odysseyofnoises
Member

Posts: 289
Registered: 09-10 |
jongo said:
yeah, i got lazy lately and went full-DRE. Combining prboom and dre could yield same results and smoother demo, but my workflow is very inefficient, so maybe it's a bad tip after all.
Actually, i was always curious about others' workflows (and i think this question fits the topic loosely anyway), namely Akse and Andy Olivera, and others as well of course. Could you guys tell a bit about your approach to producing demos?
problem is that i cannot run DRE on my system at all, i have tried before a while ago for hours without success, dunnio why it wont run. but i would like to run it because i know it produces better results... in fact, what is the concept behind DRE ? how does it even work and what does it let you do. i just utilize all of the built in TAS tools that come with prboom in my demo, thats using gamespeed 20, enabling permenant strafe50, enabling strafe50 on turns, and of course using segmenting =) i do hate how long it takes to load the later maps using recordfromto...
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