, however, you can rerecord the same line-crossing moment over and over again until you get the result you want, which is how your run of MAP16 can be improved.
Nevertheless, congratulations!
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- The Green Herring
Last edited by The Green Herring on 07-07-08 at 17:48
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