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vdgg
MM2 maniac


Posts: 1548
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4shockblast said:
Slightly confused about that ending. You don't seem to be using your leftover cell ammo and rockets.
Only hitscan gets through (also the other way round, see how the arachnotron misses me all the time?). One caco went through the barrier very close, so a rocket launcher was used.

Old Post 03-15-14 15:28 #
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4shockblast
Turbo Speed


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vdgg said:
Only hitscan gets through (also the other way round, see how the arachnotron misses me all the time?). One caco went through the barrier very close, so a rocket launcher was used.


I tried it in PrBoom+ cl2, and I was able to get on the ledge right before the exit linedef and shoot downward. It's a bit hard to stay on it non-TAS, but, unless I'm missing something here, it should be possible in TAS to stay on the ledge and shoot both rockets and plasma down.

Old Post 03-15-14 15:31 #
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vdgg
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No, it's me missing something here. Nicely found!

Edit: here's an illustration of what's allowed. Putting as middle texture BLAKWAL2 in linedefs 4734 4778 4773 4732 4779 gets you the following: [PIC]. Not enough for imps, but may reach the arachnotron and everything that moves in the streets.

Last edited by vdgg on 03-15-14 at 16:24

Old Post 03-15-14 15:38 #
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vdgg
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Amended ending and attaching the demo in 6:41 (the zip includes the old demo as well). After all, it didn't cost much time to alter the ending. Now it's in the ultra non-intuitional 4shockblast style. Big thanks!

Attachment: et25x641.zip
This has been downloaded 21 time(s).

Old Post 03-16-14 00:25 #
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TimeOfDeath
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Nice :)
Gotta love Flynn maps with a hundred switches to press.

Old Post 03-17-14 04:44 #
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vdgg
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MAP26: 7:05

Attachment: et26x705.zip
This has been downloaded 24 time(s).

Old Post 04-23-14 02:45 #
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blob1024
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vdgg said:
MAP26: 7:05

wow first tas from you I have ever seen, anfd i'm definitely gonna watch more. amazing job

Old Post 04-23-14 18:30 #
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TimeOfDeath
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haha I forgot how cool that map is, nice. I guess your goal for map24 is a sub-10min?

Old Post 04-25-14 18:16 #
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vdgg
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Sorry to disappoint, I'm not going to build MAP24 demo, seems like frustration 95%, fun 5%. Not a bad map, just wandering monsters alert...

Old Post 04-25-14 18:35 #
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