gggmork
I just felt like complaining about something

Posts: 1121
Registered: 06-07 |
Impressive since you let out the cacos (even the ones by that caged reverant), but I think its much easier to not let any of them out. When I did it (no cacos), when I first entered the damage slime I was completely enemy free so could infight the caged reverent & chaingunner with the imps.
But still the end arach is maybe 5x harder than all the rest put together. Its possible, but hard/lucky, to send him down the lift(but you'll most likely have a roaming chaingunner down there- another problem): use iddt to lower lift when he's perfectly on it (he'll still stay up, just stuck 100% in the air), then as soon as you go up, turn and face him and the lift (he has to still be perfectly stuck in the air- no portion of him on the ledge) then he sometimes falls down. But even without him up there its hard- even a single imp can come down a hall blocking you in and by then I had 100ish not 200/200, even with that megasphere.
I tried a similar trick; go up lift only when you know arach is hanging off in air, then as you enter the lift will reactivate, keeping him hanging in the air. Doesn't help though because he still shoots even while hanging stuck in the air. This was complevel 9 btw, probably the wrong cl.
Just doing it all as fast as possible with infighting might work but too many tries for me to even want to attempt it from a save position right before it.
Last edited by gggmork on 06-19-09 at 09:01
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