Andy Olivera
Member
Posts: 280
Registered: 12-02 |
Thanks everyone.
You're right Cack, it is used to move into position. Best I can figure is that you have to be at the EXACT center between the two bars. When building, the DRE X/Y position readouts don't have enough precision(even at five decimal places) to tell you when you're there. My strategy was to get the readout to show you as being in the right position(center point, with five zeroes after it), then inch forward with GF1s. Once I figured this out, I was able to do it several times.
I was working on an MM28 Nightmare run, because I thought with an Arch-Vile jump and a glide you'd be able to access the Yellow Key. What I didn't know was that the door leading up to that can only be opened by a switch, which requires the Blue Key to access. A shortcut would still be possible, but it would require three Vile jumps instead of one(into/out of the Blue Key room, in addition to the ledge leading to the YK); plus one glide at the end. I don't know if I want to even try building that.:-)
This is really disappointing, because the thirty seconds I created is pretty cool. For your amusement, here's what I built before I realized I hadn't quite thought this through. Man, Jens was good.:-)
Attachment: mm28nm_badshortcut_aro.zip
This has been downloaded 17 time(s).
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