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Andy Olivera
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The Darkening: Episode Two:

MAP11: 3:44

Attachment: d211x344.zip
This has been downloaded 10 time(s).

Old Post 04-04-11 07:06 #
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xit-vono
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The darkening episode 1: map05 nightmare. This is a quick demonstration lmp intended for research purposes.

Attachment: dk05nmx.zip
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Old Post 04-07-11 22:24 #
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didierbertrand
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Last edited by didierbertrand on 10-29-12 at 09:42

Old Post 04-18-11 19:29 #
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ClumsyDoomer
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Gliding, gliding and gliding!!!
TVR map13 UV-Speed in 0:04.31. Complevel 2, TAS, PrBoom+ 2.4.8.4.

Attachment: tv13-004.zip
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Last edited by ClumsyDoomer on 05-02-11 at 11:20

Old Post 04-29-11 15:04 #
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ClumsyDoomer
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0lev1 UV Speed in 0:11. Complevel 2, TAS, PrBoom+ 2.4.8.4

Attachment: 0lev1-011.zip
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Old Post 04-29-11 15:12 #
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Hock
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SODFinal map 01-03 NOMO in 1:19 Tas

Attachment: sd01-03o119.zip
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Old Post 10-05-11 23:54 #
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Hock
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SODFinal map 04-06 NOMO TAS in 1:37

Attachment: sd04-06o137.zip
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Old Post 10-05-11 23:55 #
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Hock
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Doom e1m1-e1m5 TAS in 1:57 NOMO

Attachment: doome1m1-m5o157.zip
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Old Post 10-05-11 23:56 #
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Hock
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TVR! map 16 NOMO Tas Run in 0:45

Attachment: tv16o045.zip
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Old Post 10-05-11 23:58 #
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vdgg
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MM2 MAP27 UV Max in 5:35. My first built demo.

Attachment: m227x535.zip
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Old Post 12-02-11 23:25 #
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dew
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that smooth turning rule makes this a very unique TAS. there's the obvious perfection of hits and damage, my beloved backwards sr50, etc... but the slow, gradual turning feels... dreamy. i dunno how to describe it, but you found your unique TAS style for sure.

Old Post 12-03-11 22:11 #
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xepop
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That was very enjoyable style, indeed. There are some demos that make me smile and happy and this was one of them. Gotta love that rocket at 2:32 :)

Old Post 12-04-11 01:17 #
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Creaphis
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The critic in me kept saying, "vdgg could multitask better," but once the critic realized that nobody was listening he just stopped talking. This TAS has a very fun and watchable style. I love all the trick shots and minimalist kills.

Old Post 12-04-11 05:32 #
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vdgg
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Creaphis, could you send me a PM and list all the moments you noticed lack of multitasking? I do realize the thing, some occurrences are caused by laziness (don't wanna repeat 500 last tics again!) but some might have escaped me.

Praises stunned me. I mean, I like my work, but I know other TASers/builders spend way much more time on theirs. There are ideas one may have stumbled on, but also ones which require repeating long sections multiple times. My demo lacks repeating long sections multiple times, obviously. And wow, a comment from an MM2 hater, is it real? Then I guess an HR/HR2 demo should be next - just don't expect anything, it is sooo time consuming :)

I also noticed that after reaching 10000 tics DRE slows down. Is it normal or system dependent?

Last edited by vdgg on 12-04-11 at 06:52

Old Post 12-04-11 06:36 #
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kimo_xvirus
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vdgg said:
I also noticed that after reaching 10000 tics DRE slows down. Is it normal or system dependent?


->dre-readme.txt
ssp Set a save point (speeds up editing of large replays)
The slowdown is because each time you move to another tic, dre calculates from the beginning.

Old Post 12-04-11 11:50 #
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xepop
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I don't know about maxing and even less about mm2 maps so it's easier not to be a critic. Don't expect same treatment for hr2 demos :)

Andy's builts are awesome but no other builder comes to my mind currently. Who are they and which demos (rambobones & entryway I should check out now)? I'd like to watch some now (doom2 builts are known)

Old Post 12-04-11 12:24 #
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Creaphis
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Creaphis said:
vdgg could multitask better


Actually I think I should just take this back. I don't know enough about the map in question to be useful.

Old Post 12-04-11 15:05 #
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Andy Olivera
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vdgg said:
MM2 MAP27 UV Max in 5:35. My first built demo.

LOVE it! Of course, I don't know the map well, so darting through all those corridors makes for some confusing viewing. Still, it's one hell of a TAS debut; quality work, all around.

It's great to see somebody else putting DRE to good use.

Old Post 12-05-11 02:08 #
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Akse
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Andy Olivera said:

LOVE it! Of course, I don't know the map well, so darting through all those corridors makes for some confusing viewing. Still, it's one hell of a TAS debut; quality work, all around.

It's great to see somebody else putting DRE to good use.


I agree, and your style is indeed wonderful.

Old Post 12-05-11 17:38 #
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j4rio
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Newbie-ish taz I've made in an hour or two. Was fun though.

Claustrophobia 2 map 23 max in 3:07.

Attachment: 4c23x307.zip
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Old Post 12-06-11 22:29 #
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Akse
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j4rio said:
Newbie-ish taz I've made in an hour or two. Was fun though.

Claustrophobia 2 map 23 max in 3:07.


Not bad, but turns should be improved.

Old Post 12-07-11 18:54 #
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kimo_xvirus
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Doom2 Map01 UV Speed/Pacifist in 4.97, Strafe 50 and Strafe 40 on turns, and the fast start is like what Compet-Ners did under doom2.exe
Built with DRE
It's been a question for years whether this could be done under normal controls, and here it is.
I'd say probably all the demos in Rambobones' fastest.lmp can be hypothetically equaled under normal controls.

To any TASer, don't try to continue this run without knowledge about the possible start on the next map under doom2.exe behavior. I think the wipe screen effect of the next map comes after 5-8 tics of the next map's start on doom2's exe, so for example you can only turn in the first tic of the next map, then on the 5th-8th tic but I don't know for sure about this, I only tested many ways the fast start at the beginning of the demo can work. I might make a thread about this fast start stuff :)

Attachment: lv01x004.zip
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Old Post 01-05-12 11:42 #
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Ryback
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Excellent. People have been wanting this pretty much since TAS runs were invented.

Old Post 01-05-12 12:28 #
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jongo
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Spectacular result! Is this just a one-time tas attempt or are you planning to put your skills into producing more built runs? Would be amazing to see rambobones' work done :)

Old Post 01-05-12 18:20 #
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kimo_xvirus
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Well I managed to get GF50 SR40 TRX tic at the beginning of a map followed by GF50 SR50 tics in doom2.exe, it required precise input timing because I needed to do this at the intermission screen right before the wipe out effect.
So here's map02 in 14s, and map01 was improved by 3 tics
jongo: I really can't promise I'll be working on anything, if I'll work on something I'd continue Rambobones' fastest.lmp because it seems all the times are hypothetically possible without SR50 on turns, so I'd better not waste precious time redoing it.

Attachment: 02uvx018.zip
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Old Post 01-07-12 13:13 #
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Akse
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Awesome!!!

Old Post 01-07-12 14:43 #
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jongo
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Same, but with four exclamation marks.

Old Post 01-07-12 19:58 #
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Looper
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I know nearly nothing about TAS. Is there some what comfortable way to make a 2, 3 or 4 player co-op TAS/built?

Ok, thanks dew.

Last edited by Looper on 01-07-12 at 22:43

Old Post 01-07-12 22:31 #
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dew
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building a coop demo should be just about twice (and so on) as hard as solo. you just write movement for the other player every tic. :)

Old Post 01-07-12 22:36 #
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Andy Olivera
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dew said:
building a coop demo should be just about twice (and so on) as hard as solo. you just write movement for the other player every tic. :)

It's not that easy. You can't create a second of player one, then a second for player two because each modification to player two can affect the RNG and alter what you just created for player one. Essentially, you'd have to switch players every frame for it to be reliable. I know, because I started to do a four player run for MM31, but quickly realized that it would be too much of a headache.

Old Post 01-08-12 16:23 #
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