myk
volveré y seré millones

Posts: 14833
Registered: 04-02 |
Torr Samaho said:
i don't see what's so unfair about using the hud to check if you've missed a monster.
Because if you don't, you'll have to use your eyes and ears, and possibly plan your routes better so that the likeliness of missing monsters is reduced. This planning may be a key element in levels that create situations where monsters may stray from view. How much of an effect extra stats have depends on the level. It may be minimal or critical. If you read the text files of existing demos, you'll occasionally see notes about routes planned specifically to catch monsters so that max kills are ensured. That's been part of the game for a long time.
imagine playing through an epic slaughtermap for 15-20 minutes and then getting a invalid maxdemo (99% kills) just because an imp got away in that hail of fire.
That's what makes the completion an achievement. If the demo has 99% kills and you don't want to play it anymore, just upload that. A demo isn't worthless just because it's not perfect or a record.
Sure, you could be unlucky, but there are many things you could be unlucky about during a recording. If the level is any fun, you can well try it again. If luck is a problem you can always dedicate your time to TAS demos, where it is minimized on all levels.
These are Doom demos where smart totals are not implicit, also usable with Doom+ that has no such enhancements, so PrBoom-specific features that alter play shouldn't be used for them unless noted explicitly in the text file. So people will say "okay, he used these features and let me know. Let's see how he did under the circumstances."
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