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Andy Olivera
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Posts: 266
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Here are three demos from a TAS collection I started long ago and haven't yet finished. I just resumed work, but it's taking so long I figured I'd just release them individually.

MAP01: 3:31
MAP02: 6:22
MAP03: 9:33

Attachment: eterntas.zip
This has been downloaded 34 time(s).

Old Post 03-15-09 07:42 #
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Andy Olivera
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Okay, what do you all think would be a good time on MAP04(Nucleus)? Twelve, maybe eleven minutes. Well, my target was ten. Imagine my surprise...

MAP04: 8:41

Attachment: et04uv.zip
This has been downloaded 29 time(s).

Old Post 04-08-09 05:33 #
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jongo
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Nice! I couldn't have thought that a built max-demo would actually be watchable, but in the middle of the demo i simply forgot that it's built and was quite surprised later, after realising this fact.
p.s. you are 1 tic away from 8:40, why not cut it by strafing to the exit? :)

Old Post 04-19-09 11:19 #
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Andy Olivera
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Thanks, jongo! My goal was to make it entertaining.

That was the earliest tic I could reach the exit due to the Spider Mastermind not being completely "dead", yet(still impassable). I think I could shave off the other two seconds to make it a full ten minute improvement by manipulating the rockets to do more damage(I was only aiming for 120hp or above per hit; 200hp is the max), but I'm forcing myself to be happy with it, as is. I'd rather spend the time working on something new.

Now then, I wonder what a good time would be for MAP05...:-)

Old Post 04-20-09 03:59 #
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TheeXile
Haha owned


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Andy Olivera said:
Okay, what do you all think would be a good time on MAP04(Nucleus)? Twelve, maybe eleven minutes. Well, my target was ten. Imagine my surprise...

MAP04: 8:41

Oooo! My third favorite Eternal level! Nice.

Old Post 04-23-09 02:02 #
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Quasar
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Hope you don't mind but I used the MAP01 demo as a test of recording and uploading a video of EE to youtube. Here's the result:



The video came out alright I think, but the sound clips badly. For some reason when I record, it comes out superloud even though the volume settings are low. If anybody has a tip on how to fix this, I'd appreciate it ;)

Old Post 04-23-09 08:39 #
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Andy Olivera
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Quasar said:
Hope you don't mind but I used the MAP01 demo as a test of recording and uploading a video of EE to youtube.

Be my guest. I'd thought about doing this myself, but there's still no easy way to do it. I wish PRBoom+ had a full-on AVI output function, or at least a way to output the audio in addition to the video...:-(

In other news, MAP05 is coming along nicely. I discovered that I obviously won't be able to double Erwin's time, due to the fact that one secret only opens after five minutes. I'm aiming for something below six, thanks primarily to a healthy supply of rockets.

Old Post 04-25-09 08:38 #
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Andy Olivera
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Well, my goal of below six minutes on MAP05 was easy. In fact, it was so easy that I spend over a minute doing absolutely nothing...:-(

MAP05: 5:26

Edit: Guess it would help if I attached the frickin' demo, but since I can't add an attachment you'll have to settle for a link.

Last edited by Andy Olivera on 05-04-09 at 05:03

Old Post 05-03-09 07:50 #
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The Green Herring
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spoiler - highlight to read:

FRAG YOU TOO!!! :(
That part made up for the long wait afterward. ;)

That is some stunning punching in that blue circular staircase, too...

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Old Post 05-04-09 05:30 #
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ultdoomer
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Wow, these are some amazing demos! It looks like you put an awful lot of time and effort into them. I'm looking forward to the rest.

Old Post 05-23-09 06:51 #
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Andy Olivera
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Thanks, ultdoomer. And, yes, they do take quite a bit of time. Getting a laptop allowed me to get back to DooMing by utilizing my lunch breaks. Finally I get to do something useful at work.:-)

Old Post 05-26-09 05:19 #
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Andy Olivera
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Here's the latest entry:

MAP06: 5:46

Attachment: et06x546.zip
This has been downloaded 27 time(s).

Old Post 06-17-09 05:13 #
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TimeOfDeath
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Cool demos. :)
I dunno if you intentionally didn't do these, but you can press the two skull switches while in the deep water, and you can press the switch in the final room (where the yellow door is) from the ground below.

Old Post 06-17-09 06:08 #
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The Green Herring
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Nice demo!

spoiler - highlight to read:

I like how the cyberdemon completely fails to hit you the entire time you fight him. Even with blast damage. While you're standing (mostly) still. ;)

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Old Post 06-17-09 06:17 #
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Andy Olivera
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ToD: Thanks! Actually, I didn't even think about trying the switches from below. I'm not sure how much time it would save, though. In the waterway, you still need to go through the side tunnels to kill the monsters. It would, however, allow you to wake up the Cacodemons even earlier, which couldn't hurt. The last scene could be done by running in, quickly hitting the switch, then running out to get the Yellow Key(all without killing anything). Good suggestions. I'll be sure to look for this kind of thing in the future.


TGH: Thanks! Yeah, I was hoping that battle would be impressive, given I broke just about every rule of Cyber-fighting safety.:-)

spoiler - highlight to read:

(close range with rockets, next to walls and, the most dangerous of all, invisible)

Old Post 06-18-09 05:34 #
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Andy Olivera
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One of my favorite Eternal levels is done...

MAP07: 4:25

Attachment: et07x425.zip
This has been downloaded 25 time(s).

Old Post 08-10-09 10:57 #
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Andy Olivera
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Another one bites the dust...

MAP08: 5:07

Attachment: et08x507.zip
This has been downloaded 15 time(s).

Old Post 11-02-09 04:46 #
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Andy Olivera
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The first Couleur map. This took far too long, but I think it was worth it...

MAP09: 6:02

Attachment: et09x602.zip
This has been downloaded 19 time(s).

Old Post 02-27-10 07:58 #
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