Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > TAS (tools-assisted) demos
Pages (16): « First ... « 12 13 14 [15] 16 »  
Author
All times are GMT. The time now is 18:29. Post New Thread    Post A Reply
Plut
Member


Posts: 356
Registered: 09-12


Thanks a lot, now all works right!

Old Post 08-19-13 07:25 #
Plut is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Plut
Member


Posts: 356
Registered: 09-12


My primary purpose of using XDRE is center-gliding(see end of Requiem map24 for example). Building right angle and Y coordinate "y.nnnnnn" is very easy, but building "y.000000" is very hard as it seems to me.

Old Post 08-19-13 14:17 #
Plut is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11



Plut said:
My primary purpose of using XDRE is center-gliding(see end of Requiem map24 for example). Building right angle and Y coordinate "y.nnnnnn" is very easy, but building "y.000000" is very hard as it seems to me.

Generally, people who use XDRE to build glides use the brute-force function, but I actually never figured out how to use it, so someone else here should explain how to use it. I just try to get as close to the center of the gap when running to it by varying the mf and sl/sr tics (instead of the usual mf50 and sl/sr50 tics, with XDRE, you can add any number between one and 50) and watching how it affects my coordinates. Once I'm at the gap, I vary them some more in order to get the glide done as quickly as I can. Usually, I'll notice the coordinates either getting closer to .000000 or not changing at all; in the first case, I try varying some more to get .000000, and in the second case I change some previous tics. I don't think that this is an optimal way to build glides, but it's good enough for me; my perdgate map 07 TAS demo and TNT map 17 TAS demo use this method, and I think that they look fine.

Regardless, a fast glide requires a good deal of luck, so I'm pretty sure you're bound to do a bunch of trial and error even with brute-force.

Old Post 08-19-13 17:31 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Hacx Map 16 Pacifist in 0:00.06.

Attachment: hx16x000.zip
This has been downloaded 5 time(s).

Old Post 08-25-13 21:15 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


100LineT Map 31 UV-Max in 1:26.

Attachment: 1t31x126.zip
This has been downloaded 6 time(s).

Old Post 09-17-13 00:48 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Senior Member


Posts: 2117
Registered: 10-12


Doom 2 MAP01 NM-speed in 0:13

Attachment: d2-nm-01-013.zip
This has been downloaded 17 time(s).

Old Post 09-17-13 11:30 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09



joe-ilya said:
Doom 2 MAP01 NM-speed in 0:13


Huh? I don't get the point here :P
If that's TAS, what did you achieve with it?

Old Post 09-17-13 15:25 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Perdition's Gate Map 14 Nomo in 7.89. (Bonus TAS in 15 seconds included)

Attachment: pg14x007.zip
This has been downloaded 7 time(s).

Old Post 09-29-13 02:29 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


How do I go about creating a fake co-op demo? I want to do a co-op TAS, but I can't even find any info on how to start Doom with more than one player on one computer.

Old Post 10-10-13 03:58 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Perdition's Gate Map 01 UV-Speed TAS in 0:18.71.

Attachment: pg01x018.zip
This has been downloaded 10 time(s).

Old Post 10-12-13 19:39 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09



4shockblast said:
How do I go about creating a fake co-op demo? I want to do a co-op TAS, but I can't even find any info on how to start Doom with more than one player on one computer.


load .lmp with the desired amount of players :P
(and use hex editor to get to the map you want to play)
If you didn't mean built run, I dunno.

Old Post 10-12-13 23:27 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11



Looper said:


load .lmp with the desired amount of players :P
(and use hex editor to get to the map you want to play)
If you didn't mean built run, I dunno.



Well, I managed to record demos for four players in PrBoom+, but I don't know how to modify them. I can modify each demo individually for each player's movements, but I don't know how to change to a new player, since if I modify a demo for another player and re-save it, the movements for the first player are not remembered. The command to change player in xdre doesn't seem to do anything either.

Old Post 10-13-13 00:49 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1902
Registered: 05-08


Just watched this; http://doomedsda.us/lmps/946/2/pc01b004.zip

Seems its a COOP TAS made by jongo alone, so he should know I guess. Or did you find out? Its been a while since you posted :P

Old Post 10-20-13 14:45 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11



darkreaver said:
Just watched this; http://doomedsda.us/lmps/946/2/pc01b004.zip

Seems its a COOP TAS made by jongo alone, so he should know I guess. Or did you find out? Its been a while since you posted :P



Figured it out just now; (I thought that the command in XDRE to change player did not need a parameter; I guess I assumed that it would just go through the players in order). Anyway, I have other TAS stuff to work on before I try coop TAS.

Sunder Map 05 Pacifist TAS in 1.80.

Attachment: su05x001.zip
This has been downloaded 7 time(s).

Old Post 10-21-13 17:35 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Doom 2 built 4-player coop -nomonsters run with -altdeath and -turbo 255 in 2:28.

Attachment: 30bt0228.zip
This has been downloaded 28 time(s).

Old Post 10-26-13 06:49 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Sunder Map 02 UV-Speed in 1:15.

Attachment: su02x115.zip
This has been downloaded 20 time(s).

Last edited by 4shockblast on 11-13-13 at 06:09

Old Post 11-13-13 05:31 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Requiem Map 28 Nomonsters in 26.40.

Attachment: rq28x026.zip
This has been downloaded 19 time(s).

Last edited by 4shockblast on 11-16-13 at 01:04

Old Post 11-14-13 05:51 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09


Requiem Map 28 Nomonsters in 15s and 24s.

Attachment: rq28x015.zip
This has been downloaded 36 time(s).

Old Post 11-16-13 00:36 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5595
Registered: 04-07


o.o jump! Now non-tas run looks more realistic I guess unless that jump is very very hard? (haven't tried it yet)

Old Post 11-16-13 12:08 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09



Memfis said:
o.o jump! Now non-tas run looks more realistic I guess unless that jump is very very hard? (haven't tried it yet)


Oh yeah, it was so easy, you can't believe it... no it wasn't.

Old Post 11-16-13 15:00 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Plutonia Revisited Community Project Map 09 UV-Speed in 0:23.80.
Shows a boost at the elevator that's possible without TAS that I haven't seen mentioned or used anywhere else.

Attachment: pv09x023.zip
This has been downloaded 24 time(s).

Old Post 11-24-13 16:19 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09


You have to be more open-minded, and read some of those sedlo's .txt files :D

Attachment: pv09x021.zip
This has been downloaded 36 time(s).

Old Post 11-29-13 07:09 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


1994 Tune-up Community Project Map 29 Pacifist in 0:46.71.

Attachment: 9429x046.zip
This has been downloaded 11 time(s).

Old Post 12-02-13 06:02 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Cybofun2 Pacifist in 1:07. Second improvement for this run (the first run was the first speedrun I've ever made). @Andy, my old demo in the DSDA can be replaced with this one, since this zip contains both old TASes.

Attachment: 06cbx107.zip
This has been downloaded 3 time(s).

Old Post 12-06-13 17:03 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Doom 2 the Way id Did Map 15 Pacifist in 0:05.34. I don't see any opportunity to save enough tics for four seconds, but perhaps someone can prove me wrong.

Attachment: id15x005.zip
This has been downloaded 11 time(s).

Old Post 01-18-14 18:01 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09


Doom 2 the Way id Did Map 15 Pacifist in 4.69.

>:3

Attachment: id15x004.zip
This has been downloaded 17 time(s).

Old Post 01-18-14 21:52 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Two short TAS demos to replace older demos I've uploaded that have slower centisecond times:

TNT: Evilution Map 17 Pacifist in 0:03.43 (I'm not sure if an instant glide is possible here)

Sunder Map 05 Pacifist in 1.63.

Attachment: tas_2.zip
This has been downloaded 10 time(s).

Old Post 01-20-14 23:26 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09


Doom 2 Map31 normal exit

Attachment: bt31x025.zip
This has been downloaded 17 time(s).

Old Post 02-16-14 15:14 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Looper
Member


Posts: 526
Registered: 07-09


Doom 2 Map31 secret exit

Attachment: bt31x027.zip
This has been downloaded 19 time(s).

Old Post 02-16-14 15:16 #
Looper is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 602
Registered: 12-11


Congestion: 64 UV-Speed in 5:19.

Attachment: 3064x519.zip
This has been downloaded 9 time(s).

Old Post 02-17-14 06:29 #
4shockblast is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 18:29. Post New Thread    Post A Reply
Pages (16): « First ... « 12 13 14 [15] 16 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > TAS (tools-assisted) demos

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.