The Green Herring
Community Chest 4 Leader

Posts: 706
Registered: 05-07 |
myk said:
Although in respect to using Boom compatibility for a pack, competition, or such organized endeavor, the HUD extras (showing kills and secrets or other info beyond health, armor and ammo) should be considered TAS or cheating by default. This is because they're absent in the basic engine (Boom) [...]
http://disasterlabs.com/thegreenherring/images/BoomAlternateHUD.png
Screenshot taken in Boom. As in PrBoom+, pressing + twice from the regular status bar brings it up, and by default, pressing F5 toggles the exact arrangement and what's shown on the screen.
Even, still, though, it doesn't properly keep track of whether the enemy you just killed already died and was resurrected, just like the original engine. PrBoom+ has an option for "Smart Totals" in the HUD setup that checks for this, and refuses to add a kill if said kill was a revived monster. Without it, PrBoom+ simply keeps track of killed monsters and live ones. (Incidentally, I used this to practice UV -respawn demos before recording them in doom(2).exe [or whatever engine is intended for a level.])
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- The Green Herring
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