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Andy Olivera
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Here are three demos from a TAS collection I started long ago and haven't yet finished. I just resumed work, but it's taking so long I figured I'd just release them individually.

MAP01: 3:31
MAP02: 6:22
MAP03: 9:33

Attachment: eterntas.zip
This has been downloaded 93 time(s).

Old Post Mar 15 2009 07:42 #
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Andy Olivera
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Okay, what do you all think would be a good time on MAP04(Nucleus)? Twelve, maybe eleven minutes. Well, my target was ten. Imagine my surprise...

MAP04: 8:41

Attachment: et04uv.zip
This has been downloaded 96 time(s).

Old Post Apr 8 2009 05:33 #
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jongo
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Nice! I couldn't have thought that a built max-demo would actually be watchable, but in the middle of the demo i simply forgot that it's built and was quite surprised later, after realising this fact.
p.s. you are 1 tic away from 8:40, why not cut it by strafing to the exit? :)

Old Post Apr 19 2009 11:19 #
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Andy Olivera
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Thanks, jongo! My goal was to make it entertaining.

That was the earliest tic I could reach the exit due to the Spider Mastermind not being completely "dead", yet(still impassable). I think I could shave off the other two seconds to make it a full ten minute improvement by manipulating the rockets to do more damage(I was only aiming for 120hp or above per hit; 200hp is the max), but I'm forcing myself to be happy with it, as is. I'd rather spend the time working on something new.

Now then, I wonder what a good time would be for MAP05...:-)

Old Post Apr 20 2009 03:59 #
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TheeXile
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Andy Olivera said:
Okay, what do you all think would be a good time on MAP04(Nucleus)? Twelve, maybe eleven minutes. Well, my target was ten. Imagine my surprise...

MAP04: 8:41

Oooo! My third favorite Eternal level! Nice.

Old Post Apr 23 2009 02:02 #
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Quasar
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Hope you don't mind but I used the MAP01 demo as a test of recording and uploading a video of EE to youtube. Here's the result:



The video came out alright I think, but the sound clips badly. For some reason when I record, it comes out superloud even though the volume settings are low. If anybody has a tip on how to fix this, I'd appreciate it ;)

Old Post Apr 23 2009 08:39 #
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Andy Olivera
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Quasar said:
Hope you don't mind but I used the MAP01 demo as a test of recording and uploading a video of EE to youtube.

Be my guest. I'd thought about doing this myself, but there's still no easy way to do it. I wish PRBoom+ had a full-on AVI output function, or at least a way to output the audio in addition to the video...:-(

In other news, MAP05 is coming along nicely. I discovered that I obviously won't be able to double Erwin's time, due to the fact that one secret only opens after five minutes. I'm aiming for something below six, thanks primarily to a healthy supply of rockets.

Old Post Apr 25 2009 08:38 #
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Andy Olivera
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Well, my goal of below six minutes on MAP05 was easy. In fact, it was so easy that I spend over a minute doing absolutely nothing...:-(

MAP05: 5:26

Edit: Guess it would help if I attached the frickin' demo, but since I can't add an attachment you'll have to settle for a link.

Last edited by Andy Olivera on May 4 2009 at 05:03

Old Post May 3 2009 07:50 #
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The Green Herring
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Spoiler:
FRAG YOU TOO!!! :(
That part made up for the long wait afterward. ;)

That is some stunning punching in that blue circular staircase, too...

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Old Post May 4 2009 05:30 #
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ultdoomer
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Wow, these are some amazing demos! It looks like you put an awful lot of time and effort into them. I'm looking forward to the rest.

Old Post May 23 2009 06:51 #
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Andy Olivera
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Thanks, ultdoomer. And, yes, they do take quite a bit of time. Getting a laptop allowed me to get back to DooMing by utilizing my lunch breaks. Finally I get to do something useful at work.:-)

Old Post May 26 2009 05:19 #
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Andy Olivera
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Here's the latest entry:

MAP06: 5:46

Attachment: et06x546.zip
This has been downloaded 95 time(s).

Old Post Jun 17 2009 05:13 #
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TimeOfDeath
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Cool demos. :)
I dunno if you intentionally didn't do these, but you can press the two skull switches while in the deep water, and you can press the switch in the final room (where the yellow door is) from the ground below.

Old Post Jun 17 2009 06:08 #
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The Green Herring
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Nice demo!
Spoiler:
I like how the cyberdemon completely fails to hit you the entire time you fight him. Even with blast damage. While you're standing (mostly) still. ;)

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Old Post Jun 17 2009 06:17 #
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Andy Olivera
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ToD: Thanks! Actually, I didn't even think about trying the switches from below. I'm not sure how much time it would save, though. In the waterway, you still need to go through the side tunnels to kill the monsters. It would, however, allow you to wake up the Cacodemons even earlier, which couldn't hurt. The last scene could be done by running in, quickly hitting the switch, then running out to get the Yellow Key(all without killing anything). Good suggestions. I'll be sure to look for this kind of thing in the future.


TGH: Thanks! Yeah, I was hoping that battle would be impressive, given I broke just about every rule of Cyber-fighting safety.:-)
Spoiler:
(close range with rockets, next to walls and, the most dangerous of all, invisible)

Old Post Jun 18 2009 05:34 #
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Andy Olivera
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One of my favorite Eternal levels is done...

MAP07: 4:25

Attachment: et07x425.zip
This has been downloaded 87 time(s).

Old Post Aug 10 2009 10:57 #
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Andy Olivera
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Another one bites the dust...

MAP08: 5:07

Attachment: et08x507.zip
This has been downloaded 64 time(s).

Old Post Nov 2 2009 04:46 #
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Andy Olivera
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The first Couleur map. This took far too long, but I think it was worth it...

MAP09: 6:02

Attachment: et09x602.zip
This has been downloaded 82 time(s).

Old Post Feb 27 2010 07:58 #
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Andy Olivera
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After a long break to create the 2002ado E3M3 run...

MAP10: 5:30

Attachment: et10x530.zip
This has been downloaded 83 time(s).

Old Post Sep 18 2010 09:25 #
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TimeOfDeath
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lols at the revs who couldn't even punch a barn. Map11 is next!

Old Post Sep 28 2010 05:52 #
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Andy Olivera
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Another of my favorite Eternal levels is done...

MAP11: 5:39

Attachment: et11x539.zip
This has been downloaded 55 time(s).

Old Post Jan 23 2011 12:00 #
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NoobBait
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Wow that was amazing. Definitely have to watch the others when I get a chance...

Old Post Jan 24 2011 00:16 #
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Angus Thermopyle
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Thank you. That was just beautiful ... again :)


This belongs easily to my five favorite demo projects of all time, and is a wonderful and prime example how TAS should be. I don't watch many demos these days, but a few weeks ago I was going to ask, if it would be continued. Now I am happy that I didn't. Thanks!

Old Post Jan 24 2011 08:29 #
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Ryback
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I definitely agree. Not only fast but very stylish, and obviously recorded with this in mind.

Old Post Jan 24 2011 09:38 #
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Gingercat
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^Agreed.

Showcasing both the levels (I can see why Andy likes them!) and his skills, what more could ya want?

Brilliant.

Old Post Jan 29 2011 03:37 #
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Andy Olivera
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The longest level so far...

MAP12: 9:13

Attachment: et12x913.zip
This has been downloaded 67 time(s).

Old Post Jul 4 2011 08:06 #
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j4rio
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Cool, was wondering when you'll come up with this.

Looking forward to map 13, it's just way too complex for my tastes. :))

Old Post Jul 4 2011 08:45 #
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eternal slumber
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lols, cool. I was wondering how you'd tackle the long-distance caco. Sometimes it would wake up when you press the switch to lower the slow floor/lift before killing the hell knights and barons. But, I guess it was still too far away to kill in your attempts?

Btw, the yellow key grab was Hitherto's idea, I just showed Andy Hitherto's demo.

Old Post Jul 5 2011 17:19 #
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Andy Olivera
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ES: I think you actually have to ride the lift down before it can see you (unless you mean sometimes it sees you through the walls). In your 16:04 it actually wakes up as you're approaching the altar. Unfortunately, I wasn't able to recreate this.

Old Post Jul 6 2011 06:21 #
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eternal slumber
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Oh ok. I just figured it woke up if you ride the lift down just enough for it see you and wake up, but not too far down that you can't go back into that room and kill the hell knights and barons. Weird.

Old Post Jul 6 2011 15:35 #
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