Grazza
Inventor of "Y Y" to quit
Posts: 11784
Registered: 07-02 |
SonidoSpeed said:
it would help greatly if i knew how to give correct names as such
It's simple enough. All standard demo-names have eight characters. For Plutonia 2:
The first two characters are p2. This indicates that the demo is for Plutonia 2.
The second two characters are the map number.
The next four characters are available for the time, in minutes and seconds. If the demo is less than ten minutes long (as yours are), then that requires just three characters. This leaves the fifth character available to give some indication about the category.
- = Max or Speed
n = Nightmare
p = Pacifist
s = Nightmare with 100% Secrets
r = Respawn
f = Fast
t = Tyson
o = Nomonsters
That explains the names dew supplied for your demos.
p230s110 = p2 + 30 + s + 110 = Plutonia 2, Map 30, Nightmare with 100% Secrets in 1 minute and 10 seconds
p232-116 = p2 + 32 + "-" + 116 = Plutonia 2, Map 32, UV Speed or Max in 1 minute and 16 seconds
Note that anyone familiar with the naming convention would be able to tell from the file name at least roughly what the demo is, and any demo loading tools should also recognize which wads need to be loaded.
For other Doom2 wads, there is a different two-letter code for the wad (e.g. ic = icarus, h2 = Hell Revealed 2), and for some of the Compet-n wads, there is a special two-letter code for particular categories on the wad (e.g. hn = Hell Revealed Nightmare; ns = Doom2 Nightmare with 100% Secrets).
For single-level wads, it is normal just to use the first four letters of the wad name, as there is no need to indicate the level number.
For Ultimate Doom and Ultimate Doom pwads, the first four letters are used a little differently, with the 2nd and 4th digits used for the episode and map number, and the 1st and 3rd used to indicate the wad (and category in some cases).
You don't need to know all the ins-and-outs, but hopefully that explains the main ideas.
|