Doom Marine
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Eternal TAS demos
Pages (3): « 1 2 [3]  
Author
All times are GMT. The time now is 21:52. Post New Thread    Post A Reply
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07



4shockblast said:
Slightly confused about that ending. You don't seem to be using your leftover cell ammo and rockets.
Only hitscan gets through (also the other way round, see how the arachnotron misses me all the time?). One caco went through the barrier very close, so a rocket launcher was used.

Old Post 03-15-14 15:28 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 632
Registered: 12-11



vdgg said:
Only hitscan gets through (also the other way round, see how the arachnotron misses me all the time?). One caco went through the barrier very close, so a rocket launcher was used.


I tried it in PrBoom+ cl2, and I was able to get on the ledge right before the exit linedef and shoot downward. It's a bit hard to stay on it non-TAS, but, unless I'm missing something here, it should be possible in TAS to stay on the ledge and shoot both rockets and plasma down.

Old Post 03-15-14 15:31 #
4shockblast is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


No, it's me missing something here. Nicely found!

Edit: here's an illustration of what's allowed. Putting as middle texture BLAKWAL2 in linedefs 4734 4778 4773 4732 4779 gets you the following: [PIC]. Not enough for imps, but may reach the arachnotron and everything that moves in the streets.

Last edited by vdgg on 03-15-14 at 16:24

Old Post 03-15-14 15:38 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


Amended ending and attaching the demo in 6:41 (the zip includes the old demo as well). After all, it didn't cost much time to alter the ending. Now it's in the ultra non-intuitional 4shockblast style. Big thanks!

Attachment: et25x641.zip
This has been downloaded 26 time(s).

Old Post 03-16-14 00:25 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2734
Registered: 06-06


Nice :)
Gotta love Flynn maps with a hundred switches to press.

Old Post 03-17-14 04:44 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


MAP26: 7:05

Attachment: et26x705.zip
This has been downloaded 29 time(s).

Old Post 04-23-14 02:45 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
blob1024
Forum Regular


Posts: 711
Registered: 05-10



vdgg said:
MAP26: 7:05

wow first tas from you I have ever seen, anfd i'm definitely gonna watch more. amazing job

Old Post 04-23-14 18:30 #
blob1024 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2734
Registered: 06-06


haha I forgot how cool that map is, nice. I guess your goal for map24 is a sub-10min?

Old Post 04-25-14 18:16 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


Sorry to disappoint, I'm not going to build MAP24 demo, seems like frustration 95%, fun 5%. Not a bad map, just wandering monsters alert...

Old Post 04-25-14 18:35 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


MAP22: 5:58

Attachment: et22x558.zip
This has been downloaded 29 time(s).

Old Post 08-26-14 00:20 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2639
Registered: 07-10


Awesome idea with the jump.

Hm, any chance of redoing 1-3? Andy's demos there are rather ancient.

Old Post 08-26-14 16:18 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


My first thought when I read your question was "why me?". Yes, why not, the awesome quality starts with second half of MAP04 Max and MAP01 and MAP02 seem easy, but it probably won't be me redoing them.

I'm clearly losing interest in "building" stuff, one reason I finished MAP22 is extra motivation - curiosity (as I wrote in the .txt) and another is that I discovered a month ago that the beginning had already been built by me before, for me it was perfect, and it's easier to continue something than start from scratch.

4shockblast, you really should try these ;) With a few limiting rules, like no sharp turns (and reasonable exceptions to theses rules), I find it easier than if I had absolute freedom. The remaining maps are mostly boring for me, but at least 19,20,31 are awesome.

Old Post 08-26-14 22:55 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Let's try Caesium


Posts: 12468
Registered: 07-02


Nice-looking demo.

I wouldn't have realized there were screw-ups if you hadn't mentioned them in the txt - I would have just assumed that you determined that those places where you had to wait for monsters were unavoidable without greater time-losses elsewhere. At least, to a casual observer, they are not obviously forgotten monsters, and it doesn't ruin the demo aesthetically.

Is it just me, or is there something remarkably satisfying about using an arch-vile's blast at the same time as killing it? It's like you've taken from it everything it has to offer.

Old Post 08-26-14 23:20 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
4shockblast
Turbo Speed


Posts: 632
Registered: 12-11



vdgg said:

4shockblast, you really should try these ;) With a few limiting rules, like no sharp turns (and reasonable exceptions to theses rules), I find it easier than if I had absolute freedom. The remaining maps are mostly boring for me, but at least 19,20,31 are awesome.



Not too familiar with Eternal, and I haven't done many built max TASes, but I'll think about it. :P

There are still tons of things I want to speedrun, so it has been sort of difficult for me to concentrate on a single run.

Old Post 08-27-14 00:53 #
4shockblast is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2734
Registered: 06-06



Grazza said:
Is it just me, or is there something remarkably satisfying about using an arch-vile's blast at the same time as killing it? It's like you've taken from it everything it has to offer.

heh that part was awesome, vdgg's just a womanizer.


vdgg said:
The remaining maps are mostly boring for me, but at least 19,20,31 are awesome.

Definitely looking forward to those as well. Hopefully the wandering imps in the teleporting platforms part in 19 don't take forever to kill.

Old Post 08-27-14 03:35 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 21:52. Post New Thread    Post A Reply
Pages (3): « 1 2 [3]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Eternal TAS demos

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.