Akse Posted September 4, 2009 Map01 UV-Speed - 0:02 Also Reality! Perfect glide - another cool skulltag trick. 1sec is possible, but it always skips ~1sec during loading, even in window mode. =(2c01-002.zip 0 Share this post Link to post
j4rio Posted November 18, 2010 1024clau.wad (claustrophobia 1024) map 1 tyson in 1:07 Quite long time since last post in thread dedicated to demos of claustrophobia so posted here :>1024claumap1tyson.zip 0 Share this post Link to post
dew Posted November 18, 2010 j4rio said:Quite long time since last post in thread dedicated to demos of claustrophobia so posted here :> reviving dedicated threads is actually encouraged, afaik 0 Share this post Link to post
j4rio Posted November 19, 2010 map 2 tyson in 2:171024claumap2tyson.zip 0 Share this post Link to post
j4rio Posted November 19, 2010 map 3 tyson in 2:151024claumap3tyson.zip 0 Share this post Link to post
j4rio Posted November 19, 2010 map 4 tyson in 4:411024claumap4tyson.zip 0 Share this post Link to post
j4rio Posted December 3, 2010 map 5 tyson in 15:521024claumap5tyson.zip 0 Share this post Link to post
kimo_xvirus Posted December 10, 2010 Old Map02 Tyson in 1:482c02t148.zip 0 Share this post Link to post
j4rio Posted December 10, 2010 map 2 tyson in 1:381024claumap2tyson.zip 0 Share this post Link to post
j4rio Posted December 17, 2010 map 6 tyson in 24:12 I guess many maps ahead are impossible to playthrough like this1024claumap6tyson.zip 0 Share this post Link to post
j4rio Posted December 19, 2010 map 10 tyson in 17:011024claumap10tyson.zip 0 Share this post Link to post
j4rio Posted December 22, 2010 map 19 tyson in 13:571024claumap19tyson.zip 0 Share this post Link to post
j4rio Posted December 25, 2010 map 24 tyson in 8:281024claumap24tyson.zip 0 Share this post Link to post
j4rio Posted December 26, 2010 map 22 tyson in 32:381024claumap22tyson.zip 0 Share this post Link to post
j4rio Posted December 26, 2010 a'right time to say farewell to claustie map 8 unoptimised tyson TAS ... was too traumatizing to pull off =S1024claumap8tysontas.zip 0 Share this post Link to post
numberjuan77 Posted January 1, 2017 UV-Max demo for 1024Clau's MAP251024clau - 502.zip 0 Share this post Link to post
TheV1perK1ller Posted June 9, 2017 ZIP folder containing UV-Max demos for maps 05, 08, 12, 17, 21, 26, 27 & 31. 1024CLAU uv-max demos.zip 0 Share this post Link to post
j4rio Posted June 11, 2017 Very nicest. What's the deal with exiting in map17 before all monsters were dead, whil all of leftovers were in plain sight by the end of demo? 0 Share this post Link to post
GarrettChan Posted June 11, 2017 48 minutes ago, j4rio said: Very nicest. What's the deal with exiting in map17 before all monsters were dead, whil all of leftovers were in plain sight by the end of demo? I guess he used "smart total". As I watched the video, the smart total shows that he killed all the monsters. Those remaining ones are revived by Arch-vile(s). I'm not sure whether this is the UV Max requirement though. Probably those should be killed since I asked a similar question about BtSXE1M06. 0 Share this post Link to post
TheV1perK1ller Posted June 11, 2017 (edited) 4 hours ago, j4rio said: Very nicest. What's the deal with exiting in map17 before all monsters were dead, whil all of leftovers were in plain sight by the end of demo? I usually use automap to determine the amount of monsters, and that number always remains as a fixed amount for me, neither Lost Souls or resurrected monsters can change that. I'm certain that I hadn't changed anything in settings, but is looking at the auto map allowed to determine your current monster count? I wasn't aware if that isn't the case. The percentage total usually exceeds 100% on the tally screen on maps with Arch-Viles, so I assumed I only needed to kill the monsters that were there from player start. 0 Share this post Link to post
4shockblast Posted June 11, 2017 You have to kill monsters resurrected by archviles, unless they were spawned by IoS. It becomes more complex with archviles spawned by IoS; I think it's generally agreed that monsters resurrected by IoS spawned archviles do not have to be killed. 1 Share this post Link to post
TheV1perK1ller Posted June 11, 2017 2 minutes ago, 4shockblast said: You have to kill monsters resurrected by archviles, unless they were spawned by IoS. It becomes more complex with archviles spawned by IoS; I think it's generally agreed that monsters resurrected by IoS spawned archviles do not have to be killed. Thanks, 4shock. Fortunately I have yet to send these off to Andy, so I'll simply redo the map with smart total disabled (if that's possible :P). I'll make separate text files, too. 0 Share this post Link to post
GarrettChan Posted June 11, 2017 15 hours ago, TheV1perK1ller said: so I'll simply redo the map with smart total disabled (if that's possible :P). In case you're not joking: Options -> Setup -> Status Bar / HUD -> (Page 2) -> Smart Totals This will change the Advanced HUD (not the one on automap though) format into K XXX M YYY. This means there are YYY monsters alive. When you're not playing an Icon of Sin map, the YYY should be 0 to fit the UV Max category. 1 Share this post Link to post
TheV1perK1ller Posted June 11, 2017 23 minutes ago, GarrettChan said: In case you're not joking: Options -> Setup -> Status Bar / HUD -> (Page 2) -> Smart Totals This will change the Advanced HUD (not the one on automap though) format into K XXX M YYY. This means there are YYY monsters alive. When you're not playing an Icon of Sin map, the YYY should be 0 to fit the UV Max category. Ah, I guess using the Advanced HUD is in order, then. Thank you for your help. 0 Share this post Link to post
TheV1perK1ller Posted June 14, 2017 MAP 17 UV-Max in 5:56. I made sure that every monster was dead this time, heh. 2c17-556.zip 1 Share this post Link to post
GarrettChan Posted September 12, 2017 (edited) Map01 UV Max/Reality 2c01y122.zip Youtube Video ---------------------------------------- Map02 UV Max/Reality 2c02y117.zip Just for fun. Probably this WAD could be a good choice after my 50mon project. Edited September 12, 2017 by GarrettChan 1 Share this post Link to post
GarrettChan Posted October 6, 2017 Map03 UV Tyson/Reality 2c03t307.zip Well... my dance around the Hell Knight is not that entertaining this time. I once had a good run but got hit by the last Hell Knight... 2 Share this post Link to post
GarrettChan Posted October 22, 2017 Map08 UV Max/Reality 2c08y143.zip I'm just lazy, so I picked an easy map to do. 2 Share this post Link to post