Maes
I like big butts!

Posts: 7955
Registered: 07-06 |
As the stated purpose of Compet-N speedruns is to give a "quantitative" comparison of the players' ability vs each other, wouldn't it have sense to have a "first blood" category as well?
The standard speedrunning categories, respectable as they may be, they will end-up being flooded by hyper-optimized speedruns, which are the result of many hours (or even years) of study, analysis, trial and error, bug exploits, or even TAS, and thus reaching standards normally unattainable during casual play.
I herery propose having a category of speedrunning reserved only to new maps (existing maps wouldn't be eligible for reasons soon to be apparent), where compet-n entry submissions would only be valid within 1-hour... 30 minutes... or even just 15 minutes after the map is released to the public.
Of course this would require an organized, quasi-real time ladder, but the idea is to compare everyone's relative progress in an unknown map which has not been studied yet, with the purpose of seeing who really is the "best" Doomer in the sense of being an all-around good player, able to adapt to unknown situations, exploiting general-validity tricks, etc. (if such a player exists, of course).
Some proposed categories:
FB-1h: First Blood 1 hour, entries (lmp) must be submitted within 1 hour of the map being released on an official server/page/link. Any number of attempts can be made within the hour, players may submit as many attempts as they want, or only their best one.
FB-30h: Same as before, but within a 30 minute limit.
FB-15h: Same as before, but within a 15 minute limit. That means one or two tries max in medium-large maps.
Fb One Shot: The hardest of all categories, exactly *one* attempt can be made at any map, regardless of time, and regardless of how "unfair" it can be. Easier to check for validity in a LAN game, unless players are instructed *not* to end the game upon death, and thus recording the required length of "dead" gametime in the demo, thus showing that this was not a second attempt.
The "winner", in each case, is the one who reaches the farther in the map (in case none actually completes it), or, in case of completion, the same criteria with other Compet-N categories can be applied. In the case the author of the map planned for a clearly linear progress or allowed for "smarter" ways of completing the map, his judgment will also count in deciding whether e.g. dying while trying to get a certain key is "better" than dying trying to clear a hard room of monsters.
Last edited by Maes on 03-13-09 at 18:23
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